Living Supers - General Discussion Thread

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Velmont said:
[sblock=So, here an easy way to create an array: ]

1. Decide how much you want to spend in the array.
2. Decide how many Alternate power in the array.
3. Decide if you want an array all-or-nothing or a dynamic array (1PP or 2PP per alternate power)
4. If you want a single power to be linked with the power in teh array, include it in the array.
5. If you want a power to be linked with all power in the array, just pay it in each array.

Example:
I decide to pay 40 PP for an array of four powers, I could do:

Main Power A:
Blast 10
Linked(0PP/rank): Fatigue 10

Alternate Power 1 of Power A:
Blast 10
Linked(0PP/rank): Stun 10

Alternate Power 2 of Power A:
Blast 10
Extra: Autofire
Extra: Area

Alternate Power 3 of Power A:
Blast 10
Strike 10
Extra: Aura

I've specified the cost of the linked extra, as at 1PP/rank, I can choose to use the power together or either of them separatly. At 0PP/ranbk, you must use them together. It is both or none.

I hope it is clear.[/sblock]
Well, I'm not quite getting that, so let me write exactly what I'm trying to do and see what you say about it. This is with it being a static array, not dynamic.

-Priamary power(s):
-Darkness Control (2PP/R +Selective=3PP/R x 6ranks = 18PP
-Linked to ESP (all senses) (4PP/R -1(through medium of shadows)=3pp/R x2ranks= 6PP
-Linked to Emotion Control:Fear (2PP/R x 8ranks= 16PP
-
-AP1: Blast (2PP/R x8 ranks=16PP)
-AP2: Drain (Constitution) (1PP/R x8 ranks = 8PP)
-AP3: Fatigue (2PP/R x8 ranks=16PP)

So my question is, if my primary powers are the three above (for a total of 40 PP + 1PP for each AP) is my spending limit for the Alternate Powers 40PP for each AP? If it was, I could add extra's or linked powers on to each AP to make it better and spend the remaining points up to 40 if possible. If something is wrong with this idea, please explain.
 
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Phoenix8008 said:
So my question is, if my primary powers are the three above (for a total of 40 PP) is my spending limit for the Alternate Powers 40PP for each AP? If it was, I could add extra's or linked powers on to each AP to make it better and spend the remaining points up to 40 if possible. If something is wrong with this idea, please explain.

Extacly... or you could also take only 1 Alternate and take the three power within that Alternate power array, like that:

-Primary power(s):
-Darkness Control (2PP/R +Selective=3PP/R x 6ranks = 18PP
-Linked to ESP (all senses) (4PP/R -1(through medium of shadows)=3pp/R x2ranks= 6PP
-Linked to Emotion Control:Fear (2PP/R x 8ranks= 16PP
-
-Alternate Power:
-Blast (2PP/R x8 ranks=16PP)
-Drain (Constitution) (1PP/R x8 ranks = 8PP)
-Fatigue (2PP/R x8 ranks=16PP)
 

Okay, I think I have it then. So with my primary power, anytime I created an area (or selective areas around individuals) of darkness I would have perfect senses everywhere within it and those within would need to save or start getting afraid. Then if I'm not doing that, I can switch to using attack powers to blast/stun/whatever with my darkness attacks.

Thanks again for the help Velmont. That saves me a few PP in the build I'm experimenting with.
 

Without my book I cannot tell for sure, but I am not sure if you need ESP to see in your own darkness. One thing is sure, if you can,t see in your own darkness norally, ESP won't allow you to see through. You would need to use Super-Sense (Darkvision) I think.

You emotion control:Fear, without Sleective attack, will affect everyone within teh area, even if you haev been selective with your obscure. I think there would be way cleaner and cheeper to do what you want... if it is what I think. but I would really need my book to give you precise suggestion.
 

Velmont said:
Without my book I cannot tell for sure, but I am not sure if you need ESP to see in your own darkness. One thing is sure, if you can,t see in your own darkness norally, ESP won't allow you to see through. You would need to use Super-Sense (Darkvision) I think.

You emotion control:Fear, without Sleective attack, will affect everyone within teh area, even if you haev been selective with your obscure. I think there would be way cleaner and cheeper to do what you want... if it is what I think. but I would really need my book to give you precise suggestion.
Yep, and he also forgot to pay for Area on the Emotion Control.
 

Phoenix8008 said:
Well, I'm not quite getting that, so let me write exactly what I'm trying to do and see what you say about it. This is with it being a static array, not dynamic.

-Priamary power(s):
-Darkness Control (2PP/R +Selective=3PP/R x 6ranks = 18PP
-Linked to ESP (all senses) (4PP/R -1(through medium of shadows)=3pp/R x2ranks= 6PP
-Linked to Emotion Control:Fear (2PP/R x 8ranks= 16PP
-
-AP1: Blast (2PP/R x8 ranks=16PP)
-AP2: Drain (Constitution) (1PP/R x8 ranks = 8PP)
-AP3: Fatigue (2PP/R x8 ranks=16PP)

So my question is, if my primary powers are the three above (for a total of 40 PP + 1PP for each AP) is my spending limit for the Alternate Powers 40PP for each AP? If it was, I could add extra's or linked powers on to each AP to make it better and spend the remaining points up to 40 if possible. If something is wrong with this idea, please explain.

Great minds think alike. That is the exact power array for an NPC I have that will eventually appear (Shadow-Titan's partner in Detroit). I guess I'll go with a different concept since he's mostly for flavor, although I was planning on using him to get characters into a mission. It goes without saying that I like where you're going with it. Need to update Antiques.
 

Salix said:
Great minds think alike.
...and so do ours!

But seriously, interesting that we are that close together conceptualy. I was kinda going for a Cloak (of Cloak & Dagger) feel, sorta at least. Don't give up yet though. Still not sure if I'm going with this or the android. It's definately harder with a PL8. Really wish I had more PP to spend. Which brings me back to yet another question I had forgotten to ask earlier... Can I even build a robot/android and include a Constitution score if I want? What if it is or was a construct, but in some way now, it's alive regardless of being mechanical and electrical? I just ask because in working on the build, I had accidentally assigned a score, then thought about whether or not I could. So I thought I'd come ask. Since there seems to be no limit on the number of questions I can ask here. ;)

P.S.- Salix, you better not post here again until I see Antiques Roadshow updated first! Grrr! :D ;)
 
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OOC:This is my last post until the 16th. I'm headed on a brief vacation. GMs-Feel free to NPC my characters.

Phoenix- If you like your darkness control guy, go right ahead. Shadow is only a name in Titan's background right now. I already have a different concept for my NPC in mind. See everyone in ten days. :D
 

Ghost Qs

Okay, so I have my char theme: Spirit/Ghost/poltergiest type with martial arts. And now I need powers, more specifically thematic powers that are not just a grab bag of 'gimmie', 'gimmie' that looks neat. Four areas that are giving me newbie rules / theme issues.

1) Super-Senses. Clearly ghosts can see in the dark, or at least I imagine they can. Pretty funny if they could not right? ;-) Now, how about the way they hide in solid stuff, and know just when and where to pop out of walls and floors and so on to cause grief. (Or, at least they do stuff like this to PCs in games I have been in ). Thoughts are either some form of X-ray vision/dark vision. Or maybe an accurate(?) 'X-ray' detect life set up as a radius and also having darkvision? Or, some sort of other sense 'eletromagnetic perception?' or some such, not even sure what to call it. . .

2) Immunites. On the one hand, I see con = 0 (-10 pp) , immune to fort (30 pp) used. But, what exaclty does this cover other than powers that say save = fort. Fatigue? Not eating and sleeping? not bothered by environment? Not aging? The other way (which I have worked on so far) is to simply keep con, and then immune stuff as needed. . . Any thoughts from the peanut gallery?

3) Insubstantialness in terms of effecting the world around him...
The approach I first thought of was to have a insubstantial alt with incorporeal and the first level insubstantial, i.e. 'water like' (ectoplasm like here. Cool! he can slime things). So, in that way he is super ghost mode and hard to harm OR chooses to touch the world and risks getting hurt easy. Big problem. Once insubstantial is permanent, it is technically against the rules to have an alt afiak. Normally that makes sense if they are different powers in the alt. But I think it would actually make sense here, given its just a degree of the same power. Awww Poo!

Method two. Do the incorporeal as normal, and simply buy TK touch range as the cheapest way to manipulate the world. there is a TK extra that converts it to always hit and a psionic descriptor (i.e. mental) so it will work on the corporeal world while incorporeal. Pretty schpankity, if a bit on the cheesy side. Thoughts?

4) Not being seen. Ghosts can hide for sure, but how to define that?
Invisible to visual senses? Or, just a high stealth skill? Go to think of balance here too, as he is already incorporeal... Add invisible and that is 'some good'.

Thanks
 
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