Zaruthustran
The tingling means it’s working!
I'm happy to see alignment go away. But I also recognize the game system use for alignment.
For example, demons with DR that can only be overcome by Good or Lawful weapons. That's fun, that's cool, that's one of the ways D&D 3E used "alignment".
A simple solution would be consolidating "Good" & "Lawful" (as damage types) into a more generic and useful "Holy" damage. This damage would roughly mean "blessed by a God", and could be granted by any deity from Pelor to Lolth*. That'd satisfy the game mechanical need for certain creatures only being hurt by divine weapons, while ditching the behavioral connotations of "Good" or "Lawful".
-z
* you could solve the RP problem of a paladin of Pelor wielding a Lolth-blessed weapon just for its Holy damage buff by using a system similar to 3E's relic activations. For example: Holy weapons only deal Holy damage if wielded by a worshiper of the deity that granted the blessing. Simple.
For example, demons with DR that can only be overcome by Good or Lawful weapons. That's fun, that's cool, that's one of the ways D&D 3E used "alignment".
A simple solution would be consolidating "Good" & "Lawful" (as damage types) into a more generic and useful "Holy" damage. This damage would roughly mean "blessed by a God", and could be granted by any deity from Pelor to Lolth*. That'd satisfy the game mechanical need for certain creatures only being hurt by divine weapons, while ditching the behavioral connotations of "Good" or "Lawful".
-z
* you could solve the RP problem of a paladin of Pelor wielding a Lolth-blessed weapon just for its Holy damage buff by using a system similar to 3E's relic activations. For example: Holy weapons only deal Holy damage if wielded by a worshiper of the deity that granted the blessing. Simple.