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Playtest (A5E) Level Up Playtest Document #17: Journeys

Welcome to the 17th Level Up playtest document. This playtest document contains an abbreviated expression of the game’s Journey rules, which form an important part of the exploration pillar of play.

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Russ Morrissey

Russ Morrissey


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Faolyn

Hero
The fine-tuning like that is pretty much what we're playtesting. In play, does it have that effect, or not? Is it clear or not? Do characters get too much fatigue? What we're very much interested in is how it actually plays.
How's it looking so far?
 


Faolyn

Hero
Hey, @Morrus, I was wondering if you wouldn't mind giving a bit more in-depth explanation of the exploration challenges. Specifically, how is the CR determined? Both the example Acid Field and Tornado are Tier 2, but the first is CR 8 and the second is CR 10. Additionally, why are the DCs written as 18/15 and 17/15?

If you can't tell me now, that's OK; I just wanted to see if I could do this thing as an exploration challenge and realized I couldn't tell how to do it properly.
 


Morrus

Well, that was fun
Staff member
Hey, @Morrus, I was wondering if you wouldn't mind giving a bit more in-depth explanation of the exploration challenges. Specifically, how is the CR determined? Both the example Acid Field and Tornado are Tier 2, but the first is CR 8 and the second is CR 10. Additionally, why are the DCs written as 18/15 and 17/15?

If you can't tell me now, that's OK; I just wanted to see if I could do this thing as an exploration challenge and realized I couldn't tell how to do it properly.
Adventuring tiers work the same way they do in O5E (except we added a Tier 0 ).

DCs are individual vs group checks.
 



tetrasodium

Legend
Supporter
I managed to not hear that element is there an elaborated description out?
Guessing tier zero is going to be either a psired with alevel zero start option or a problem that is more designed to make the players figure out something like a washed out bridge or something rather than one that is dangerous. Maybe both
 


Garthanos

Arcadian Knight
Guessing tier zero is going to be either a psired with alevel zero start option or a problem that is more designed to make the players figure out something like a washed out bridge or something rather than one that is dangerous. Maybe both
or my 8 year old nephew trying to kidnap that pie from the window sill of the neighbor without getting caught or my brother going on a joy ride before he knew how to drive back when
 

King Brad

Explorer
Resurrecting this thread because next week my game is looking to use these rules, and apologies if this has already been addressed:

How much Supply can a horse pull in a wagon behind it? My party has a draft horse with a wagon and a muscle deficient warlock.
 

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