I don't really understand why limiting HD makes sense to you but limiting Short Rests doesn't. It's fundamentally exactly the same principal. As is limiting Long Rests to 1 per 24 hours, essentially. All of it is a bit arbitrary but the idea that one is okay and the other isn't, doesn't really hold up to any kind of analysis.I'm having a hard time trying to wrap my head around the narrative of limiting Short Rests to twice per day in the TTRPG. Baldur's Gate 3 limits Short Rests to twice per day, and I've seen multiple people make that same suggestion.
I feel like it works in BG3 because I can suspend disbelief due to the video game format, but for some reason I'm having a problem with that limit in the narrative TTRPG game. But I've also been thinking that the D&D Team has been collaborating heavily with Larian for BG3 rules and they are behind a LOT of the rules changes that we're seeing in BG3, and have been wondering how much of that is writing on the wall or is otherwise predictive.
Should a Short Rest still be 1 hour to cover time spent on food, water, and recuperation (spending HD for HP)? Is it weird to get all the benefits of a Short Rest (like spending lots of HD) in only 5-15 minutes? Also, if you don't need to spend HD during a short rest, should there be other ways to spend them?
What is more important for Pact Magic-loving Warlock Fans? Shorter rests, or more of them? Or both, and the slots and power level have to be reconsidered for balance?
What do you guys think?
I voted for 2x short rest for 5-15 minutes, which I see is the most popular single option. I'd actually 3x short rest probably works better for 5E run RAW, but run the way it's typically run, 2x is fine.