LOVE the New Covers!


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I'm not a Drizzt fanboi or Drizzt hater. I have read all the Drizzt novels but I have no desire to play a dual-wielding Drow PC. I do find it amusing though that they put him on the front cover of the FRCS. Trying to cash in on his popularity? I think so! :D

Olaf the Stout
 

Aloïsius said:
Is it just me or does the transparency added to the H-modules covers add a lot to their artistic value ?
Maybe they should just use this design for the other book as well.

I suspect that the transparencies are a fairly recent innovation. Given how well they work, I'm *guessing* that WotC will go back and rework all of the covers to use that approach.
 

Olaf the Stout said:
I'm not a Drizzt fanboi or Drizzt hater. I have read all the Drizzt novels but I have no desire to play a dual-wielding Drow PC. I do find it amusing though that they put him on the front cover of the FRCS. Trying to cash in on his popularity? I think so! :D

Olaf the Stout

Rich Baker kinda confirmed it. Looks like the Drizzt Cover is final.
Rich Baker said:
Here's the deal: For years now, every new Drizzt novel Bob Salvatore writes has hit the New York Times list (and hit higher just about each time). No secret sales info there, that's public knowledge. We'd be fools not to make use of that popularity.
http://forums.gleemax.com/showpost.php?p=14568174&postcount=1576
 

Reaper Steve said:
The new D&D brand logo is awesome.
The font used on the cover is great in its own right, and a tremendous improvement over the one used for 3E books.

I like the large, vibrant art that depicts action without totally spoiling the adventure (Sinister Spire, anyone?)

I think the PHB cover is the weakest of the bunch. It doesn't draw me near as much as any of the others. And the horned dude's outstretched arm looks dislocated.

Speaking of horned dudes... there sure are a lot on the covers (PHB, H2, H3.) I would like a little more variety. BTW, are they tieflings or dragonborn? I think the former.

The FRCG cover is nice (unless you are a Drizzt hater... but there is already a thread for them. :) )
I think it's a good move that FR doesn't have its own look and brand label. Too many brands in the same product line... that's backwards.
They're okay. They don't look like girls' diaries so that's a plus.

I still think campaign books should have their own distinctive trade dress.

The cover art sizes are okay for adventure modules and maybe the DM's screen and character sheets. I think for rulebooks the artwork should be bordered and smaller (i.e., emblazoned), like we have for 3e (see trade dress for Complete Warrior, Complete Adventurer, etc.)
 


Ranger REG said:
We have enough time to change their minds. I prefer Elminster than Drizzt. It's like using Cheetah Girls Sabrina Bryan instead of Mickey Mouse to represent Disney.

But as a poster pointed it - he is actuallya good model of the players in the setting. He do his stuff, represent the spirit of adventure and all.
 

am181d said:
I suspect that the transparencies are a fairly recent innovation. Given how well they work, I'm *guessing* that WotC will go back and rework all of the covers to use that approach.
Please. Note that the adventures (which are coming earlier) have that, so that's probably the final layout, while the later ones are still mock-ups.

Cheers, LT.
 

The Ubbergeek said:
But as a poster pointed it - he is actuallya good model of the players in the setting. He do his stuff, represent the spirit of adventure and all.
I'd rather they used a well-known adventuring company, which is part of the element associated with FR. Instead of just Drizzt, let's add Bruenor, Wulfgar, Cattie-Brie (as well as the halfling whose name escaped me).

An adventuring company is a good model for player-groups, evoking camaraderie and teamwork. After all, D&D is a social game.
 

Ranger REG said:
I'd rather they used a well-known adventuring company, which is part of the element associated with FR. Instead of just Drizzt, let's add Bruenor, Wulfgar, Cattie-Brie (as well as the halfling whose name escaped me).

An adventuring company is a good model for player-groups, evoking camaraderie and teamwork. After all, D&D is a social game.

Regis, I think. Also, if the timeline moves forward enough, the rest of those folks will be dead :(
 

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