I've been thinking about the pros and cons of accumulating experience versus being awarded levels, and I am having a hard time thinking up very many pros for the former.
To be clear, I simply tell my players to level up when the story makes sense for them to level up and do not deal with experience at all except for budgeting encounters. However, a recent conversation with one of my players made me stop to consider the positive aspects of assigning experience. I can't see very many.
I mean, if you just enjoy doing math then that could constitute a pro. You could say that experience points give you a more tangible metric to judge when you will level up, but that seems to encourage meta-gaming. (Aka, your group might actively seek out challenges to overcome just to gain experience, as opposed to roleplaying more realistically). Perhaps a possible pro might just be pure nostalgia?
To be clear, I simply tell my players to level up when the story makes sense for them to level up and do not deal with experience at all except for budgeting encounters. However, a recent conversation with one of my players made me stop to consider the positive aspects of assigning experience. I can't see very many.
I mean, if you just enjoy doing math then that could constitute a pro. You could say that experience points give you a more tangible metric to judge when you will level up, but that seems to encourage meta-gaming. (Aka, your group might actively seek out challenges to overcome just to gain experience, as opposed to roleplaying more realistically). Perhaps a possible pro might just be pure nostalgia?