I am currently playing Baldur's Gate currently and I have my doubts about that. You can almost always take a long rest after any combat. Imho Larian put in the short rest a as nod to those familiar with D&D5 and not much more. The computer game is balanced per single combat encounter and it is trivial to have all or most of your resources at any combat.5E combat, monster design, and PC resources are all balanced around the idea of an adventuring day being 6-8 medium encounters with 2 short rests and 1 long rest. That’s why BG3 did that.
IF BG 3 prouves anything then how united the 5E attrition (an the general) sytem is for computer games. Larian invented three new progress systems for characters just to make it work: A boatload of magic items with entirely new rule subsystems, tadpole mechanics and short rest weapon powers on top of it. There is a huge smokescreen going on in this game that hides that they rebuild a lot of the character progression.