Lost Vault of Tsazthar Rho - Organization/OOC Thread

Voda Vosa said:
I think like Jamal, Lost Vault of Tsathzar Rho sounds like lot of tresure, but it also sounds like a lot of dungeons, and I like open spaces. Depends on that mostly, if theres too much dungenos in Lost Vault of Tsathzar Rho Ill vote Into the Wilds

Um, If I read correctly, the point of DCC IS that it's mostly dungeon...
 

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Jemal said:
Um, If I read correctly, the point of DCC IS that it's mostly dungeon...

Some DCCs aren't, strictly speaking, dungeons -- one is set in a pocket universe, for instance, and another is set in a long-buried city with a magical dome overtop. But they are all very much of the old-school, um, school, and even when they aren't in dungeons they are still very dungeon-crawl-y.
 

Sebastian O said:
Voda Vosa, as a Gnome Druid
Cap'n Groundhog, as a Human or Half-Orc Fighter (or Barbarian or Ranger)
Avalon
omrob
Jemal

If you five are in it for sure, that's a the perfect size group for me.

While five is certainly the perfect size group for you, six would be the perfect size group for me, mainly because I could then be included.

IOW, got room for one more?

:D
 

Like Jemal said, factotums are the quintessential everyman in the adventuring world. My vote goes for the Lost Vault of Tsathzar Rho.

[sblock=Factotum]BAB as Cleric, Saves as Rogue, D8 hit die
Skills: 6+int/lvl, All skills are class skills.
Proficient with Simple and Martial Weapons and with Light Armor and Shields (except Tower shields)
LVL1: Inspiration, Cunning Insight, Cunning Knowledge, Trapfinding
LVL2: Arcane Dilletante (1 spell) - Spell Level: 0
LVL3: Brains over Brawn, Cunning Defense

Inspiration: Gain a number of inspiration points each encounter to be used on the factotum's special abilities determined by his level:

LVL1: 2
LVL2: 3
LVL3: 3

Cunning Insight: Before making an attack roll, damage roll, or saving throw spend 1 inspiration point to gain a competence bonus equal to Int mod. This does not require an action, and it can be used as often as you wish during your turn or another's turn as long as you pay the cost each time. This ability does not stack with itself.

Cunning Knowledge: Spend an inspiration point to gain a bonus to a skill check which you have at least one point in equal to your factotum level. Can only be used once per day per skill.

Arcane Dilletante: At the beginning of each day, choose a spell from the sorceror/wizard spell list as a spell-like ability. Number of spells and maximum spell level is shown above. You can select any sorceror/wizard spell up to that level, but you can only cast one spell of your maximum level. CL = to class level. Dc = 10 + spell level + Int mod. Spend 1 inspiration point to use this ability.

Once you have used a spell, you cannot use it again until you have rested for 8 hours. After resting for this time, you can choose new spells and lose any unused spells from the previous day though you can select the same spell on consecutive days. You cannot prepare the same spell multilpe times to use it more than once on the same day

Brains over Brawns: Spend 1 inspiration point to gain a bonus equal to your Int mod as a modifier on Strength and Dex checks and Strength and Dex-based skill checks

Cunning Defense: Spend 1 inspiration point to gain Int mod as dodge bonus to AC against 1 enemy for 1 round. Using this ability is a free action. You gain this benefit even if wearing medium or heavy armor. Can be used more than once against different opponents, but you cannot use it more than once during your turn against a single foe.[/sblock]
 

So I don't care which game or lvl y'all chooz. I'll go ahead and field the thief, though Im not too sure what flavor yet. If someone else really wants it, plz let me know.
 
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Allrigth Lost Vault of Tsathzar Rho is it, I will be a Gnome ilusionist thats it.
Trombin oakstaf is the name, you better dont forget it big guy. My cousin Cochoflin did so one time, I remember unty Cheila was angry too, How could that little rat forget my name? Anyway it all end up with the traditional food throwing. I ended up with sauce on my face and he had a very nice dessert hat. But... What was I talking about?

PD: Ups i didnt see omrob post =P
 

All: Okay, it looks like Lost Vault of Tsazthar Rho is the big winner! From looking at it, I think that we will start at 1st level. I know, some of you probably think that 1st level is boring, but hopefully, we can progress and level up quickly enough. Plus, this will hopefully create more of an attachment to your character, having nurtured them from the ground up (assuming they survive, anyway...)

Jemal: Yes, you could assign the die rolls to your character's stats in any order you want. So, this should be a viable method. And, I'll allow a reroll if anybody gets shafted with really crappy rolls. Let's go ahead with that method. I'll do the rolling for each of you and post the link from Invisible Castle here.

Mark Chance: Hey, why not, there's room for one more...IF you are willing to play the role of a cleric or druid, or some other divine caster. I'll expand the group for purposes of party balance, and because I think the game may be rather deadly. If you agree to play this role, we would have a party composition that looks something like this:

Voda Vosa, Gnome Illusionist
Cap'n Groundhog, Human or Half-Orc Fighter (or Barbarian or Ranger)
Avalon, Factotum
omrob, Rogue
Jemal, Swashbuckler
Mark Chance, Cleric

That's a well balanced party, and should be a good group. I'll go ahead and roll stats for you guys in a few moments, so you can go ahead and get working on character sheets.

-Sebastian
 
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Sebastian O said:
Mark Chance: Hey, why not, there's room for one more...IF you are willing to play the role of a cleric or druid....

Cleric works for me, most likely human for race. I'll go for the somewhat traditional healer role. My first impulse for cleric domains are Healing and Knowledge.
 

Okay, guys, here are your stat rolls. You can assign them to your abilities as you see fit. Racial modifiers are to be applied afterwards, as well.

Voda Vosa: 11,14,12,16,9,12 (IC roll #1017014)

Cap'n Groundhog: 14,10,13,11,11,12 (IC roll #1017024)

Avalon: 11,13,14,16,12,9 (IC Roll #1017029)

omrob: 16,16,12,16,16,15 Holy Cow! (IC Roll #1017034)

Jemal: 14,15,17,14,17,14 Wow again! (IC Roll #1017043)

Mark Chance: 9,15,13,10,17,9 (IC roll #1017048)

We'll use maximum hit points and maximum starting gold at first level.

Okay, go ahead and get started!
 

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