Living Supers - General Discussion Thread

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Phoenix8008 said:
Okay, so I don't get 10 extra PP to spend. But I also don't have to spend for Immunity to aging, sleep, suffocation, starvation, thirst, or other things that require a body? Another question- do I have to buy 'affects corporeal' for a power that is mental based like emotion control? I wouldn't be affecting their corporeal bodies, just their minds after all.

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You do still have to buy immunity to anything that isn't explicitly stated that you are immune to (explicitly stated are physical and energy attacks, I believe, which is almost everything). Mental attacks do not require affects corporeal.
 

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Salix, if you can tell me OOC, are Relic's revenants actually undead? Do they have physical bodies or not? Just thought it would be interesting to have as an origin if I decide to make the incorporeal charachter. He/she could be that first revenant that Paladin killed. As the body (I'm assuming) drops, the spirit flies free but is somehow unable to go to the afterlife due to tainting of Relic's dark magics. After a little time getting acclimated to new existence, he/she follows hero's back to Resolute HQ. If this all sounds okay as far as you're concerned let me know just in case I go with that character. Thanks!
 


Phoenix8008 said:
2- If a character is incorperal permanently (Insubstantial with 4 ranks, +1PP/R to increase duration from Sustained to Continuous, then -1PP/R to change Continuous to Permanent) he would have no Strength score (per the definition of incorporeal) does that mean I would get an extra 10 PP to spend from reducing his Strength from 10 down to 0?

Thanks for your help.

By Default the strength stays the same, the strength just cannot effect the corporeal world without the Affects Corporeal Extra on the Strength. You may buy your strength down to zero (as per Silver Scream in Freedom City) but you would be unable to affect even other Incorporeal Foes. (And that will happen eventually!) You automatically fail all strength checks so If another ghost character grappled a ghost with no strength that ghost would NEVER get a opposed Grapple of a chance to escape. There are drawbacks to getting that 10 points back, potentially drastic ones.
 

hero4hire said:
By Default the strength stays the same, the strength just cannot effect the corporeal world without the Affects Corporeal Extra on the Strength. You may buy your strength down to zero (as per Silver Scream in Freedom City) but you would be unable to affect even other Incorporeal Foes. (And that will happen eventually!) You automatically fail all strength checks so If another ghost character grappled a ghost with no strength that ghost would NEVER get a opposed Grapple of a chance to escape. There are drawbacks to getting that 10 points back, potentially drastic ones.
Oh, that's right--clever to put Affects Corporeal on the Strength--that would be a bit weird, though--a ghost who can affect the corporeal world as normal but cannot herself be effective.
 

Rystil Arden said:
Oh, that's right--clever to put Affects Corporeal on the Strength--that would be a bit weird, though--a ghost who can affect the corporeal world as normal but cannot herself be effective.

I have seen Ghosts do this a bit in various media. But they usually have to Concentrate to do so. (Say Patrick Swayze in the Movie Ghost)
 

hero4hire said:
I have seen Ghosts do this a bit in various media. But they usually have to Concentrate to do so. (Say Patrick Swayze in the Movie Ghost)
Right, I meant that usually they have to concentrate--(and I'd treat it as poltergeistish Telekinesis), rather than just having it automatically apply with their regular strength. But they certainly do it all the time given the concentration.
 

Hi and Hmmm...

Hi all, MM newbie here. I know. I know. Your thinking, "Awww look at the newbie. Think of all the 'cute and stupid' things it will say as it figures out the rules. . ." :) Or, maybe not. Anyway, I have been wanting to join a supers PBeM for a while now, and lo and behold lookie what I stumbled upon. Woot!

Given the season, I figured a ghost type character would rock, but I see one in progress already. . . Should I change my concept to keep things more varied? Or, proceed away?
 

I would say: Not (like maybe not I'll think that...).

Living Super want to be a living world, which means with time, there will be a lot of concept. Sure, having an original one might be more appealing to some, but your are not in a game where balance between character matter much, as the group will change from adventure to adventure, so do what you want to play, not what is missing, as nothing is missing except the character you want to play.

And by the way, Welcome!
 

Fenris2 said:
Hi all, MM newbie here. I know. I know. Your thinking, "Awww look at the newbie. Think of all the 'cute and stupid' things it will say as it figures out the rules. . ." :) Or, maybe not. Anyway, I have been wanting to join a supers PBeM for a while now, and lo and behold lookie what I stumbled upon. Woot!

Given the season, I figured a ghost type character would rock, but I see one in progress already. . . Should I change my concept to keep things more varied? Or, proceed away?

Submit the character you want to play.

The only issue I could see would be when it comes to recruitment for missions (the more variety in a mission team the better.)
 

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