I don't remember the last time I did a hexcrawl even though I have a very open sandbox campaign.
In my campaigns I establish the setting, organizations and NPCs. I then decide what possible conflicts are and what type of challenge is available to the PCs - usually 3-6 options are open.
Then I just let the players decide. If we've wrapped up the current thread at the end of a session I ask what they want to do next, reminding them of current options. They can also suggest an option if they want.
That does mean that some threads I thought would be cool never get pulled, but that just means that the conflict plays out without the PCs intervention. In my current campaign, they don't realize but if they don't start paying attention to X then Y will happen which could even lead to Z. Most likely they'll choose to deal with Y before it gets out of hand, but it would have been a lot easier to deal with it earlier.
But hex crawls? Just never been my style, people usually have a goal which I'll resolve some way other than just picking a random direction.
In my campaigns I establish the setting, organizations and NPCs. I then decide what possible conflicts are and what type of challenge is available to the PCs - usually 3-6 options are open.
Then I just let the players decide. If we've wrapped up the current thread at the end of a session I ask what they want to do next, reminding them of current options. They can also suggest an option if they want.
That does mean that some threads I thought would be cool never get pulled, but that just means that the conflict plays out without the PCs intervention. In my current campaign, they don't realize but if they don't start paying attention to X then Y will happen which could even lead to Z. Most likely they'll choose to deal with Y before it gets out of hand, but it would have been a lot easier to deal with it earlier.
But hex crawls? Just never been my style, people usually have a goal which I'll resolve some way other than just picking a random direction.