[LPF] A Bad Light

Gerald007

First Post
OOC: DM, I was waiting untli the next round as well. DC 16 will save on Syl's spell.


Mini Stats: [sblock] Human Witch 3
Initiative: +6 Perception: +2

AC: 13 (13 touch; 11 flat-footed)
HP: 26 Current: 26
CMB: +0 CMD: 12 Fort: +3 Ref: +3 Will: +3
Spells Remaining: 1st 3/3, 2nd 2/2
Hexes Remaining: All
In Hand: Nothing[/sblock]
 

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perrinmiller

Adventurer
Borric Hawkins, Male Human Fighter

Borric looks up at the rickety tower and remarks, "Hopefully they will deal with those archers up top of that thing. I am staying right here to provide cover for them."

He stows his longbow and steps to his right, quickly drawing out his guisarme. He stands ready to slice the first bugger in range, "Come on, ya fookers!"

[sblock=Actions]Move Action: Stow longbow
Free Action: 5ft step to C11 & quick draw guisarme
Standard Action: Melee on first target in range; 1d20+7=10, 2d4+4=9
AoO: If applicable when a goblin tries to move through his reach; 1d20+7=14, 2d4+4=8[/sblock][sblock=Mini Stats]Initiative: +4
AC: 23 (21 without shield, 19 flat-footed, 13 Touch)
HP: 33 Current: 33
CMB: +6 CMD: 18 Fort: +5 Reflex: +3 Will: +2 (+3 vs. Fear)

Current Weapon in Hand: MWK Guisarme [/sblock]___________________________

Swash1.jpg
Borric Hawkins
 

sunshadow21

Explorer
The archers once again unleash a round of arrows from the top of the 80 ft tall tower, and one actually manages to bounce off Borric's armor, though there is no danger of it ever going through it. The rest of the arrows fly all over the place, landing harmlessly in the swamp. The goblins on the ground can hear the casters chanting, and all react differently.

The one closest to the party is the first to react, and he moves along the edge of the swamp towards Borric, dodging out of the way as Borric tries to nail him with a ranseur twice, but his blade proves to be equally ineffective against Borric. The next three waver, but seeing their comrade move forward, decide to charge forward, avoiding Fury, hoping that Borric doesn't have the ability to react to multiple threats quickly. One of them manages to get to Anna and deal 3 damage. An additional attempt on Borric bounces off the armor, but a sword strike on Fury manages to draw some blood with 1 damage. The goblin closest to the road also charges Fury, but misses horribly.

2 other goblins, seeing the party fully engaged, moves to protect the suddenly unprotected tower, while one moves behind the tower to wait and see how the fight develops, prepared to run if things get too ugly.

[sblock=map]The swamp water is difficult terrain, the ocean is impassable. The goblins with red squares charged.
FakeLightround2.jpg


Anna: 7/10 hp; casting Sleep; needs concentration check DC 13
Borric: 33/33 hp
Fury: 24/25
Sylvain: 26/26; casting Sleep
[/sblock]
 

perrinmiller

Adventurer
OOC: Borric will go last to let the sleep spells be targeted we get results and Fury can take the flanking. The Hammer will bat clean up. :p
 

toasterferret

Explorer
Grimacing momentarily at the deep slash the goblin delivered to her, Anna pushes through the pain and finishes her incantation. The power of the spell unleashes on the Goblins in the tower, the arcane forces attempting to pull their minds into unconsciousness. (target lower right corner of K-5, 10ft radius)

Turning her attention to the threat at hand, she quickly begins intoning anew, dodging the goblin's attacks. A moment later a cone of dazzling light shoots forth from her hand, engulfing the four goblins in front of her.

[sblock=Actions] Finishing casting Sleep (DC 20), casting Color Spray, (DC 16) [/sblock]
Concentration (DC 13) (1d20+7=20)
Casting Defensively (DC 17) (1d20+7=19)

[sblock=Mini Stats]Anna Belacqua

Initiative: +0
AC: 10 (10 flatfooted, 10 touch)
HP: 7/10
CMB: -1 CMD: 9
Fort/Reflex/Will: +1/+0/+3

Currently in Hand: nothing in hand

Spells:
1st Level: 4/6 remaining
[/sblock]
 

sunshadow21

Explorer
OOC: I'll let you retarget where you put your sleep, Anna, as the tower is just tall enough that you can't quite hit the top where the goblins are. Sylvain's can just get there with the extra 10 feet of range he has due to being one level higher.
 


Gerald007

First Post
Syl waits to see the approximate location of Anna's incantation and tries to target more of the archers. He directs his spell at K6 and the surrounding shooters.

After finishing his spell, he takes a 5' step backwards, and uses his abilitiy to strengthen his an ally's attacks. "Take them down, Fury," Syl says as the hex takes effect.

OOC: Cast Fortune Hex on Fury.


Mini Stats: [sblock] Human Witch 3
Initiative: +6 Perception: +2

AC: 13 (13 touch; 11 flat-footed)
HP: 26 Current: 26
CMB: +0 CMD: 12 Fort: +3 Ref: +3 Will: +3
Spells Remaining: 1st 2/3, 2nd 2/2
Hexes Remaining: All, except Fortune used on Fury
In Hand: Nothing[/sblock]
 



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