Bendris Noulg
First Post
Actually, those are part of the equation... When you add in all the "+" and special abilities, the character's ability to defend himself (which, unless you use a Defense modifier, isn't squat in D&D, unless you're a Monk) or attack his foes and deal damage to them becomes more about the powers of the items than about the character's abilities. Rather than the character's ability being enhanced by these items, the items gain a slight boon from the character's abilities. The only notable exception being BAB, which one might say "figures..."Numion said:I still don't buy this argument. Most of the items higher-level PCs in D&D carry are of the type that only enhance what the PC already can do, not something that allows him to do completely new things. There are the flying boots maybe, but usually it's just ability boosting items, more potent weapons and armor.
Then add in all the minor goodies that generally make your Sword & Sorcery genre character come across more like an as-yet unnamed X-Man, and the whole thing stops being exciting and just turns into cheese.
The issue, I think, is the ratio of that strengthening. It's the line between Hero and Super-Hero (which is relative to the individual and the group, wouldn't you say?).It's never been a question what the equipment can do - the character always defines what can be done, and the items strengthen that concept. I guess someone could construct a character that was a rogue but emulated being a wizard through items. Then it would be more of a case what the items can do, but it wouldn't be very efficient or useful.
Humor Radar off?Riiiight...
Two things. One, I wrote that before hong posted (I think I did, anyway... Let me check... Yes, indeed, I did post that before hand.). Two, like I say in this last quote, I was a munchkin in 7th Grade (killed Asmodeus all nine times and everything!). But then my mom (another fantasy nut) took me to see Conan (likely unaware of some moments of content) and my taste in the genre changed (8th Grade). Then I saw Excalibur, and my tastes changed some more (8th Grade still, I think... It was 3-4 months later). Then I read some Amber novels and got a subscription to Heavy Metal (in 9th Grade, thanks to Uncle Diedrich for turning me on to those two angles of fantasy), and my tastes haven't stopped changing since. This is just a general trait that people, naturally, evolve through over time (be glad you didn't know me during my "Gor" period). Tastes in movies, books, tv shows, cars, partners/mates, and such are quite varied and diverse.And there's no need to call names, no matter what hong said.
To which my point is, the statement isn't about calling people names, because I don't. What I'm stating is that the only time I've seen a D&D game have as much friggin' loot as standard 3E dictates as the norm, I was in 7th Grade, and I was a munchkin. To which, "everybody" is not meant all inclusive, but I'm sure that most of the people reading this that have played for more than 10 years can look back on earliest games and say the same thing. And those folks playing for less than that? Well, many will be saying it if they aren't already.