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[LPF] Allbright's Shadow

jackslate45

First Post
Once the black creature fell to the ground Aradra let out a sigh of relief, before turning towards Fury and saying "Daylily and Borric are as bad off as you are, but still alive. Shadow is slightly injured, but he's had much worse before. Relic and Kutholiam are both unharmed. They are most likely taking care of those 3 now."

Looking around at the rest of the group, the solider takes note of the injuries on those front liners, before saying "Follow me, I think it's safer to be a larger group right now, and we can heal up together. I will warn you, the next room is full of bloodshed. Kalinn, once you've recovered your sword I need your help with something."

Once everyone appears ready, Aradra will lead the group back to where he left Shadow.

[sblock=Aradra Stats]
Aradra Longstrider
AC: 26 + 1 (19 flat-footed, 16 touch)
HP: 114/114
CMB: +14 CMD: 30
Fort: +10 Reflex: +15 Will: +7
Perception: +20
Initiative: +8
Current Weapon in Hand: +17(fires 2)/+17/+17/+12/+7 1d8+12 per arrow
Current Conditions in Effect: Rapid Shot/Deadly Aim/Endless Ammo (from Bow); Woodland Stride ; Evasion; Clustered Shots; Falcon's Aim (+3 Perception & 19-20 /x3);Longstrider (16 hours);

Used Items:

Adaptation: 100/120 Minutes Remain (Darkvision, Iron Will, Skill Focus Stealth)

Level 1 Spells: Feather Step, Gravity Bow, Longstrider
Level 2 Spells: Barkskin (+4), Wind Wall, BLANK
Level 3 Spells: Greater Magic Fang
Extend Rod: 1/3 per Day
Pearl of Power lvl 1: Casted Mage Armor on Shadow
Negate Crit: 1/1
Haste: 8/10
Fly (CL 5): 1/1
Potion of See Invisibility(Loan from Daylily): 0/1
[/sblock]

[sblock=Shadow Stats]
Shadow
AC: 24 + 4 (22 flat-footed, 11 touch)
HP: 114/114
CMB: +15 CMD: 28 (32 vs Trip)
Fort: +12 Reflex: +9 Will: +6 (+4 vs Enchantment Charm/Compulsion)
Perception: +20
Initiative: +2
Current Weapon in Hand: Bite (+15 / 8 1d8 + 18 + Trip) + d6 Shocking Amulet of Mighty Biting (De-activated)
Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent, Magic Fang Greater (+2) (16 hours), Mage Armor +4 (10 hours)
[/sblock]
 

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Maidhc O Casain

Na Bith Mo Riocht Tá!
[section]

Frost allows the demon-rage to slip from her, and sags momentarily in fatigue before taking a firm hold on Winterbite's hilt and pulling him free with a mighty wrench. She nods at the ranger. "Of course, Aradra. You have but to ask.". Kalinn looks at the sticky demon ichor on her blade with disgust and runs her hand along the length, floating it just a half inch away, and speaks a few brief Draconic syllables. The tarry substance sloughs off, falling to the floor in brittle flakes.
[/section]

[sblock=Actions]Rolled five times in one as I wasn't sure how many it would take and didn't want to keep going back. Turns out she got it on the first one, even Fatigued! Cast Prestidigitation to get the tar off.[/sblock]
_______________
[sblock=Mini Stats]
CURRENT BLOCK
Initiative: +2
AC: 28 (14 Touch, 26 Flat-Footed)
HP: 164/164
CMB: +14 CMD: 28
Fort: +11 Reflex: +06 Will: +09

Standard Block
Initiative: +03
AC: 29 (15 Touch, 26 Flat-Footed)
HP: 164/164
CMB: +15 CMD: 30
Fort: +11 Reflex: +07 Will: +09

Rage Block
Initiative: +03
AC: 27 (13 Touch, 24 Flat-Footed)
HP: 160/160
CMB: +17 CMD: 30
Fort: +14 Reflex: +07 Will: +11

Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 27 (13 Touch, 24 Flat-Footed)
HP: 195/195
CMB: +16 CMD: 29
Fort: +13 Reflex: +06 Will: +10

Fatigue Block
Initiative: +2
AC: 28 (14 Touch, 26 Flat-Footed)
HP: 164/164
CMB: +14 CMD: 28
Fort: +11 Reflex: +06 Will: +09

Senses: DarkVision
Perception: +15, Sense Motive: +2

Special: Rage (Remaining Rounds: 18/18)
Special: Spirit Totem (+10/1d4+2)
Special: Claws (Remaining Rounds: 05/05)

Current Weapon in Hand: None

Hafísbíta Powers Available
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge
Special: Boon: Cure Light Wounds (Remaining: 03/03)
Special: Boon: Heroism (Remaining: 01/01)
Special: Boon: Gallant Inspiration (Remaining: 01/01)

Spells Available (Cantrips: Unlimited, 1st Level: 7/7 per Day, 2nd Level: 7/7 per Day)
( 3rd Level: 4/4 per Day )
Cantrips : Acid Splash, Disrupt Undead, Haunted Fey Aspect, Jolt, Mending, Prestidigitation, Ray of Frost
1st Level: Ear Piercing Scream, Icicle Dagger, Magic Missile, Protection from Evil, Shield
2nd Level: Frigid Touch, Protection from Evil (Communal), Resist Energy, Scorching Ray
3rd Level: Fly, Haste, Versatile Weapon
[/sblock]
 

jackslate45

First Post
With a small nod Aradra looks at Fury and then at Arianna "Since the two of you are flying, I can also use your help as well. There is a body we need to take down in the other room, and with 4 people we can get it down relatively quickly."

He leads the way to where he saw the poor man strung up by the lance in the other room.
[sblock=Aradra Stats]
Aradra Longstrider
AC: 26 + 1 (19 flat-footed, 16 touch)
HP: 114/114
CMB: +14 CMD: 30
Fort: +10 Reflex: +15 Will: +7
Perception: +20
Initiative: +8
Current Weapon in Hand: +17(fires 2)/+17/+17/+12/+7 1d8+12 per arrow
Current Conditions in Effect: Rapid Shot/Deadly Aim/Endless Ammo (from Bow); Woodland Stride ; Evasion; Clustered Shots; Falcon's Aim (+3 Perception & 19-20 /x3);Longstrider (16 hours);

Used Items:

Adaptation: 100/120 Minutes Remain (Darkvision, Iron Will, Skill Focus Stealth)

Level 1 Spells: Feather Step, Gravity Bow, Longstrider
Level 2 Spells: Barkskin (+4), Wind Wall, BLANK
Level 3 Spells: Greater Magic Fang
Extend Rod: 1/3 per Day
Pearl of Power lvl 1: Casted Mage Armor on Shadow
Negate Crit: 1/1
Haste: 8/10
Fly (CL 5): 1/1
Potion of See Invisibility(Loan from Daylily): 0/1
[/sblock]

[sblock=Shadow Stats]
Shadow
AC: 24 + 4 (22 flat-footed, 11 touch)
HP: 114/114
CMB: +15 CMD: 28 (32 vs Trip)
Fort: +12 Reflex: +9 Will: +6 (+4 vs Enchantment Charm/Compulsion)
Perception: +20
Initiative: +2
Current Weapon in Hand: Bite (+15 / 8 1d8 + 18 + Trip) + d6 Shocking Amulet of Mighty Biting (De-activated)
Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent, Magic Fang Greater (+2) (16 hours), Mage Armor +4 (10 hours)
[/sblock][/QUOTE]
 

jackslate45

First Post
Moving forward, Anaerion spies another statue similar to the one in the front entrance. Gliding over to it, he peers down at the name, hoping that he can figure out exactly who the statue was of.

Meanwhile, the bodyless Malkovian continues with "So, that was closer than we wanted eh? Probably shouldn't have split the party, don't ya think? Isn't that what all those wise guys say? Never split the party?"
[sblock=Actions]
Malkvoian being a troll as usual.
[/sblock]

[sblock=Stats]
Initiative: +9 Perception: +2 (low-light vision)
AC: 13 + 4 (14 flat-footed, 13 Touch ) HP: 72 Current: 72
CMB: +2 CMD: 15 Fort: +7 Reflex: +8 Will: +9
+2 Will vs. Enchantments
Special: Immune to Magical Sleep

Spells in Effect:
Detect Scrying: 16 hours remain
Mage Armor: 4 hours
Overland Flight: 4 hours
Magic Circle against Evil: 90 Minutes


School Focus:
Abilities locked due to Dimensional Lock

Shift: 25' Teleport as Dim Door. Does not Provoke AoO (9/9 remaining)
Summoner's Charm: Summoning Spells Last a total of 13 Rounds
Dimensional Steps: 300/300 feet per day. Must be used in 5' increments

Fast Study: Can Memorize Open Slots in 1 minute instead of 15 minutes
Ring Of Counter spells: Contains Enervation

Malkovian: Happy for now.
Timely Inspiration: 1/3 Immediate Action, +2 Bonus, Range 60', Immediate action
Gallant Inspiration: 1/1 Immediate Action, +2d4 Bonus, Range 60', Immediate action
Borrow Skill: 2/3 Standard Action, borrowing skill ranks (Normally Knowledge Skills)
Mage Hand: At will. Controllable by Malkovian/ Anaerion
Cure Light Wounds: 3/3 Standard Action. 1d8+5.
Bonus Boon: Anaerion does not know this power.
Bonus Boon 2: Anaerion does not know this power.
Bonus Boon 3: Anaerion does not know this power.

Spells Prepared (* denotes School Spell):
Level 0: Detect Magic, Read Magic, Prestidigitation, Mending
Level 1: Mage Armor *, Comprehend Languages, Grease (DC 18), Disguise Self, Feather Fall, Ray of Enfeeblement (2 Slots) (DC 17)
Level 2: Stone Call *, False Life (2 slots), Invisibility, Mirror Image,See Invisibility,Create Pit (DC 19)
Level 3: Aqueous Orb (DC 20) *, Haste, Dispel Magic, Magic Circle against Evil, Resist Energy: Communal
Level 4: Black Tentacles(+20 CMB) *, Persistent Glitterdust (DC 19 Save Twice), Telekinetic Charge, Detect Scrying, Telekinetic Charge
Level 5: Wall of Stone *, Persistent Slow (DC 19 Save Twice), Overland Flight, Dismissal (DC 21)
Arcane Bond: Available
Pearl of Power level 1: 0/2
Piercing Rod: 1/3
[/sblock][/QUOTE]
 

Systole

First Post
Daylily_150.jpg


Daylily breathes deeply and exhales, his barbaric vigor leaving him. He stumbles a bit, but the fact that he's even on his feet is incredible, give the tar, blood, and miscellaneous demonic fluids he's covered in. "Hahhhhh ... good fights, there." He accepts the old priests healing magic with a nod, then retrieves his weapon, which has reverted to a glaive-guisarme.

[sblock=OOC]Dropping rage and staying on feet from Diehard as that dude heals him.[/sblock][sblock=Mini Stats]Daylily Falshenaya

-Normal-
AC: 19 (19 flat-footed, 14 touch)
HP: -14/130
CMB: +17 CMD: 30
Fort: +13 Reflex: +8 Will: +7
Attack: +18/+10/+5 for WD+19

-Raging-
AC: 14 (14 flat-footed, 9 touch)
HP: 8/152
CMB: +19 CMD: 32
Fort: +15 Reflex: +8 Will: +9
Attack: +25/+17/+12 for WD+24

Perception: +15
Initiative: +3

Current Weapon in Hand: Cestus
Current Conditions in Effect: Rage, Haste
Rage Remaining: ??/18
Haste Remaining: ??/10

Used Items:
Potion of Fly, Potion of See Invisibility x2

[/sblock]
 

GlassEye

Adventurer
Orlando Furioso, Venzan bravo

Fury nods in response to Aradra and lets his boots propel himself after the ranger just above the floor much like he has seen Arianna do.

"I agree with Kalinn. Whatever you need." He tilts his head in a sort of half-shrug. "And I think Anaerion's eerie voice is right: the sooner we get back together the better. Oh, we won this battle all right but I'm feeling a bit tender at the moment."

He grins but there is a strained quality to it.

fwmu.jpg

• Orlando Furioso •

[sblock=Actions/OOC]Follow Aradra.
[/sblock][sblock=MiniStats][size=+1]Fury[/size] Human Rogue 10 / Bard 2
Initiative: +9 Perception: +15

AC: 25 (18 touch; 18 flat-footed)
HP: 108 Current: 25
CMB: +10 CMD: 28 Fort: +5 Ref: +18 Will: +7

In Hand: rapier & dagger
Effects/Conditions:

Bard Spells
Spells Remaining: 1st: 2/2
Spells Known:
1st: Expedition Retreat, Feather Step, Vanish
0-level: Dancing Lights, Detect Magic, Light, Prestidigitation, Sift
Special:
Winged Boots 2/3 remaining.[/sblock]
 

GlassEye

Adventurer
Elenka and Drevezh'korol, summoner and wood man

Drevezh'korol begins examining the bodies of the demons. If he finds one that is still living he crushes its skull with a mallet-like fist. If they have anything that looks valuable he'll collect it. Elenka helps in order to speed the search. Once finished they will go to the next room where Aradra has led and rejoin the main body of adventurers.


• • • • Drevezh'korol • • •

[sblock=Actions/OOC]Coup de Grace any unconscious demons. Search.

Mods: +1 haste, +1 GMF, +2 bane, -3 PA; +1 GMF, +2d6+2 bane, +6 PA
[/sblock][sblock=MiniStats][section][size=+1]Drevezh'Korol[/size] Eidolon
Initiative: +4 Perception: +11; Darkvision 60 ft.

AC: 24 (14 touch; 20 flat-footed) Current AC: 32 (+4 Mage Armor, +4 Shield)
HP: 82 Current HP: 82
CMB: +17 CMD: 31 Fort: +8 Ref: +6 Will: +6 (+4 vs. enchantment)

In Hand: empty
Conditions: Haste (+1 att w/full att, +1 to hit, +1 dodge, +30 ft move), Gr Magic Fang (+1 hit/dmg), Mage Armor (+4 AC), Shield (+4 AC)
Special:
Longarm bracers 3/3 remaining

[sblock=Large Evolution][section]Large Stats NOT in effect
Evolution Surge (Large): +8 STR, +4 CON, +2 Natural Armor, -2 DEX, -1 AC &
attack rolls, +1 CMB & CMD, -2 Fly, -4 Stealth, 10 ft. reach, STR evolution
costs double

Major Modifications:
STR: 31 +10 [35 +12 w/ belt]
DEX: 16 AC: 24, 12 touch, 21 flat-footed
CON: 18 HP: 98

Modified Attacks:
Slam (x2)
Bite
Hooves (x2)
[/section][/sblock][/section][/sblock]
 

perrinmiller

Adventurer
Borric Hawkins, Male Human Fighter

Swash1.jpg

“Gah! Sonuvabitch!” Borric exclaimed when Giantslayer would not come free on the first yank. Growling, he muscles bulged and grew taut as he tried harder and pulled the spiked ball free.

The mithral headed weapon was still sticky with tar and he looked up as the others followed Aradra back to join them. He quickly took note of the battered and bloody state of a few of them as well.

The gruff warrior remarked in reply to the elven warrior that looked worse than he felt, “Good fight!? Bloody hell! I think I died a few moments ago, for fook’s sake. Sheeeeeet, you got any strong drink on you, Daylily?”

[sblock=Crunch]CMB to free flail (1d20+16=22)
CMB to free flail (1d20+16=30)[/sblock][sblock=Mini Stats]Borric Hawkins
Initiative:
+4 Perception: +16
AC: 30 (25 w shield, 28(23w/out shield) flat-footed, 13 Touch) Barskin & Haste -> 34 now
HP: 116 Current: 36
CMB: +16 CMD: 29 (31 vs. Disarm/ 33 vs. Trip) Fort: +12 Reflex: +8 Will: +7 (+10 vs. Fear) +9 Reflex
Conditions in Effect: Ioun Torch (in darkness), Combat Reflexes (3 AoO), Step Up, Greater Trip, Power Attack (-3/+6Dmg), Combat Expertise (-3/+3AC), Lunge, Heroism (+2 Att/SVs/Skills), Mind-shielded, Darkvision, Barkskin, Haste (8r)

Current Weapon in Hand: Spiked Gauntlet (RH), Shield (LH), Holy Flail (RH)
Chakram: 1/1 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
[section]
Bren walks into the central room with Aradra, Kalinn and Fury, taking stock of the condition of everyone in the party as he does so. "Good fight or not, as you will, it was expensive both in terms of health and of resources. I can surely do something about the . . . um . . . health issues. Let's all gather in this central room and see what we have. Perhaps our guide can help with the healing as well."
[/section]

[sblock=Actions]Move into the central room with the others, talk.[/sblock]
_______________
[sblock=Mini Stats]
Breninyr Hydref
Initiative: +0
AC: 22 (18 Touch, 22 FF)
HP: 80/80
CMB: +10 CMD: 27 (+12/29 vs Grapple)
Fort: +12 Reflex: +09 Will: +18

Senses: DarkVision
Perception: +15, Sense Motive: +10

Current Weapon in Hand: None

Special Abilities: Advice (10/10 Rnds), Calming Touch (09/09), Channel Energy (06/10)
Special Abilities: Inspiring Command (08/09), Stunning Fist: Fatigue, Crushing Blow (08/08)
Special Abilities: Ki Pool (08/08), Jaunt Boots (02/03), Unity (01/01)

Prayers Available
Orisons: Detect Magic, Guidance, Read Magic, Stabilize
1st Level: Bless, Bless, Murderous Command, Murderous Command, Ray of Sickening, Shield of Faith, Shield of Faith
2nd Level: Bull's Strength, Prot from Evil (C), Shield Other, Silence, Spear of Purity, Spear of Purity, Spiritual Weapon
3rd Level: Archon's Aura, Chain of Perdition, Invisibility Purge, Prayer, Searing Light
4th Level: Discern Lies, Freedom of Movement, Spiritual Ally, Spiritual Ally
5th Level: Breath of Life, Command (Greater), Dispel Evil
[/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
[section]

Kalinn follows Aradra into the central room, rage flickering in her icy blue eyes as the strung up corpse comes into view.
[/section]

[sblock=Actions]Help Aradra get the corpse down.[/sblock]
_______________
[sblock=Mini Stats]
CURRENT BLOCK
Initiative: +2
AC: 28 (14 Touch, 26 Flat-Footed)
HP: 164/164
CMB: +14 CMD: 28
Fort: +11 Reflex: +06 Will: +09

Standard Block
Initiative: +03
AC: 29 (15 Touch, 26 Flat-Footed)
HP: 164/164
CMB: +15 CMD: 30
Fort: +11 Reflex: +07 Will: +09

Rage Block
Initiative: +03
AC: 27 (13 Touch, 24 Flat-Footed)
HP: 160/160
CMB: +17 CMD: 30
Fort: +14 Reflex: +07 Will: +11

Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 27 (13 Touch, 24 Flat-Footed)
HP: 195/195
CMB: +16 CMD: 29
Fort: +13 Reflex: +06 Will: +10

Fatigue Block
Initiative: +2
AC: 28 (14 Touch, 26 Flat-Footed)
HP: 164/164
CMB: +14 CMD: 28
Fort: +11 Reflex: +06 Will: +09

Senses: DarkVision
Perception: +15, Sense Motive: +2

Special: Rage (Remaining Rounds: 18/18)
Special: Spirit Totem (+10/1d4+2)
Special: Claws (Remaining Rounds: 05/05)

Current Weapon in Hand: None

Hafísbíta Powers Available
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge
Special: Boon: Cure Light Wounds (Remaining: 03/03)
Special: Boon: Heroism (Remaining: 01/01)
Special: Boon: Gallant Inspiration (Remaining: 01/01)

Spells Available (Cantrips: Unlimited, 1st Level: 7/7 per Day, 2nd Level: 7/7 per Day)
( 3rd Level: 4/4 per Day )
Cantrips : Acid Splash, Disrupt Undead, Haunted Fey Aspect, Jolt, Mending, Prestidigitation, Ray of Frost
1st Level: Ear Piercing Scream, Icicle Dagger, Magic Missile, Protection from Evil, Shield
2nd Level: Frigid Touch, Protection from Evil (Communal), Resist Energy, Scorching Ray
3rd Level: Fly, Haste, Versatile Weapon
[/sblock]
 

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