[LPF] A Bad Light


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Fury moves down the beach drawing his rapier as he goes. "Gods! What is this thing?" He shakes his head in disgust at the corpse-like creature but he's seen worse and he lunges at the creature. He spears the creature neatly and it wriggles a bit as Fury tears his rapier free.

[sblock=OOC]Actions:
Move: to J11
Free: draw rapier
Standard: Attack!

OOC: Sylvain has a new picture on his wiki-sheet you can use to make a token...
[/sblock][sblock=MiniStats][size=+1]Fury[/size] Human Rogue 2 / Bard 1
Initiative: +6 Perception: +6

AC: 19 (14 touch; 15 flat-footed)
HP: 25 Current: 24
CMB: +3 CMD: 17 Fort: +1 Ref: +9 Will: +2

In Hand: rapier[/sblock]
 
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Seeing the first creature fall, Anna takes the opportunity to squeeze past Borric, putting the warrior between herself and the other creature.

"I don't know if my enchantments will have any effect on these things... but I'll try..."
She quickly whispers a few unintelligible words and makes a quick gesture. The power of her spell ripples about the creature, but to no effect.

[sblock=Actions] Moving to stand behind Borric and casting Daze. i also noticed that I had my HP listed as 7/10 in my mini stat block when my max hp SHOULD be 14, so I corrected it. [/sblock]

[sblock=Mini Stats]
Anna Belacqua

Initiative: +0
AC: 10 (10 flatfooted, 10 touch)
HP: 11/14
CMB: -1 CMD: 9
Fort/Reflex/Will: +1/+0/+3

Currently in Hand: nothing in hand

Spells:
1st Level: 4/6 remaining
[/sblock]
 
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"I don't think I am going to be much against this thing either, everyone," Syl thinks out loud, as he moves behind Borric, joining Anna.

After moving, he nodded at Borric and saying, "go take care of this trash, Borric. Cut it down."

OOC: Use Fortune Hex on Borric.


Mini Stats: [sblock] Human Witch 3
Initiative: +6 Perception: +2

AC: 13 (13 touch; 11 flat-footed)
HP: 26 Current: 26
CMB: +0 CMD: 12 Fort: +3 Ref: +3 Will: +3
Spells Remaining: 1st 2/3, 2nd 2/2
Hexes Remaining: All, except Fortune used on Fury and Borric
In Hand: Nothing[/sblock]
 

As the creature from the east end of the boat moves forward to attack, not even noticing that a spell was cast on him, 2 more creatures appear from various locations to seek dinner. One steps out from inside the wreckage, another emerges from wreckage farther down the beach. The one on Borric sinks his teeth past an opening in the armor near the elbow, dealing five points of damage. The one that charges from from down the beach attacks Fury, and despite the charging and the flanking misses horribly as it snaps at him way too soon. The one in the boat unleashes a full attack on the party, biting Anna for 4 points of damage, and clawing at both Fury and Sylvain, but hitting only air with his claws.

OOC: I need 2 Fortitude saves from both Borric and Anna. The first one is DC 13; if you fail you are paralyzed for 5 rounds. The second I just need to see the roll; your character notices nothing at this time irregardless of what it is. I am trusting you to keep player knowledge separate from character knowledge here to simplify bookkeeping.


[sblock=map and combat conditions]All of the large brown areas are shattered wrecks filled with holes and gaps.
Beachround1.jpg

Anna: 7/14 hp; paralyzed
Borric: 28/33 hp
Fury: 24/25 hp
Sylvain: 26/26 hp[/sblock]
 
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[sblock=OOC]You spellcasters should start holding, at the least, a dagger in one hand to threaten any foes that close to melee range before you can move to safe positions. Without an ally that threatens Fury finds it difficult to position himself for flanking/sneak attack. I'll hold off on Fury until I see whether Borric changes weapons from his reach weapon.[/sblock]
 


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