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First Post
maybe it's the lingering christmas spirit, but... i've always found a bit sad that lorraine williams's name is *so* reviled by the general D&D community. if there is one thing that unites D&D gamers of all editions is that lorraine williams is a hag, a bitch, an evil person.
gygax said less than nice things about her. other people commented on her disdain on gamers and game designers. there are simply too many hints about a bad side of her personality to wonder for even a minute whether or not she's a kind of mother theresa of the RPG community, who somewhat was a victim of the circumstances leading to the fall of TSR.
on the other hand, i can't remember which game designer told the tale of how he was still getting money from TSR when he was doing no work because of his wife illness.
... and then ... well, i'm sorry, but i loved TSR. i loved the 2nd edition of the game. i loved having dozens of published settings. sure, many mistakes were done. sure, especially after the mid 90s the stuff i bought increasingly seemed somewhat less exciting.
for all the shortcomings of mrs. williams's personality, her TSR hosted some of the most talented designers in the industry. everyone has their favourites, but few companies out there can boast names like David Cook, Monte Cook, Bill Slaviscek, Skip Williams, Aaron Allston, just to cite a few.
the sheer amount of ideas that were put out for the D&D and AD&D game during that time are simply incredible: you have dark sun, ravenloft, mystara, planescape, al qadim, and many more different takes on what a fantasy role playing game might be.
of course, some of the business choices of TSR were just stupid and hostile (a couple of lawsuits come to mind...). of course, her nasty side is what people like to remember, because it's easy to say: "that moneygrabber bitch ran the company into oblivion" and because history is made by the winners. and, of course, many were angered because the company was not going far enough with changes and with allowing an internet community to develop.
but don't you think that all the aggro attatched to her figure is a bit too much?
if she really was the horrible person and short sighted manager that everyone likes to spit on, how comes that LOADS of gamers were thrilled and excited about the games produced by her company?
gygax said less than nice things about her. other people commented on her disdain on gamers and game designers. there are simply too many hints about a bad side of her personality to wonder for even a minute whether or not she's a kind of mother theresa of the RPG community, who somewhat was a victim of the circumstances leading to the fall of TSR.
on the other hand, i can't remember which game designer told the tale of how he was still getting money from TSR when he was doing no work because of his wife illness.
... and then ... well, i'm sorry, but i loved TSR. i loved the 2nd edition of the game. i loved having dozens of published settings. sure, many mistakes were done. sure, especially after the mid 90s the stuff i bought increasingly seemed somewhat less exciting.
for all the shortcomings of mrs. williams's personality, her TSR hosted some of the most talented designers in the industry. everyone has their favourites, but few companies out there can boast names like David Cook, Monte Cook, Bill Slaviscek, Skip Williams, Aaron Allston, just to cite a few.
the sheer amount of ideas that were put out for the D&D and AD&D game during that time are simply incredible: you have dark sun, ravenloft, mystara, planescape, al qadim, and many more different takes on what a fantasy role playing game might be.
of course, some of the business choices of TSR were just stupid and hostile (a couple of lawsuits come to mind...). of course, her nasty side is what people like to remember, because it's easy to say: "that moneygrabber bitch ran the company into oblivion" and because history is made by the winners. and, of course, many were angered because the company was not going far enough with changes and with allowing an internet community to develop.
but don't you think that all the aggro attatched to her figure is a bit too much?
if she really was the horrible person and short sighted manager that everyone likes to spit on, how comes that LOADS of gamers were thrilled and excited about the games produced by her company?