Lord Ernie
First Post
So we've got a level +2 fight here, where the monsters can't do anything but straight up damage? I tend to pack my hard fights with a good mix of stun, dominate, or dazing effects, in addition to some protection from save ends conditions. Solo's, especially, tend to be either very mobile, or heavily status inducing, along with some MM3-dose of effect-ending capabilities.In this particular encounter, the BBEG was a solo. So, it dropped a very high percentage of the encounter out the window (it was N+3, definitely dropped to at least N=1). That's just free XP for the taking with zero real risk.
Even if a given BBEG fight uses an Elite, it's still doing the equivalent of an auto-kill. The Elite is being turned into a Standard, hence, one monster equivalent instead of two. Again, pretty much free XP.
True, but that means he's about 3-4 points behind to start with, and by the time those other stat boosts start counting in, the whole 'the cleric powers are broken' thing tends to go away. Seriously, 3 to 4 points of defense is nothing to sneeze at.As for it using both Wis and Cha, this is true. This particular Cleric is fairly vulnerable for Fort and Reflex, but not all Clerics have to be that way. Starting stat of 16+2 Wis and 16 Cha would still prevent 8 damage and the Cleric could focus on other non-Cha stats for all future stat boosts.
Agreed.He should if he could.
Again, most of the solo's and elites I've used come with lots of area and burst attacks, and a good bit of status effects, so I haven't run into this particular problem.We both know that this isn't going to happen 99% of the time.
The monster is neutered. The Defender and Controller have too many ways to prevent the monster from getting near the Cleric.
He isn't going to pound the Cleric into the ground at all and typically, the Cleric isn't going to use this power in round one unless he has a strong notion that the foe is a badass. One way to know this is that if the foe had a stunning type power, he often would have used it already. Even if the foe has a stunning power remaining, there's still the fact that the other PCs aren't going to let the foe anywhere near the Cleric.
Heh... you've actually given me food for thought. Now I'm interested to see how they hold up against an enemy that largely just deals heavy damage, instead of relying on status effects.
I admit it's not always an easy fit, but it can be worked in. Dragons, in particular, are extremely powerful, but also stereotypically vain, greedy, lazy, and powerhungry. A dragon at the head of a worshipping cult, a dragon as the leader or king of a nation,... there's usually a good way to give them minions.I don't regard solos as something that I have to use as singleton foes.. but I often do use them that way, because there are a lot of monsters that I don't regard as "social." Dragons are a good example. I've always felt that a dragon should neither need nor want allies--it's just not how they roll. I don't want to have to pad my dragons out with minions or regular monsters to make them fit challenges for the party.
Admittedly, if dragons are lonely predators that live and hunt alone, it's a mite trickier.
Apart from Moment of Glory being a Close Blast, not a Close Burst, which limits its range somewhat, this seems like a fair analysis. Our party was past level 5 by the time Divine Power was released, so I never encountered it at low level. The note on ongoing damage is a good one, too; even a few points of damage resistance make a lot of difference there.Ok, let's look at Moment of Glory.
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From everything I hear, though, yes, it's very strong and can more or less end a low-level encounter if used correctly. In my experience, it doesn't scale quite as well as you're saying it does, though, what with increase in status effects and dramatic increase in monster damage in early Paragon, which make the effect both less pronounced and more difficult to sustain.
So yeah, on Moment of Glory I'm willing to hand it to you. Where Cloak of Courage is more of a playstyle/approach choice (much like stacking lots of temporary HP with an Artificer), and Astral Condemnation only really does its thing against Solo's/Elite's without good status effects and support, Moment of Glory beats both that type of encounter and mass enemies, and is overly strong at low level - the Shaman level 2 utility "Protective Roots" has a similar problem, and doesn't even require a Sustain.
What would you say if the power would be upped to level 5? Would that make it more fair?