commandercrud
Hero
No, that isn't it.
I think it is.
No, that isn't it.
What is/was the concept for your character?
I know others love the options and choosing subclasses, etc. I find it interesting that much of the new UA is about trying options for super-versatility. Don't like a prior choice? Change it when you reach the next level, etc.This is interesting, because what you seem to be saying is that the game is more interesting when you have few class choices after initial character creation, like in 1e/2e. And you're seeing 5e as giving you too many of them.
Whereas I've seen multiple others (on different threads) give exactly the opposite opinion: that the game is more interesting when you have more class choices after character creation, and they see 5e as giving them too few.
Personally, I'm probably somewhere in the middle. I lean more towards your preferences--I'd rather choose the class that fits, and then focus on interacting with the game world rather than with the character-building rules.
In this particular situation, do you feel that using multi-classing is hurting rather than helping here? Would it work better if you just elected not to use multiclassing and feats?
I think it is.
I think I get what you mean. A Fighter in an older edition may not have had much in the way of say, mechanical specificity, but there was a great deal of freedom in that too. Within the bounds of, "guy who fights things with weapons", you had a lot of scope to go in any direction you want.Oddly, if we removed feats and MCing, I don't think I would be any happier because then I would be forced into features that might not fit at all. I've looked at removing a lot of things and just making it more like 1E/2E, but without such features I do worry about balance issues.
Whereas in 5E you have to choose things like subclasses and that can be less than inspiring if they don't really fit what you want to do.
So, I have a Sorlock (Sorcerer 3/ Warlock 3) in our CoS game and after reaching level 6, I feel like I am disappointed where the two classes go from here--I just have no interest in them.
This got me thinking about my mindset with 5E. With the features you get, I find myself more thinking about my character, level, and what features I want next--and where might I get them. Now, I do this with the character concept/story in mind, not just to min/max them or anything.
But it is vastly different from my 1E/2E experience. Then, it was always about the next adventure, and without the choices for the character, I never had to worry about it.
This sensation makes my characters in 5E feel less valuable to me since they become more a collection of abilities and features instead of a persona.
I am curious if other players run into this?
And I wonder if it is also a big part of why games sort of die out around levels 6-10?
Earlier editions were much simpler in design, because once created, there were few choices to be made at each level, except which spells to select. If you play without feats and multiclassing, this helps with this issue tremendously.But it is vastly different from my 1E/2E experience. Then, it was always about the next adventure, and without the choices for the character, I never had to worry about it.
This sensation makes my characters in 5E feel less valuable to me since they become more a collection of abilities and features instead of a persona.