not so glaring if they passed the playtest and went into print, are they?
Not everything that went into print was part of the general playtest, for once, and second, don't confuse a playtest with the actual life of a game played by millions. That being said, I don't see that many glaring problems. Our groups have the most fun with this edition than we've had since BECMI and AD&D 1e, and that's probably more nostalgia talking.
Because, honestly, small problems of balance here and there don't make glaring problems, except for the most avid powergamers. Imprecisions in the rules don't make for glaring problems when the intent of the game actually to be mostly guidelines with the DM adjudicating edge cases with local rulings.
Frankly, the only glaring problem remaining now that the ranger has been reasonably improved is the monk, but I don't care as I don't like the class anyway, especially in more traditional fantasy settings.
So I would really like to hear what your glaring problems are, as long as it's not a change of philosophy of the edition, because I can guarantee that this will not change (and neither would I desire it). Frankly, all the things that I've seen in this thread so far are non-problems or things that can easily be settled at any table with a bit of discussion. Of course, this is assuming that everyone agrees, but then if one table cannot agree, how could these be so glaring ?