Lost Vault of Tsazthar Rho - Organization/OOC Thread

The way you describe how you want to run combat sounds pretty much like what I've been doing for a while now. I find it works very well in both Pen&Paper and PBP games, so long as both the GM and players get the hang of it (though that's not hard). Distance should still be somewhat of a factor, as it's a major part of the rules system, but the way you describe looks good.


As for playing, This DCC stuff sounds like a lot of fun, I'm actually starting to get a bit bored of all the outdoors stuff that's been goign on lately, I'm trying to send some of my PC's inside in the future. *L*

I'd be more than happy if you want someone a bit more 'experienced', but I'd understand if you want to keep this open to newbies. I'm looking forward to the opportunity :D
 

log in or register to remove this ad


Canadienne: Thanks for the welcome! :)

omrob: Thanks for your interest! Consider yourself counted!

Jemal: I am not opposed to having someone with more experience as a part of the group, I'm sure everyone else could learn a lot from you. I'm especially eager to pick your brain regarding mapless combat. Welcome!

Voda: A Gnome Druid, eh? Sounds really great.

Everyone: Okay, so we have interest expressed from the following folks:

Voda Vosa, as a Gnome Druid
Cap'n Groundhog, as a Human or Half-Orc Fighter (or Barbarian or Ranger)
Avalon
omrob
Jemal

If you five are in it for sure, that's a the perfect size group for me. The spots are yours if you want 'em, just let me know for sure! :D

Avalon, omrob, and Jemal, what did you have in mind for characters? Keep in mind, we definitely do still need a rogue (or equivalent skill monkey) and wizard (or equivalent arcanist)...the fifth spot could be anything.

And, we need to talk about what adventure to run. After looking at a list of suitable adventures, the following look like strong possibilities.

**Idylls of the Rat King
**Lost Vault of Tsathzar Rho
**Legend of the Ripper
**Into the Wilds
**Lost Arrows of Aristemis
**Dreaming Caverns of the Duergar
**The Dragonfiend Pact
**Secret of the Stonearm

Note, I'm avoiding The Transmuter's Last Touch, because someone else is already running that adventure on these boards, and I want to avoid duplication. So, any thoughts or votes for any of the above adventures?
 


OOOH.. Lost Vault of Tsathzar Rho sounds like something possitively filled with Traps&Treasure, it gets my vote. Plus, the guy's got a similar last name too one of my most powerful non-epic twinks ever, Whin Z. Roe; AKA The Destroyer.
(And no, i won't be playing anything like that in your campaign *L*)
You said you were open to outside of core sources, how do you feel about the Swashbuckler?
It's from Complete Warrior.
[sblock=Swashbuckler]
I'd only be taking the first 3 levels, so I'll only post them:
base attack, HD, and saves AS Fighter
Skills: 4+int mod/lvl, moderate skill selection.
Abilities: Proficient w/Light armour and Martial Weapons
LVL 1 : Weapon Finesse
LVL 2 : Grace (+1 to Initiative & Reflex Saves)
LVL 3 : Insightful Strike (Add Int Mod to damage when wielding a weapon that can be used with Weapon Finesse (Light weapon, Rapier, Whip, Spiked Chain)
[/sblock]
I think that's all the relevant stuff.

If it's allowed, I'ld like to play a Spiked Chain wielder, "sir tripsalot" (J/K on the name, but it should show my intentions). Problem is this is a char. that requires Dex, Int, and STR, so it also depends on the Stat system you use.
 
Last edited:

Okay...one vote for Lost Vault of Tsathzar Rho...thanks, Jemal! Other opinions?

I'm okay with the Swashbuckler spiked chain wielder. I'll have to brush up on the Trip rules, obviously! :) That will leave Avalon and omrob with the need to fill the skill monkey and arcane caster roles.

As for stat generation, I was actually thinking of going old-school and rolling dice using Invisible Castle (roll 4d6 seven times, drop lowest die and lowest roll). I know that might make it hard to realize the character you want, though, so we could always just do a Point Buy also. What say you others?
 

Up to what level are we expected to start from and finish? I'm planning something like a factotum. I'll post a write-up up to 10th level if you want.
 

Avalon® said:
Up to what level are we expected to start from and finish? I'm planning something like a factotum. I'll post a write-up up to 10th level if you want.
Well, it depends on what adventure we go with, but most likely we will start at 1st or 2nd level. There should be one or two levels of advancement during the game, and if the game is a success we could always carry on with another adventure for further advancement.

First, can you tell me more about the factotum? I don't really know much about that class, except it's from one of the new books...Dungeonscape I believe? Can the factotum fulfill the traditional role of the rogue? (Searching for and disarming traps, opening locks, etc.?)
 

Factotum=cool.

They are basically the opposite of "Anything you can do, I can do better". they're more "I can do anything but someone can do it better" They can do pretty much ANYTHING, but not as good as a dedicated specialist.

As to the stats, Rolling would be OK if we got to assign the numbers afterwards. Plus if I see the rolls and don't think it would fit the Swash, I've always got more concepts.


EDIT: BTW, I'd personally like to start at lvl 3, that's just my vote.
 

I think like Jamal, Lost Vault of Tsathzar Rho sounds like lot of tresure, but it also sounds like a lot of dungeons, and I like open spaces. Depends on that mostly, if theres too much dungenos in Lost Vault of Tsathzar Rho Ill vote Into the Wilds
 

Remove ads

Top