der_kluge
Adventurer
Wow, I really created a monster with this thread, didn't I? I'm sorry. 
Anyway, I'm curious about Midnight - how does the economy scale in it? I was talking to my friend about Everquest, because it seems to me that, in that game, the concept of "low-level" lasts a really long time, and it seems like money is hard to come by all the way up to about level 30.
My idea of low level also includes low-money. In that, the PCs go on quests, and earn a meager amount of income to try to save up for a new masterwork sword, or even save up for a set of full plate armor. I've never seen anyone actually *purchase* full plate armor that wasn't magical.
The thing is, it seems, NPCs (commoners, peasants, etc.) get paid a monthly wage that is measured by silver pieces. They live on coppers a day. But a single adventurer, who completes a single quest might receive 100gp as a reward, or find that much during the quest. It would be the equivalent of giving someone a reward of $10,000 for finding your lost purse in the park. It's just not the right kind of scale.
Does "A Magical Medieval Society: Western Europe" have a more reasonable economic structure?

Anyway, I'm curious about Midnight - how does the economy scale in it? I was talking to my friend about Everquest, because it seems to me that, in that game, the concept of "low-level" lasts a really long time, and it seems like money is hard to come by all the way up to about level 30.
My idea of low level also includes low-money. In that, the PCs go on quests, and earn a meager amount of income to try to save up for a new masterwork sword, or even save up for a set of full plate armor. I've never seen anyone actually *purchase* full plate armor that wasn't magical.
The thing is, it seems, NPCs (commoners, peasants, etc.) get paid a monthly wage that is measured by silver pieces. They live on coppers a day. But a single adventurer, who completes a single quest might receive 100gp as a reward, or find that much during the quest. It would be the equivalent of giving someone a reward of $10,000 for finding your lost purse in the park. It's just not the right kind of scale.
Does "A Magical Medieval Society: Western Europe" have a more reasonable economic structure?