Zardnaar
Legend
Just wondering how the following variants would change the class.
Divine Strike becomes potent cantrip.
Channel divinity now heals 2d10 + 1hp/level 30' radius. Basically the Light Cleric ability but heals instead of damage.
Question 2. I have a 3pp Moon domain and it has an ability similar to the light cleric radiance if the dawn. They get divine strike instead of potent cantrip and it deals cold damage with con save for half.
Does cold or radiant damage make more sense?
Divine Strike becomes potent cantrip.
Channel divinity now heals 2d10 + 1hp/level 30' radius. Basically the Light Cleric ability but heals instead of damage.
Question 2. I have a 3pp Moon domain and it has an ability similar to the light cleric radiance if the dawn. They get divine strike instead of potent cantrip and it deals cold damage with con save for half.
Does cold or radiant damage make more sense?