Mouseferatu
Hero
5E's been out for a while now, and I find there are still a few sneaky/hidden changes from earlier editions that still trip me (or my players) up. Small details that really aren't that complicated, but simply because they're different, I have a hard time remembering. Things like
*Natural 20 and natural 1 are no longer auto-success or auto-failure on saving throws.
*Casting a spell or firing a ranged weapon in melee range no longer draw opportunity attacks.
I'm sure I can't be the only one, so I'm curious what other tiny little rules details like this still make you guys stumble.
*Natural 20 and natural 1 are no longer auto-success or auto-failure on saving throws.
*Casting a spell or firing a ranged weapon in melee range no longer draw opportunity attacks.
I'm sure I can't be the only one, so I'm curious what other tiny little rules details like this still make you guys stumble.