Little Known Rules of D&D


log in or register to remove this ad


pawsplay said:
I really wonder how you persuade a bear to let you hug it for 24 hours, to say nothing of staying awake during that time and making all Concentration checks.
Fortunately...

SRD said:
Touch Spells and Holding the Charge: In most cases, if you don’t discharge a touch spell on the round you cast it, you can hold the charge (postpone the discharge of the spell) indefinitely. You can make touch attacks round after round. If you cast another spell, the touch spell dissipates.

Some touch spells allow you to touch multiple targets as part of the spell. You can’t hold the charge of such a spell; you must touch all targets of the spell in the same round that you finish casting the spell.
(emphasis added)

You cast it in peace and quiet, find a grizzly, and touch it; in an instant, it gains human-like intellect.
 



Well this is already mentioned but not spelled out:
1. If you have 5 or more ranks in tumble you gain an additional AC when fighting defensively and I believe an additional 2 ac when taking full defensive

2. Dwarves can tumble in full plate AND heavy load, since their movement is not reduced :P. Yet another reason to hate dwarves.

3. Again mentioned but not fully spelled out. Reach weapons can't attack 2 diagonals but creatures with reach can. Thus 10 ft reach you can attack 2 angles away.

4. Snirveblin have the highest AC (21 IIRC) of any CR 1 creature :O in the MM at least. On top of that they get blindness/deafness 1 day and I think darkness :O. CR 1 my arse.
 

Whimsical said:
Since we are on the subject, when is the last time that you have seen uneven flagstone, hewn stone floor, a sloped or angled floor, or a narrow surface in a game that you have played or DM'd? C'mon. Throw some in the next game you run. Especially in front of the big nasty monster that is 40"+ away from the players.


I use that sort of thing all the time. I'm surprised to hear that it is rare.

RC
 

Goldmoon said:
It should have been changed to Understand at least one language, usually common.
A fairly recent Sage advice answer in Dragon magazine discusses this a bit. Unfortunately, the Sage advice answers from the last several editions of Dragon magazine did not make it into the FAQ as normal.
 

cheshire_grin said:
Not entirely true. There are rules for what happens when you are fatigued/exhausted (see here); you may be right that there's no rules for how one gets that way short of specific situations/abilities/spells (such as sleeping in medium or heavy armor, for example).


Per RAW, if you sleep 8 hours in heavy armor, you are more tired than if you walk 48 hours in heavy armor........ :lol:
 

Meeki said:
4. Snirveblin have the highest AC (21 IIRC) of any CR 1 creature :O in the MM at least. On top of that they get blindness/deafness 1 day and I think darkness :O. CR 1 my arse.

Svirfneblin have an armor class of 23 in their basic statistics block. They have some very good resistances to everything except actual damage and they do very little damage offensively. The only bit I would be worried about is the permanent duration of blindness/deafness but other than that they look like moveable walls, tough to hurt but they do not do much back.

Any creatures with greater than 120' darkvision are just crazy though! They are able to see creatures with 60' darkvision from so far away that listen checks to even know that they have been spotted are very difficult or impossible.
 

Remove ads

Top