Looking at a few Old-School Games, advice please

Well, I've already ordered the BG games. I'll look into Torment when I finish these (or grow bored of them, need a break, ect.), but it sounds like fun too.
 

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Ristamar said:
Even with Torment's combat flaws (which aren't bad, but the combat package isn't as robust as the BG series), it's the finest CRPG to date, IMO, largely due to its superb dynamic narrative which changes to fit the strengths, weaknesses, and personality of your main character, The Nameless One.

Unfortunately, Torment starts out a bit slow, and I often had trouble prodding my friends to keep playing until they started to delve into the meat of the story.

Yeah, I realized later I overstated my case - Torment's combat isn't bad, or boring, or anything of the sort, it's just a bit simplistic compared to other Infiity Engine games. It's definitely my favortite of the lot, I just think that BGII, objectively speaking, is a better computer game.

Oh yeah - avoid Wizards and Warriors like the plague, it's a cheap and crappy Wizardry rip-off, from what I recall.
 
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Play wizardry! In crusaders of the dark savant you can kill every faction, and almost every NPC, including the very helpful shop keepers! Ain't that just cool!

:D

Eldorian Antar
 

Eldorian said:
Play wizardry! In crusaders of the dark savant you can kill every faction, and almost every NPC, including the very helpful shop keepers! Ain't that just cool!

Do you get the shopkeepers' inventories after you kill them? I always hate that in rpgs--I know it's for game balance purposes, but logic dictates that if you kill a guy who sells lots of stuff, you get to keep the stuff. I think there's one shopkeeper in Fallout 2 who drops his inventory, maybe the store guy in the Vault City courtyard?
 

Enforcer said:
Do you get the shopkeepers' inventories after you kill them? I always hate that in rpgs--I know it's for game balance purposes, but logic dictates that if you kill a guy who sells lots of stuff, you get to keep the stuff. I think there's one shopkeeper in Fallout 2 who drops his inventory, maybe the store guy in the Vault City courtyard?

In The Elder Scrolls: Morrowwind (DEFINATELY NOT SOMETHING FOR WEAK COMPUTERS), you get their inventories if you cut 'em down. The stuff they sell is actually on the shelves, too, so if you're quick -- you can grab it and run.

But the laws are also enforced, by big, beefy guys. It's an actual playable concept, though, to play a thief or brigand.

If you get a new computer, definately check it out.
 

Enforcer said:
Do you get the shopkeepers' inventories after you kill them? I always hate that in rpgs--I know it's for game balance purposes, but logic dictates that if you kill a guy who sells lots of stuff, you get to keep the stuff. I think there's one shopkeeper in Fallout 2 who drops his inventory, maybe the store guy in the Vault City courtyard?
Unfortunatly, no. And if you keep them alive, they evetually get really nice items that you more or less need to keep going.

Eldorian Antar
 

Gnome Berzerker said:
I'll look into Torment when I finish these (or grow bored of them, need a break, ect.), but it sounds like fun too.

When you do get Torment and you're making keep these things in mind:
Mental stats are better than physical stats
Wisdom is the best stat. It gives you bonus xp

I'd suggest raising your wisdom to 18, and splitting the rest of your points between INT and CHA. High mental stats open up more dialogue paths, which can lead to more xp or easier ways to solve probelms.

Additionally at each level you get another point to add wherever you want, however with all of the items and permanent stat boost available through out the game it may not be worthwhile to raise any one ability mcuh over twenty.
 


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