Spinachcat said:
The lack of alignment will hurt D&D.
"Chaotic A$$hat" will become (even more) the default playstyle because there will not be a clearly defined moral line. New DMs especially will have trouble trying to maintain a heroic tone.
I'm sorry, have you played RPGs other than D&D? This is just completely untrue, Spinachat, it really is. There's no earthly reason why you should believe this unless you've consistently played with people whose real-world "alignment" is "Chaotic A$$hat" (ahem).
I mean, 99% of the "Chaotic A$$hat" or "morally questionable" stuff I've seen in D&D has been from players whose characters were nominally CG or LG, particularly LG. Most of the godawful munchkin "kill them all" play I've seen has been from nominally good characters.
Spinachcat said:
And most RPGs have alignment systems, just with different names. HERO and GURPS most certainly have alignment systems in their codes of conduct and other behavioral disads. Moreover, Champions had the default "superhero" codes very enforced in the assumed default 4 color setting. The first PC we meet - Crusader - has a Code vs. Killing.
Are you seriously claiming GURPS "has an alignment system"? That's like claiming that the space-shuttle "has a jet engine". It's both literally wrong and a grotesque understatement of what it's system can do. As for HERO, so one SETTING in HERO tended to have 4-colour heroes? And this is the same as an alignment system how? What?
What about WoD? I've seen no more or less Chaotic A$$hattery in that than D&D, well, slightly less. Or Amber? Or Cyberpunk? Or Shadowrun? or WHFRP? Or, if you only want to talk about games with a "Heroic Tone", how about Earthdawn (was there an alignment system? I don't recall), or better yet, Mutants and Masterminds or Blue Rose or True20? Or I dunno, Conspiracy X? Over The Edge? HeroQuest? Gosh I could go on all day.
You've really gone beyond the pale with this "no alignment = bad play" nonsense. It's just provably wrong.