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Little Known Rules of D&D

Hypersmurf said:
It looks like someone at d20srd.org attempted to summarise the text from the PHB that's left out in the SRD... and got it wrong.

It has been corrected. I paraphrased the wording directly from the PHB this time.

Hypersmurf said:
My feeling is that if d20srd.org are going to host an SRD, they should include the text of the SRD, and not try to add extra bits...

The official SRD is badly out of date and in this case incomplete. If you notice any inaccuracy at d20srd.org, please feel free to report the error via the forums there.
 

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Boredflak said:
It has been corrected. I paraphrased the wording directly from the PHB this time.

Cool :)

The official SRD is badly out of date and in this case incomplete.

Well, there are a lot of places where information in the PHB is left out of the SRD, but doesn't that usually mean that the missing information is closed content? I'm not really up on how the OGL works when the SRD text differs from the PHB.

-Hyp.
 

I was reading somewhere that fast healing doesn't work when someone is dying... i.e. if you are below 0 hp your fast healing doesn't automatically stabilize you.

I didn't know that (and actually it seems kinda fishy) so perhaps it is a little known rule.

Unless I am unusually ignorant, that is.
 

Cheiromancer said:
I was reading somewhere that fast healing doesn't work when someone is dying... i.e. if you are below 0 hp your fast healing doesn't automatically stabilize you.

Hmm... I would have thought that fast healing would be 'any sort of healing':
If any sort of healing cures the dying character of even 1 point of damage, he stops losing hit points and becomes stable.

-Hyp.
 

Something to do with natural healing not working when you are dying. And fast healing follows the rules of natural healing unless otherwise stated. And there's some sort of official answer confirming this. I'll see if I can track it down.

edit: here it is!

post 53 of this thread

Wizards Customer Service said:
Subject
Does Fast Healing (Ex) work when at 0 or -9 to -1 hit points?

Discussion Thread
Response (Support Agent) 06/26/2007 06:05 PM
James,

Thank you for writing. Correct, Fast Healing would not automatically stabilize. Please let me know if you need anymore help!

Good Gaming!
 
Last edited:

Now, here's something that most people know -

1. Mind flayers like brains.
2. Zombies like brains.

What I'm wondering is this - would a mind flayer zombie like brains even more? Does brain-liking stack, or do you only use the higher modifier? Perhaps, instead of having x2 to brain-liking (zombies or mindflayers), we use that weird multiplication rule and multiply it to x3? Just food (brains) for thought (brains).
 

Cheiromancer said:
Something to do with natural healing not working when you are dying. And fast healing follows the rules of natural healing unless otherwise stated. And there's some sort of official answer confirming this. I'll see if I can track it down.

Well, firstly, Fast Healing works like natural healing except where noted here, and one of the notes is that the creature heals X hit points at the beginning of each turn. So it could certainly be argued that if a creature does not naturally heal X hit points at the beginning of each turn, Fast Healing contains an exception to that rule.

Apart from that, the dying condition does not prevent a non-stabilised creature from healing naturally; rather, it prevents a creature who has stabilised by making the 10% roll while dying from healing naturally. Thus, the unstable creature with fast healing is not prevented from fast healing; and once he has done so, he is stable, but not by making the 10% roll while dying; his situation fits better 'Recovering with help' than 'Recovering without help', and he can thus heal naturally now that he is stable.

-Hyp.
 

Nazhkandrias said:
Now, here's something that most people know -

1. Mind flayers like brains.
2. Zombies like brains.

What I'm wondering is this - would a mind flayer zombie like brains even more? Does brain-liking stack, or do you only use the higher modifier? Perhaps, instead of having x2 to brain-liking (zombies or mindflayers), we use that weird multiplication rule and multiply it to x3? Just food (brains) for thought (brains).
Good question. :)
 

Dwarven Tumblers

Here's another one for ya: a dwarf can use Tumble while wearing full plate (and with a rhino strapped to his back). Tumble says it can't be used if your speed is reduced by armor or carried items, but dwarves suffer no speed reductions for such things.
 

Hypersmurf said:
Well, firstly, Fast Healing works like natural healing except where noted here, and one of the notes is that the creature heals X hit points at the beginning of each turn. So it could certainly be argued that if a creature does not naturally heal X hit points at the beginning of each turn, Fast Healing contains an exception to that rule.

Apart from that, the dying condition does not prevent a non-stabilised creature from healing naturally; rather, it prevents a creature who has stabilised by making the 10% roll while dying from healing naturally. Thus, the unstable creature with fast healing is not prevented from fast healing; and once he has done so, he is stable, but not by making the 10% roll while dying; his situation fits better 'Recovering with help' than 'Recovering without help', and he can thus heal naturally now that he is stable.

-Hyp.

But, but, but...

Customer Service says otherwise! :confused:
 

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