And that inability to take criticism...
Mod Note:
You cannot expect people to accept your supposed "criticism" when it reads like an excuse to treat people badly.
Treat the people better, please and thanks.
And that inability to take criticism...
Ad hominem.And that inability to take criticism is probably why you invented a playstyle.
There's a key difference between 4E and 5E here, which is that where 4E gave you a list of one-shot powers, 5E generally gives you a pool of resources (spell slots, ki points, etc.) with multiple ways to spend them.
For example, warlocks would generally lead off each fight with a spell; but choosing the spell, and maneuvering to maximize its impact, would be a challenge of its own. You wouldn't be just ticking off boxes on a list.
Because the other players don't want to wait to go through the next door, or whatever. It's such a common, basic phenomenon that's weird that you seem to be fishing for some specific response out of me.explaining why the LR classes don't want to wait is the part you are avoiding.
Ah. It's because you keep using words like "entitled" to describe short rest classes. This is the exact inter-party conflict that happens because we moved to 1 hour short rests in 5e.Are you avoiding it because those why's tend to involve a scenario where ignoring the LR class players attempting to head consequences paints the warlock/SR class player being overruled in a poor light?
Clearly the warlock/SR class player in your example is so caught up in maximizing their own personal power that they are unable to accept that the other players are even capable of having a good reason to deny the warlock/SR class player a SR & said warlock/SR class player is being a jerk by refusing to accept that they are part of a group rather than the main character. 5 Moving to 5 minute short rests will not improve that problem, in fact it would make things worse.Because the other players don't want to wait to go through the next door, or whatever. It's such a common, basic phenomenon that's weird that you seem to be fishing for some specific response out of me.
Ah. It's because you keep using words like "entitled" to describe short rest classes. This is the exact inter-party conflict that happens because we moved to 1 hour short rests in 5e.
You're literally making, in huge walls of text, the exact argument that people have been making for why we need 5 minute short rests.
1 hour shorts rest cause resentment and problems between players where none existed when they were 5 minutes, and you keep illustrating that in your posts.
So now your argument is not even that one hour short rests are good, it's that a player is a jerk for wanting to wait a whole 5 minutes to catch their breath? If we're to the point where some people at the table consistently can't wait 5 minutes for another player to catch up with their basic features, the short rest player is clearly not the villain at all in these hypotheticals.Clearly the warlock/SR class player in your example is so caught up in maximizing their own personal power that they are unable to accept that the other players are even capable of having a good reason to deny the warlock/SR class player a SR & said warlock/SR class player is being a jerk by refusing to accept that they are part of a group rather than the main character. 5 Moving to 5 minute short rests will not improve that problem, in fact it would make things worse.
I'm not even sure what discussion it is you keep insisting I'm avoiding.Any possible consequence is generally "part of the RP". That Why behind the rest of the group not wanting to is SR critical. Keep going & name some that unmask the villain in your scenario. Why you are avoiding the discussion that would stem from those apparently inconvenient details in order to simply blame LR classes?
Ugh. Why does this argument hit me? Crap. Maybe there is a good reason for a short rest to be shorter than an hour... I've seen the 1 hour Short Rest debate enough to know that Pact Magic bugged me.Because the other players don't want to wait to go through the next door, or whatever. It's such a common, basic phenomenon that's weird that you seem to be fishing for some specific response out of me.
Ah. It's because you keep using words like "entitled" to describe short rest classes. This is the exact inter-party conflict that happens because we moved to 1 hour short rests in 5e.
You're literally making, in huge walls of text, the exact argument that people have been making for why we need 5 minute short rests.
1 hour shorts rest cause resentment and problems between players where none existed when they were 5 minutes, and you keep illustrating that in your posts.
No not at all. I've pointed out the difference between implying the warlock/SR class player has been wronged by the LR class players with "the other/long rest classes don't want to wait" vrs accepting that the warlock/SR class player is not entitled a SR & is simply not able to take a SR because doing so would cause the group and/or other players to suffer some consequence. In the case of accepting that the consequence should be avoided.So now your argument is not even that one hour short rests are good, it's that a player is a jerk for wanting to wait a whole 5 minutes to catch their breath? If we're to the point where some people at the table consistently can't wait 5 minutes for another player to catch up w0ith their basic features, the short rest player is clearly not the villain at all in these hypotheticals.
We had a whole edition where we play tested 5 minute short rests and, despite the other holes in that system, that part worked great and was never a problem. You keep using words like "entitled", "jerk", and "villain". Those concepts were never even used in the context of short rests in 4e. 5e introduced one hour short rests and introduced this whole problem.
Over and over you keep hammering on the idea of inter-party conflict caused by rest mechanics. You keep making strong arguments for 5 minute short rests.
I'm not even sure what discussion it is you keep insisting I'm avoiding.
I'm not blaming the classes, I'm blaming the bad design behind hour long short rests and daily attrition in general.