Jefe Bergenstein
Legend
Also, I hope that those who want to limit cantrips just remove the warlock class from the game, to avoid people taking a useless class...
Do people who play in games where cantrips are being cast every 6 seconds allow all characters to continually do other actions non-stop as well? Like taking down a castle with a mace or dashing every 'turn' for travel, etc.
Also, I hope that those who want to limit cantrips just remove the warlock class from the game, to avoid people taking a useless class...
I'm not following you. There are rules for travel. I assume you mean destroying a castle with a mace. If a player wanted to try, I'd let him. I'd establish a HP value for the castle (somewhere in the millions) and the player would have to roll for each attack. Eventually, (per our table rules) the player's mace would degrade because of botched rolls and the mace would become useless.
So you house rule one situation and use rules which cover use over time for another while disallowing the player from using an at will action over and over but you are perfectly fine with a wizard casting a spell every 6 seconds?
I don't have words. I think that speaks for itself.
Whether spells and/or cantrips are at-will or short-rest-recharge or daily, they're a dependable, renewable resource, that can be used systematically and thus unlikely to feel 'scarce.'Pursuant to another idea I posted here about increasing spell power by toying with the save-each-round mechanic for ongoing spell effects (such as paralysis), namely reducing the number of saves one gets, I'm now thinking about cantrips. More particularly, the flavor of unlimited cantrips is not something that fits well within the custom low-magic campaign world that I wish to offer my players. I like magic to be scarce, but meaningful.
In past editions, yes. Under 1e you memorized cantrips by cashing in a 1st-level slot and memorizing 4 cantrips. In 2e, Cantrip became a 1st-level spell that let you do many of the things 1e cantrips did 1/round for hours/level. For my campaign, I expanded on that with a 2nd and 4th level spell that let you cast increasingly useful cantrips (the 4th level spell in essence gave you a few 1/rnd at-will combat-useful effects all day, much like 5e cantrips).Has anyone toyed with - or implemented - the idea of limiting cantrip use? For example, they could work like other spells with a limited number of spell slots.
Cantrips are meant to be sub-optimal in 5e. (Except maybe for Warlocks, that is.)The obvious downside for casters, is of course that they might have to revert back to clearly suboptimal combat options once they're out of cantrips and spells.
If you rarely have the recommended 6-8 encounters/day, your casters spell slots are going to seem even less like a 'scarce' resource.Although this is less likely to be a problem in my games due to rare occurences when there are numerous battles in a single day, it's still a very valid concern.
If I were going to try to run a genuinely low-magic game, I'd probably just make casting available only through Prestige Classes with fairly dire prerequisites, and with limitations far more severe than the relatively simple and dependable daily slot.So, what do you think about this?
How would you implement such a system?
Wouldn't worry about it. In a low-magic setting, where enemies are unlikely to have magic or be prepared to deal with it and magic items are even rarer than usual, casters already get a relative boost in power/importance because their spells are in greater demand, and make more significant impacts when used.What type of counter-measure would you consider for casters, especially ones that have poor non-magic battle options, to mitigate the loss of unlimited cantrips?
It sounds like you're ultimately trying to revert to an earlier edition. Cantrips consuming 1st-level slots was an AD&D thing, in 3.x/PF they have their own set of slots. And, in those prior eds, you didn't have saves every round against most spells. It wouldn't be hard to simply play an earlier ed, nor that difficult to port it's spellcasting systems into 5e wholesale.Any other thoughts or suggestions?
I have limited cantrips and have a warlock in my game. I worked with the player to come up with a rule that met both our approval. It can be done.
Would you care to share it?