Dannyalcatraz said:To illustrate, let me tell you a bit about it: the campaign started with the PCs (all 1st level) going to a great festival, then getting waylaid at sea by interplanar felinoid raiders (based on Kzinti). Once they were overwhelmed (after a fight they almost won), they were taken to the private hunting preserve of the Emperor, and set free. Naked & unarmed. And then told that in honor of their fighting prowess, they were being given a 24 hour head start before a hunting party would be released. (The cabin boys were roasting over an open fire.) Some of their gear had been strewn about the island to give them a slightly better chance- the hunt requires challenging prey, after all! The PCs had to improvise weapons, evade and/or kill off their hunters. Oh yeah, the local fauna and flora weren't too nice, either. And of course, all the while, they were searching for their gear. Sometimes, they even found gear from previous prey... With teamwork, they survived, eventually gathering most of their stuff. The wizard had it toughest, not being able to rememorize spells without his spellbook. As he gained XP, he took Ftr levels. The party's first magic item was a +2 Flame Tongue sword, found when the party had reached 5th level.
Ah yes, the "Start the game naked and unarmed in prison" trick. A true classic. I don't recommend using it too often, though. That one gets old real fast.