D&D 5E List of All 33 Races in Mordenkainen's Monsters of the Multiverse

Mordenkainen Presents Monsters of the Multiverse contains 33 races compiled from previous Dungeons & Dragons books.

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  • Aarackocra
  • Assimar
  • Bugbear
  • Centaur
  • Changeling
  • Deep Gnome
  • Duergar
  • Eladrin
  • Fairy
  • Firbolg
  • Genasi, Air
  • Genasi, Earth
  • Genasi, Fire
  • Gennasi, Water
  • Githyanki
  • Githzerai
  • Goblin
  • Goliath
  • Harengon
  • Hobgoblin
  • Kenku
  • Kobold
  • Lizardfolk
  • Minotaur
  • Orc
  • Satyr
  • Sea Elf
  • Shadar Kai
  • Shifter
  • Tabaxi
  • Turtle
  • Triton
  • Yuan-ti

While reprinted, these races have all been updated to the current standard used by WotC for D&D races used in Tasha's Cauldron of Everything, including a free choice of ability score increases (increase one by 2 points and another by 1 point; or increase three by 1 point), and small races not suffering a movement speed penalty.

The video below from Nerd Immersion delves into the races in more detail.

 
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Russ Morrissey

Russ Morrissey


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billd91

Hobbit on Quest (he/him)
Why not have their racial abilities revolve around the fun things you can so as a shorty rather than punching them in the throat? OR at least a tradeoff instead of just making being short suck?
Depends on what you consider making short suck. Lacking an ASI to strength, having 5 feet shorter of movement, and being unable to use heavy weapons don't really make short suck. Halflings, as written in 5e, definitely don't suck despite those things.
 

ART!

Legend
Just for fun I made up a fake rule (not sure I would use it) where your speed is equal to 30 + the (highest mod of your str dex or con)x5
so if you have a 14 as your highest physical stat it is 40ft if you get a 20 stat it is 55ft but training in athletics lets you add your prof (so +2-+6) to your stat for the calculation adding 10ft-30ft... meaning the slowest you can be is 40ft and the fastest is 85ft without magic (if we allow expertise to include that would double prof to give up to +30ft so 115ft... lets do some math for fun)
I'd be totally fine with movement based on one or more ability scores, feats, and class features, with no default movement rate.

On top of that, it'd be interesting to average movement rates for long-distance travel; with certain kinds of builds being faster than others, specialized military units (as one example) could cover more ground than mixed/combined military units.
 
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DEFCON 1

Legend
Supporter
So "rogue" is a racial ability now? Every halfling is a rogue?
If we add up all the halflings that are rogues, barbarians, monks, have the Mobile feat or are played in games that are Theater of the Mind... you have an exceedingly large number who are not moving 25' per round (either because their distance moved in the round is higher, or because the game isn't tracking granular speed.) As a result... a whole host of halflings are not in fact "slower" than humans, elves, dwarves etc., so the fact that the new PHB in 2024 that might change the halfling's speed from 25' to 30' won't actually result in anything substantially different than what a lot of us already see.

If we already have a whole heap of halflings that are moving faster than humans every round (however we reach that number through whatever mechanics they acquire), then needing some of them to be 5' "slower" to me is unnecessary.
 

HammerMan

Legend
I'd be totally fine with movement based on one or more ability scores, feats, and class features, with no default movement rate.

On top of that, it'd be interesting to average movement rates for long-distance travel; with certain kinds of builds being faster than others, specialized military units (as one example) could cover more ground than mixed/combined military units.
yeah this would be combat movement over land movement would need a different calculation
 

Maxperson

Morkus from Orkus
If we add up all the halflings that are rogues, barbarians, monks, have the Mobile feat or are played in games that are Theater of the Mind... you have an exceedingly large number who are not moving 25' per round (either because their distance moved in the round is higher, or because the game isn't tracking granular speed.)
Absolutely none of which matters even a little bit. Add up all those halflings of those various CLASSES. Then I'll show you humans of the same classes that can do the same and are faster.
As a result... a whole host of halflings are not in fact "slower" than humans, elves, dwarves etc., so the fact that the new PHB in 2024 that might change the halfling's speed from 25' to 30' won't actually result in anything substantially different than what a lot of us already see.
Wrong. It adds up to halflings getting the same boost from a class that humans, elves, dwarves, etc. also do, and remain slower than those faster races who are also members of those classes.
If we already have a whole heap of halflings that are moving faster than humans every round (however we reach that number through whatever mechanics they acquire), then needing some of them to be 5' "slower" to me is unnecessary.
Yes. You have SOME halflings getting a boost from a class and being faster than the vast majority of their race and NEEDING that boost to be as fast or faster than the average human. You do not have the race of halflings being faster than the race of humans, and in fact are very far from it.
 


Oddly enough, while WotC has stated that this will be the case for drow in D&D going forward in an official article on their website, so far the only book they’ve been mentioned in is the latest Drizzt novel, which doesn’t really count, since WotC also recently said that the novels were no longer considered canon. I can only assume they have plans to publish info about the two new cultures in an upcoming FR product that we don’t know about yet.
I'm still waiting for them to pop up in a UA. Which I do expect that we'll get UA that details some of the potential changes to the PHB races as we draw closer and closer to 2024.
 

Cadence

Legend
Supporter
Why not have their racial abilities revolve around the fun things you can so as a shorty rather than punching them in the throat? OR at least a tradeoff instead of just making being short suck?
Isn't that what halflings do right now with "naturally stealthy" and "halfling nimbleness"?

When flying comes up, a lot of people mention low ceilings and the like to not let it always dominate. Would small passages and tunnels make being taller not always dominate?

But, I was being serious in my question too. What does a human get for playing someone short right now to balance the negatives? Would merging S and M remove needing to wonder?
 

Looks like Changelings got a couple of buffs, can now change between medium and small and are now fey.

I really like those changes. Changelings from folklore were fey, so it makes sense for the race to be Fey. It also helps justify their existence in non-Eberron settings.
Which also makes sense as Hags are Fey too. And in Pathfinder and DND, Changelings are the children of Hags and can suffer a potential bad ending fate of becoming a Hag too if everything goes according to the Parent Hag's plans.
 

DEFCON 1

Legend
Supporter
G
Absolutely none of which matters even a little bit. Add up all those halflings of those various CLASSES. Then I'll show you humans of the same classes that can do the same and are faster.

Wrong. It adds up to halflings getting the same boost from a class that humans, elves, dwarves, etc. also do, and remain slower than those faster races who are also members of those classes.

Yes. You have SOME halflings getting a boost from a class and being faster than the vast majority of their race and NEEDING that boost to be as fast or faster than the average human. You do not have the race of halflings being faster than the race of humans, and in fact are very far from it.
Once you have created your character, all game mechanics are equal. It all becomes one big pile of numbers that tell us who you are. Everything merges together. Which numbers or which features come from which parts of the game never matter and never get referenced or highlighted as being from one thing or another.

If you move your miniature around the board, you don't say "These squares I'm moving right now are because I'm a gnome! These squares I'm moving now are because I'm a Monk! These squares I'm moving now are because I'm using Dash as a bonus action!". No... instead, you just move your PC around the field of combat as far as your PC can move because you have a certain speed you can move in the round. And there's never any reference to the table as to which parts come from which of the individual bits you took to create the character on the whole.
 

Maxperson

Morkus from Orkus
Once you have created your character, all game mechanics are equal. It all becomes one big pile of numbers that tell us who you are. Everything merges together. Which numbers or which features come from which parts of the game never matter and never get referenced or highlighted as being from one thing or another.
No. I disagree, at least in part. While the mechanics do merge together, where something comes from does not. It's not okay for the race of halflings to get spellcasting ability just because there are wizard and cleric halflings. The same applies to the fast speed granted by other classes. Class abilities are never racial abilities and vice versa, even if some stack.
 

HammerMan

Legend
Again, where is this information? Where is the D&D book I can reference with these mysterious Drow cultures that just appeared out of nowhere somehow?
I don't know about that one but haven't good drow been a thing since daughter of the drow? They even have there own goddess that is a naked dancing drow with a sword....
 


HammerMan

Legend
Depends on what you consider making short suck. Lacking an ASI to strength, having 5 feet shorter of movement, and being unable to use heavy weapons don't really make short suck. Halflings, as written in 5e, definitely don't suck despite those things.
halfing luck might be the best (at least in the running) race feature... the feat they can take to extend it to others is bonkers... yet some how I still hear people say they wont play a 25spd race
 



It is, for your info, a non-canon DND book.

Chris Perkins: Wait................AH BUGGER

Drow of 5E revert back to their Chaotic Evil BDSM selves once again as Drizzt blips outta existence Star Trek transportation style.
While that is very funny, novels are not D&D books, even if they feature a D&D setting. It is unreasonable to assume anyone would have read and assimilated novel lore at this point, especially since, as you've said, they are non-canon.
 



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