[LPF] Allbright's Shadow

Growling menacingly, Shadow bits 3 times more. The first bite causes a giant chunk of flesh near the demon's throat to open up, and with his next two bites Shadow is able to tear the creature's throat out, reducing the total demonic creatures on the right flank from 2 to 1.
[sblock=OOC]
Shadow hits the same demon:
1d20+16=36, 1d20+14=28, 1d20+9=25
All 3 hit, 1 Crit Threat 1d20+14=34 Confirmed (Why can't Aradra roll that well :.-( )

2d8+32 - 10 = 2d8+22 (Crit)
1d8+16 - 10 = 2d8+12 (Other Two Hits)
4d8+34 = Total possible damage

4d8+34=54 54 Total Damage I think rips the demon's throat out. 34 + 54 = 88 BOOM

[/sblock]

[sblock=Aradra Stats]
Aradra Longstrider
AC: 26 + 1 (19 flat-footed, 16 touch)
HP: 114/114
CMB: +14 CMD: 30
Fort: +10 Reflex: +15 Will: +7
Perception: +20
Initiative: +8
Current Weapon in Hand: +17(fires 2)/+17/+17/+12/+7 1d8+12 per arrow
Current Conditions in Effect: Rapid Shot/Deadly Aim/Endless Ammo (from Bow); Woodland Stride ; Evasion; Clustered Shots; Falcon's Aim (+3 Perception & 19-20 /x3);Longstrider (16 hours);

Used Items:

Adaptation: 100/120 Minutes Remain (Darkvision, Iron Will, Skill Focus Stealth)

Level 1 Spells: Feather Step, Gravity Bow, Longstrider
Level 2 Spells: Barkskin (+4), Wind Wall, BLANK
Level 3 Spells: Greater Magic Fang
Extend Rod: 1/3 per Day
Pearl of Power lvl 1: Casted Mage Armor on Shadow
Negate Crit: 1/1
Haste: 8/10
Fly (CL 5): 1/1
Potion of See Invisibility(Loan from Daylily): 0/1
[/sblock]

[sblock=Shadow Stats]
Shadow
AC: 24 + 4 (22 flat-footed, 11 touch)
HP: 114/114
CMB: +15 CMD: 28 (32 vs Trip)
Fort: +12 Reflex: +9 Will: +6 (+4 vs Enchantment Charm/Compulsion)
Perception: +20
Initiative: +2
Current Weapon in Hand: Bite (+16 / +13 /+7 1d8 + 1+ + Trip) + d6 Shocking Amulet of Mighty Biting (De-activated)
Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent, Magic Fang Greater (+2) (16 hours), Mage Armor +4 (10 hours)
[/sblock]
 

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Seeing that his grease spell is no longer hampering the enemy, Anaerion flies to behind the white haired tefling named Kalinn, and says "I'll make the grease disappear, so you can at least engage it!"

"Times like this I wish you could still teleport around. You could move Drev or Kalinn around and let them rip it a new one!"
says the bodyless Malkovian.


[sblock=Actions]
Move: Move to AK 14

Standard: Dismiss Grease.
[/sblock]

[sblock=Stats]
Initiative: +9 Perception: +2 (low-light vision)
AC: 13 + 4 (14 flat-footed, 13 Touch ) HP: 72 Current: 72
CMB: +2 CMD: 15 Fort: +7 Reflex: +8 Will: +9
+2 Will vs. Enchantments
Special: Immune to Magical Sleep

Spells in Effect:
Detect Scrying: 16 hours remain
Mage Armor: 4 hours
Overland Flight: 4 hours
Magic Circle against Evil: 90 Minutes


School Focus:
Abilities locked due to Dimensional Lock

Shift: 25' Teleport as Dim Door. Does not Provoke AoO (9/9 remaining)
Summoner's Charm: Summoning Spells Last a total of 13 Rounds
Dimensional Steps: 300/300 feet per day. Must be used in 5' increments

Fast Study: Can Memorize Open Slots in 1 minute instead of 15 minutes
Ring Of Counter spells: Contains Enervation

Malkovian: Happy for now.
Timely Inspiration: 1/3 Immediate Action, +2 Bonus, Range 60', Immediate action
Gallant Inspiration: 1/1 Immediate Action, +2d4 Bonus, Range 60', Immediate action
Borrow Skill: 2/3 Standard Action, borrowing skill ranks (Normally Knowledge Skills)
Mage Hand: At will. Controllable by Malkovian/ Anaerion
Cure Light Wounds: 3/3 Standard Action. 1d8+5.
Bonus Boon: Anaerion does not know this power.
Bonus Boon 2: Anaerion does not know this power.
Bonus Boon 3: Anaerion does not know this power.

Spells Prepared (* denotes School Spell):
Level 0: Detect Magic, Read Magic, Prestidigitation, Mending
Level 1: Mage Armor *, Comprehend Languages, Grease (DC 18), Disguise Self, Feather Fall, Ray of Enfeeblement (2 Slots) (DC 17)
Level 2: Stone Call *, False Life (2 slots), Invisibility, Mirror Image,See Invisibility,Create Pit (DC 19)
Level 3: Aqueous Orb (DC 20) *, Haste, Dispel Magic, Magic Circle against Evil, Resist Energy: Communal
Level 4: Black Tentacles(+20 CMB) *, Persistent Glitterdust (DC 19 Save Twice), Telekinetic Charge, Detect Scrying, Telekinetic Charge
Level 5: Wall of Stone *, Persistent Slow (DC 19 Save Twice), Overland Flight, Dismissal (DC 21)
Arcane Bond: Available
Pearl of Power level 1: 1/2
Piercing Rod: 1/3
[/sblock]
 

The red beast has his dreams of glory and conquest cut short by the wolf. From behind Daylily, Relic shouts out "Already done!" giving the barbarian elf the go ahead to attack with his punching. Daylily connects well, but the silver cestus is just not as wonderful as the mystical black metal blade he normally uses. The punches sting the black beast but are not knockouts.

On the other side, Orlando wakes. The beasts that brought him down are now crumpled in bloody piles themselves, but the flying mermaid and her battle armor are still tangling with one of the tougher beasts.

The grease that was coating the floor evaporates in an instant.

[sblock=Combat Mid Round 4] Relic had done Align Weapon on the Cestus. Daylily attacks. The black creature has 10/good AND 10/??. So, the damage was still reduced.
.8 in Rage/117+22 AC 19+1-2+2 AL20 ~ Daylily ~ DR 1, H 7r, AW 10r, PfE 7r horsechopper good cestus ~ Rage active, lost weapon, using cestus; drops dead if falling out of rage
..83/83. AC 22+1 AL19 ~ Relic ~ MA 66r, Fly 36r, H 7r, Align Weapon good on Daylily's cestus
..82/82. AC 21+1 AO13 ~ Sylvain ~ H 7r, DV 1476r, MA 5521r, cackle and hex
.-7+23=16/108. AC 24+1 AH15 ~ Orlando prone w/Fly active ~ DV 1476r, H 7r, Fly 48r ~ fortune rd4, Fortune roll to stabilize (1d20-6=12) succeeds
.36/116 AC 30+1H+2BS+3CE AL21 ~ Borric ~ H 7r, DV 1476r, +2 Heroism 455r, +2 BS 596r ~ still prone, has flank, since he is prone, grabbing his weapon doesn't provoke
..72/72. AC 17+1 AK14 ~ Anaerion ~ DV 1476r/MA/OFl/1936r/DS/9107r/MC455r, H 7r ~ dismiss grease
..74/74. AC 18+1 AI16 ~ Elenka ~ H 7r, H 7r, DV 1477r, wand of shield in hand, wand of CLW in other hand
..46+19of23/65. AC 25+1+4 AJ14 ~ Drevezh'Korol ~ H 7r, H 7r, MA 4285r, Gr Magic Fang 4904r, Shield 10r Fortune rd4,
44+23^2/82^62 AC 30+1 AH13 ~ Arianna ~ H 7r, MA 1909r, GMF 18hr ~ first claw+GMF+bane+haste attack (1d20+13+1+2+1=25) miss, second claw+GMF+bane+haste attack (1d20+13+1+2+1=18) miss nat1, third claw+GMF+bane+haste attack (1d20+13+1+2+1=27) miss, fourth claw+GMF+bane+haste attack (1d20+13+1+2+1=26) miss, haste claw+GMF+bane+haste attack (1d20+13+1+2+1=18) miss, float 5' back
164/164 AC 28+1 AK13 ~ Kalinn ~ H 7r,
..80/80. AC 22+1 AM13 ~ Breninyr ~ CR 7317r/MA 5518r, H 7r ~ channeled
116/116 AC 26+1 AM18 ~ Aradra ~ H 7r, DV 1476r, LS 13920r, AW 4r ~ 3 hits for 38 damage
112-19/112 AC 28+1 AJ21 ~ Shadow ~ H 7r, DV 1476r, GMF +2 13918r/MA 5519r, killed the weak demon
.,??/??.. AC 15 AL18 ~ Kutholiam ~ DV 1476r, scroll in hand, delaying for others


...69-38-7-7=27/171 AC 30 AK21 ~ Black Demon a ~ CMD 42 (46 vs. disarm) ~ Sense Motive - Daylily distraction (1d20+14-10=21) Notices Borric, so no flat footed sneak possibility; primary power attack shortsword attack on Daylily (1d20+26-5=25) hits for primary right damage (1d6+10+10=21), primary left power attack shortsword attack on Daylily (1d20+26-5=41) possible crit, crit confirm (1d20+26-5=24) confirms for offhand crit damage (2d6+10+10+5+5=39); secondary right attack (1d20+21-5=36) another crit possibilty, secondary crit confirm (1d20+21-5=30) confirms for primary hand crit damage (2d6+10+10+10+10=45), secondary left hand attack (1d20+21-5=21) hits for secondary offhand damage (1d6+10+5=17), tertiary right hand attack (1d20+16-5=14) miss, tertiary left hand attack (1d20+16-5=13) miss, last right hand attack (1d20+11-5=17)

...76/171 AC 30 AG11 ~ Black Demon b on Arianna primary right shortsword attack (1d20+26=37) hits for primary damage (1d6+10=11), primary left shortsword attack (1d20+26=29) misses, secondary right shortsword attack (1d20+21=27) misses, secondary left shortsword attack (1d20+21=40) possible crit, crit confirmation (1d20+21=29) fails hitting for secondary damage (1d6+10=15), tertiary right shortsword attack (1d20+16=28) misses, tertiary left shortsword attack (1d20+16=34) hits for tertirary damage (1d6+10=12), last right shortsword attack (1d20+11=22)
-192/171 AC 30 AK21 ~ DEAD Black Demon c

...27-27-24/171 AC 30 AI14 CMD 42 ~ DEAD Black Demon d on Fury Fort Save vs. Enfeeblement (1d20+15=17) succeeds; -4 STR; primary power attack right shortsword attack on Fury (1d20+26-5-2=23) miss, primary power attack left shortsword attack on Fury (1d20+26-5-2=39) possible crit, crit confirm (1d20+26-5-2=38) ouch confirmed for left crit damage + offhand power attack (2d6+16+10=37), secondary right hand power attack (1d20+21-5-2=22) miss, secondary left hand power attack (1d20+21-5-2=20) miss, tertiary right hand power attack (1d20+16-5-2=16) miss, tertiary left hand power attack (1d20+16-5-2=20) miss, last right hand power attack (1d20+11-5-2=21) miss; Will vs. Misfortune (1d20+12=29) succeeds

-115/73 AC 19 AL20 ~ DEAD Red Demon A
..-78/73 AC 19 AK20 ~ UNCONSCIOUS Red Demon B
..-84/73. AC 19 AL20 ~ UNCONSCIOUSRed Demon C
.-119/73. AC 19 AJ13 ~ DEAD Red Demon D
..-80/73. AC 19 AJ14 ~ UNCONSCIOUS Red Demon E
..-85/73. AC 19 AI13 ~ UNCONSCIOUS Red Demon F
..-33-54/73. AC 19 AJ20 ~ UNCONSCIOUS Red Demon G prone next to Shadow claw/claw/bite from prone with flank on Shadow (1d20+12-4+2=11, 1d20+12-4+2=25, 1d20+12-4+2=30) miss, miss, possible crit, confirm crit (1d20+12-4+2=11) not confirmed, bite damage (1d6+5+2d6=19)
-118/73. AC 19 AJ21 ~ Spattered DEAD Red Demon H
..5-11-5-17/73. AC 19 AI15 ~ DEAD Red Demon I GrCmd affected, prone; drops spear, claw/claw/bite from prone (1d20+12-4=27, 1d20+12-4=16, 1d20+12-4=11) hit miss miss for claw damage (1d6+5=9) ;Will Save vs. GrCmd (1d20+5=19) still fails
..-79/73. AC 19 AG12 ~ UNCONSCIOUS Red Demon J GrCmd affected

Ceiling: 10 feet
Lighter Cyan shaded circle: Borric's Ioun Torch still providing light, outside of that, candle light providing moderate or dim light. Still there, just got tired of merging maps to do the effect right.
Inside Red shaded circle, Magic Circle vs. Evil 10' around Anaerion still there. Tired of merging effects.
Deep Blue Shaded: Grease
Magenta Triangle state: Flying
Green Triangle state: Haste
Red Diamond state: Grappled
Blue Circle state: Prone
Purple Dot: Blind
Dark blue X: unconscious
Red X: dead
[/sblock][sblock=Map]
dungeon29.jpg
[/sblock]
 

[section]

As soon as the grease is dissolved, Kalinn rushes forward to engage the final demon on this side of the passage. Winterbite cuts a whistling arc, but the demon yanks it's head back and the razor edge carves the air just in front of its ugly head.
[/section]

[sblock=Actions]Move to AH11 and Power Attack (1d20+15=28), just missing.[/sblock]
_______________
[sblock=Mini Stats]
CURRENT BLOCK
Initiative: +03
AC: 29 (15 Touch, 26 Flat-Footed)
HP: 164/164
CMB: +15 CMD: 30
Fort: +11 Reflex: +07 Will: +09

Standard Block
Initiative: +03
AC: 29 (15 Touch, 26 Flat-Footed)
HP: 164/164
CMB: +15 CMD: 30
Fort: +11 Reflex: +07 Will: +09

Rage Block
Initiative: +03
AC: 27 (13 Touch, 24 Flat-Footed)
HP: 160/160
CMB: +17 CMD: 30
Fort: +14 Reflex: +07 Will: +11

Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 27 (13 Touch, 24 Flat-Footed)
HP: 195/195
CMB: +16 CMD: 29
Fort: +13 Reflex: +06 Will: +10

Fatigue Block
Initiative: +2
AC: 28 (14 Touch, 26 Flat-Footed)
HP: 164/164
CMB: +14 CMD: 28
Fort: +11 Reflex: +06 Will: +09

Senses: DarkVision
Perception: +15, Sense Motive: +2

Special: Rage (Remaining Rounds: 18/18)
Special: Spirit Totem (+10/1d4+2)
Special: Claws (Remaining Rounds: 05/05)

Current Weapon in Hand: None

Hafísbíta Powers Available
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge
Special: Boon: Cure Light Wounds (Remaining: 03/03)
Special: Boon: Heroism (Remaining: 01/01)
Special: Boon: Gallant Inspiration (Remaining: 01/01)

Spells Available (Cantrips: Unlimited, 1st Level: 7/7 per Day, 2nd Level: 7/7 per Day)
( 3rd Level: 4/4 per Day )
Cantrips : Acid Splash, Disrupt Undead, Haunted Fey Aspect, Jolt, Mending, Prestidigitation, Ray of Frost
1st Level: Ear Piercing Scream, Icicle Dagger, Magic Missile, Protection from Evil, Shield
2nd Level: Frigid Touch, Protection from Evil (Communal), Resist Energy, Scorching Ray
3rd Level: Fly, Haste, Versatile Weapon
[/sblock]
 

Orlando Furioso, Venzan bravo

Fury groans as he comes back to consciousness under the familiar wave of Breninyr's healing. Quickly he looks around but seeing that he is surrounded by fallen demons and no longer threatened he springs to his feet. He presses one hand to the barely healed wound inflicted by the demodand's sword and flinches.

"I don't know what that thing is but its blade packs a punch. Be wary."

He makes sure that he has his weapons to hand then turns to face their enemy. He makes no move towards it, however, electing to let Kalinn and the wood man take it on.

fwmu.jpg

• Orlando Furioso •

[sblock=Actions/OOC]Move: Stand up from prone.
Standard: pick up weapons.
[/sblock][sblock=MiniStats][size=+1]Fury[/size] Human Rogue 10 / Bard 2
Initiative: +9 Perception: +15

AC: 25 (18 touch; 18 flat-footed)
HP: 108 Current: 16
CMB: +10 CMD: 28 Fort: +5 Ref: +18 Will: +7

In Hand: rapier & dagger
Effects/Conditions:

Bard Spells
Spells Remaining: 1st: 2/2
Spells Known:
1st: Expedition Retreat, Feather Step, Vanish
0-level: Dancing Lights, Detect Magic, Light, Prestidigitation, Sift
Special:
Winged Boots 2/3 remaining.[/sblock]
 

Borric Hawkins, Male Human Fighter

Swash1.jpg

With Daylily and Aradra doing most of the work, but not quite finishing the black death dealer, Borric rolled to his back and put all his strength into attempting to smash the demon’s knees to bring it down.

“Time to die, bastard!”

Apparently, Borric was mistaken about who was going to die. More than likely it would be him and Daylily.

[sblock=Crunch]Not using PA
Full Attack: 1st Attack on Black Demon A (prone) (1d20+20=26, 1d8+10+2d6=25) - Miss
Haste Attack on Black Demon A (prone) (1d20+20=22, 1d8+10+2d6=25) - Miss
2nd Attack on Black Demon A (prone) (1d20+15=28, 1d8+10+2d6=21) - Miss
3rd Attack on Black Demon A (prone) (1d20+10=27, 1d8+10+2d6=19) - Miss
Total Damage = 0
Edit: Rolls do not include flanking, since I am not sure Borric has it or not based upon the map.[/sblock][sblock=Mini Stats]Borric Hawkins
Initiative:
+4 Perception: +16
AC: 30 (25 w shield, 28(23w/out shield) flat-footed, 13 Touch) Barskin & Haste -> 34 now (Prone)
HP: 116 Current: 16
CMB: +16 CMD: 29 (31 vs. Disarm/ 33 vs. Trip) Fort: +12 Reflex: +8 Will: +7 (+10 vs. Fear) +9 Reflex
Conditions in Effect: Ioun Torch (in darkness), Combat Reflexes (3 AoO), Step Up, Greater Trip, Power Attack (-3/+6Dmg), Combat Expertise (-3/+3AC), Lunge, Heroism (+2 Att/SVs/Skills), Mind-shielded, Darkvision, Barkskin, Haste (8r)

Current Weapon in Hand: Spiked Gauntlet (RH), Shield (LH), Holy Flail (RH)
Chakram: 1/1 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]
 
Last edited:

Borric is not used to working on his back, at least not with this weapon, but he does manage to sink the spiked ball into the chest of the beast. In fact, it sunk deep enough that it stuck to the tar monster and the handle was pulled from Borric's hands.

Seeing the beast is wounded and wobbling, Kutholiam thrusts his holy symbol forward, "Children of the abyss shall have no rest here!" A silverly light bursts forth. The black beast tries to resist, but there is just too much divine energy for him. It slumps in an unconscious heap.

With the blue beast withdrawing away from him and an amazon pressing forward, the black beast focuses his attacks on the woman. A few slices find their way through Frost's armor, but this properly armored warrior is a formidible match for the beast. With no escape route in site, it tactically retreats so that itself cannot be flanked.

[sblock=Combat Round 5]
.8+5 in Rage/117+22 AC 19+1-2+2 AL20 ~ Daylily ~ DR 1, H 6r, AW 9, PfE 7r horsechopper good cestus ~ Rage active, lost weapon, using cestus; drops unconscious if falling out of rage
..83/83. AC 22+1 AL19 ~ Relic ~ MA 65r, Fly 35r, H 6r,
..82/82. AC 21+1 AO13 ~ Sylvain ~ H 6r, DV 1475r, MA 5520r,
.16/108. AC 24+1 AH15 ~ Orlando ~ DV 1475r, H 6r, Fly 47r ~ Fly active
.36+5/116 AC 30+1H+2BS+3CE AL21 ~ Borric ~ H 6r, DV 1475r, +2 Heroism 454r, +2 BS 595r ~ yes to flank, still prone, Reflex (1d20+8+1=22) failed, weapon pulled from his hand
..72/72. AC 17+1 AK14 ~ Anaerion ~ DV 1475r/MA/OFl/1935r/DS/9106r/MC454r, H 6r ~
..74/74. AC 18+1 AI16 ~ Elenka ~ H 6r, H 6r, DV 1476r, wand of shield in hand, wand of CLW in other hand
..65/65. AC 25+1+4 AJ14 ~ Drevezh'Korol ~ H 6r, H 6r, MA 4284r, Gr Magic Fang 4903r, Shield 9r
67^2/82^62 AC 30+1 AH13 ~ Arianna ~ H 6r, MA 1908r, GMF 18hr ~
164-15-14-16/164 AC 28+1 AK13 ~ Kalinn ~ H 6r,
..80/80. AC 22+1 AM13 ~ Breninyr ~ CR 7316r/MA 5517r, H 6r ~
116/116 AC 26+1 AM18 ~ Aradra ~ H 6r, DV 1475r, LS 13919r, AW 3r ~
.93/112 AC 28+1 AJ21 ~ Shadow ~ H 6r, DV 1475r, GMF +2 13917r/MA 5518r,
.,??/??.. AC 15 AL18 ~ Kutholiam ~ DV 1475r, scroll in hand, Channel to harm evil (6d6=22), missed channel dice earlier (2d6=5)


...27-21-11/171 AC 30 AK21 ~ UNCONSCIOUS Black Demon a ~ CMD 42 (46 vs. disarm) ~ will (1d20+12=22) half from channel
...76/171 AC 30 AG11 ~ Black Demon b on Kalinn ~ primary right shortsword attack on Kalinn (1d20+26=39) hits for primary damage (1d6+10=15), primary left shortsword attack on Kalinn (1d20+26=33) hits for primary damage (1d6+10=14), secondary right shortsword attack on Kalinn (1d20+21=24) misses, secondary left shortsword attack on Kalinn (1d20+21=30) hits for secondary damage (1d6+10=16), tertiary right shortsword attack (1d20+16=21) misses, tertiary left shortsword attack (1d20+16=19) misses, last right shortsword attack (1d20+11=25) missed
-192/171 AC 30 AK21 ~ DEAD Black Demon c
-195/171 AC 30 AI14 ~ DEAD Black Demon d on Fury

-115
/73 AC 19 AL20 ~ DEAD Red Demon A
..-78-22/73 AC 19 AK20 ~ DEAD Red Demon B
..-84-22/73. AC 19 AL20 ~ DEAD Red Demon C
.-119/73. AC 19 AJ13 ~ DEAD Red Demon D
..-81/73. AC 19 AJ14 ~ UNCONSCIOUS Red Demon E
..-86/73. AC 19 AI13 ~ UNCONSCIOUS Red Demon F
..-89/73. AC 19 AJ20 ~ UNCONSCIOUS Red Demon G prone next to Shadow
-118/73. AC 19 AJ21 ~ Spattered DEAD Red Demon H
-111/73. AC 19 AI15 ~ DEAD Red Demon I
..-80/73. AC 19 AG12 ~ UNCONSCIOUS Red Demon J GrCmd affected

Ceiling: 10 feet
Lighter Cyan shaded circle: Borric's Ioun Torch still providing light, outside of that, candle light providing moderate or dim light. Still there, just got tired of merging maps to do the effect right.
Inside Red shaded circle, Magic Circle vs. Evil 10' around Anaerion still there. Tired of merging effects.
Deep Blue Shaded: Grease
Magenta Triangle state: Flying
Green Triangle state: Haste
Red Diamond state: Grappled
Blue Circle state: Prone
Purple Dot: Blind
Dark blue X: unconscious
Red X: dead[/sblock][sblock=Map]
dungeon30.jpg
[/sblock]
 

[section]

Frost surveys the field briefly and decides to make room for others to fight. She rushes 'round the column to attack the black beast from the other side, and this time Hafísbíta sinks deep, cleaving through the demonic hide and leaving a gaping wound. Primal rage fills her scream as the creature totters, and the spirits of her demonic past swirl around their distant kin.
[/section]

[sblock=Actions]Move to AF10 and Power Attack (1d20+14=31) for Damage (2d6+22=26).[/sblock]
_______________
[sblock=Mini Stats]
CURRENT BLOCK
Initiative: +03
AC: 29 (15 Touch, 26 Flat-Footed)
HP: 164/164
CMB: +15 CMD: 30
Fort: +11 Reflex: +07 Will: +09

Standard Block
Initiative: +03
AC: 29 (15 Touch, 26 Flat-Footed)
HP: 164/164
CMB: +15 CMD: 30
Fort: +11 Reflex: +07 Will: +09

Rage Block
Initiative: +03
AC: 27 (13 Touch, 24 Flat-Footed)
HP: 160/160
CMB: +17 CMD: 30
Fort: +14 Reflex: +07 Will: +11

Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 27 (13 Touch, 24 Flat-Footed)
HP: 195/195
CMB: +16 CMD: 29
Fort: +13 Reflex: +06 Will: +10

Fatigue Block
Initiative: +2
AC: 28 (14 Touch, 26 Flat-Footed)
HP: 164/164
CMB: +14 CMD: 28
Fort: +11 Reflex: +06 Will: +09

Senses: DarkVision
Perception: +15, Sense Motive: +2

Special: Rage (Remaining Rounds: 18/18)
Special: Spirit Totem (+10/1d4+2)
Special: Claws (Remaining Rounds: 05/05)

Current Weapon in Hand: None

Hafísbíta Powers Available
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge
Special: Boon: Cure Light Wounds (Remaining: 03/03)
Special: Boon: Heroism (Remaining: 01/01)
Special: Boon: Gallant Inspiration (Remaining: 01/01)

Spells Available (Cantrips: Unlimited, 1st Level: 7/7 per Day, 2nd Level: 7/7 per Day)
( 3rd Level: 4/4 per Day )
Cantrips : Acid Splash, Disrupt Undead, Haunted Fey Aspect, Jolt, Mending, Prestidigitation, Ray of Frost
1st Level: Ear Piercing Scream, Icicle Dagger, Magic Missile, Protection from Evil, Shield
2nd Level: Frigid Touch, Protection from Evil (Communal), Resist Energy, Scorching Ray
3rd Level: Fly, Haste, Versatile Weapon
[/sblock]
 
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[section]
Bren moves up to where he can see more clearly, but stays well out of the melee so that those with better fighting skills than he will have room to maneuver.
[/section]

[sblock=Actions]Move up to AI13, and Channel vs. Evil (7d6=22) DC19 Will Save for half.[/sblock]
_______________
[sblock=Mini Stats]
Breninyr Hydref
Initiative: +0
AC: 22 (18 Touch, 22 FF)
HP: 80/80
CMB: +10 CMD: 27 (+12/29 vs Grapple)
Fort: +12 Reflex: +09 Will: +18

Senses: DarkVision
Perception: +15, Sense Motive: +10

Current Weapon in Hand: None

Special Abilities: Advice (10/10 Rnds), Calming Touch (09/09), Channel Energy (06/10)
Special Abilities: Inspiring Command (08/09), Stunning Fist: Fatigue, Crushing Blow (08/08)
Special Abilities: Ki Pool (08/08), Jaunt Boots (02/03), Unity (01/01)

Prayers Available
Orisons: Detect Magic, Guidance, Read Magic, Stabilize
1st Level: Bless, Bless, Murderous Command, Murderous Command, Ray of Sickening, Shield of Faith, Shield of Faith
2nd Level: Bull's Strength, Prot from Evil (C), Shield Other, Silence, Spear of Purity, Spear of Purity, Spiritual Weapon
3rd Level: Archon's Aura, Chain of Perdition, Invisibility Purge, Prayer, Searing Light
4th Level: Discern Lies, Freedom of Movement, Spiritual Ally, Spiritual Ally
5th Level: Breath of Life, Command (Greater), Dispel Evil
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With all their targets dead, Aradra's concern for the other team spurs him to action. If we had this much trouble with ours, imagine how those others are fairing!

"Master Kutholiam, Relic, keep Daylily and Borric here until their wounds are healed up. I'm going to check on the others."


With the speed unmatched by few, Aradra bolts into the clear room, and gives the room a quick once over. Spotting a flash of red to his left, Aradra turns to see the girl named Elenka, and bolts into that direction.

"Reinforcements have arrived!" the solider yells as he bolts past the red haired girl, and the flying rogue to try and see what they were all looking at.

[sblock=OOC]
Move Action: With Haste and Longstrider up, Aradra can move 70' per round. I have to AI 15 as such:
AM18 -> AL 18-> -> AL20 -> AK 21-> AH 21 35' Feet
Confirm no Targets in the large room. Seeing Elenka with passive Perception. (30)
AH21'-> AH17'-> Ah 16-> Ai 15 ->35'

Standard Action: Nothing yet. Dependent on Move Action. +18 / 1d8+11 (+21-4+1 1d8+11)
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[sblock=Aradra Stats]
Aradra Longstrider
AC: 26 + 1 (19 flat-footed, 16 touch)
HP: 114/114
CMB: +14 CMD: 30
Fort: +10 Reflex: +15 Will: +7
Perception: +20
Initiative: +8
Current Weapon in Hand: +17(fires 2)/+17/+17/+12/+7 1d8+12 per arrow
Current Conditions in Effect: Rapid Shot/Deadly Aim/Endless Ammo (from Bow); Woodland Stride ; Evasion; Clustered Shots; Falcon's Aim (+3 Perception & 19-20 /x3);Longstrider (16 hours);

Used Items:

Adaptation: 100/120 Minutes Remain (Darkvision, Iron Will, Skill Focus Stealth)

Level 1 Spells: Feather Step, Gravity Bow, Longstrider
Level 2 Spells: Barkskin (+4), Wind Wall, BLANK
Level 3 Spells: Greater Magic Fang
Extend Rod: 1/3 per Day
Pearl of Power lvl 1: Casted Mage Armor on Shadow
Negate Crit: 1/1
Haste: 8/10
Fly (CL 5): 1/1
Potion of See Invisibility(Loan from Daylily): 0/1
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[sblock=Shadow Stats]
Shadow
AC: 24 + 4 (22 flat-footed, 11 touch)
HP: 114/114
CMB: +15 CMD: 28 (32 vs Trip)
Fort: +12 Reflex: +9 Will: +6 (+4 vs Enchantment Charm/Compulsion)
Perception: +20
Initiative: +2
Current Weapon in Hand: Bite (+15 / 8 1d8 + 18 + Trip) + d6 Shocking Amulet of Mighty Biting (De-activated)
Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent, Magic Fang Greater (+2) (16 hours), Mage Armor +4 (10 hours)
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