[LPF] Allbright's Shadow

Satin Knights

First Post
[sblock=Anaerion's Invitation]placeholder for the events leading up to the gathering[sblock=Research]Malkovian and Anaerion learn that the Order of the Sentinels is an ancient order. Formed thirteen years before the Year of the Pact, they are the guardians of and ancient artifact call the Demonscope. Saint Mendikarr created the Demonscope with the soul of a captured demon to do two functions. The first was to block teleportation by demons, for the battles that had raged with demons roaming the lands in the Years of Darkness was most difficult when they could simply teleport into any fortress or behind any defensive line. The second power of this artifact was to cork and block a permanent gate to one of the planes of the abyss itself. Knowledge of how the device works is only held by the Thirteen. Tomorrow's inauguration is that of Alton Allbright into the order where he will learn the full secrets of being a guardian.

It is said that these secrets cannot be written. Pen has been put to paper many times, but ink does not flow.

The original sentinels have long histories, with a chapter dedicated to each in this book. Their names are Mendikarr, for after which the cathedral and keep are named, Guenarog, Naimar, Arymril, Amrith, Kaspin, Trebin, Cayr Astil, Kenabres, Eterrius, Hulmun, Shappok and Nestrin.

For thirteen hundred years, the Order of the Sentinels has stood as guardians to make sure they gate to the abyss is not reopened, plunging the world into another Age of Darkness.[/sblock][/sblock]
 
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Satin Knights

First Post
A call for festival is upon the land. Near and wide, invitations are going out. The Holy Order of Sentinels are inaugurating a new member to the Thirteen to replace the venerable Sir Kalton Gerbidinger after his decades of devotion and service. While small feasts are planned in many villages across the land, only the elite are invited to attend the actual ceremony. The famous, rich and powerful from the Baronies, Venza, Rorn and even the Seithr Mountains are gathering in Cutheleon for the event at Mendikarr's Cathedral.

[sblock=Kn Geography][sblock=DC 5]Cutheleon is a small city, with maybe a population of five hundred or so. It is on the road south east of Venza about a hundred and fifteen miles away.[sblock=DC 15]About a mile outside of town is Mendikarr's Cathedral and on a hill overlooking that, Mendikarr's Keep. The town itself is unremarkable, except for an inordinate amount of inns that seem to be shuttered for years at a time.[sblock=DC 20]Mendikarr's Shield is a sight to behold. A nearly transparent, almost golden shimmering hemispherical dome that encompasses an area a half mile in diameter, it is said that it protects the keep and cathedral from all who would approach uninvited.[/sblock][/sblock][/sblock][/sblock][sblock=Kn Local][sblock=DC 5]The Holy Order of Sentinels are an old order of paladins. They have a big party every few years and nobody hears of or from them otherwise from one party to the next.[sblock=DC 15]The Holy Order of Sentinels are paladins of Helerion. Alton Allbright is an up and coming paladin, has earned the moniker Fiendslayer. Young and strong, he fits the mold of what a paladin should be. Sir Kalton Gerbidinger retired a couple months ago for the simple fact that an old man doesn't stand the line for battle. [sblock=DC 20]The order is an old one. It was formed in the Years of Darkness when a sacrifice by Sir Mendikarr saved the land from a terrible enemy.[sblock=DC 25]The order are guardians of a gate. A gate unlike others in the land. They make sure it stays closed.[sblock=DC 30]A secret shame, committed during the Years of Darkness, keeps the paladins bound here in their duty.[/sblock][/sblock][/sblock][/sblock][/sblock][/sblock][sblock=Kn Arcana][sblock=DC 20]The Shield of Mendikarr is an old secret of the magically inclined. Once one comes of power to where they can teleport, they are warned of the shield. It is a bubble around the the lands of the cathedral and keep. It blocks dimensional travel in or out as a dimensional lock would.[sblock=DC 25]A teleportation receiving circle outside the wall of Mendikarr's Shield acts as a beacon and catches those attempting to use it. Often an invitation sent to a guest who is known to have such capabilities will have arcane runes that describe the location of and activate the receiving circle.[sblock=DC 30]The barrier also blocks summoning. Extraplanar creatures suffer the effects of a disintegrate spell upon contact with the Shield of Mendikarr.[sblock=DC 35]It is rumored that the one who built the Mystic Pearl also helped in the creation of the Shield of Mendikarr.[/sblock][/sblock][/sblock][/sblock][/sblock]
 

perrinmiller

Adventurer
Borric Hawkins, Male Human Fighter

Swash1.jpg

After Borric left the Dunn Wright Inn, he went to purchase some extra equipment for the mount he had been riding. He was going to sell the black roan, but now thought better of it. A decent warhorse was worth keeping and paying the stabling fees. He did buy some barding, though. On cannot be too careful and hero no longer looks dashing when his horse gets killed out from underneath him.

Last stop was to see the tailors about the courtier's outfit. It was not really his style, but at least the tabard and cape would look good with his gleaming platemail. He is ready to meet the others and depart Venza and travel to Cutheleon.

"Well, that should be all. I wonder where the others have gotten to."

[sblock=OOC]Finished shopping. I am not really sure where the characters are supposed to be in the scene. The first IC post really doesn't specify.
Knowledge Checks Untrained (Local & Geography) (1d20+2=18, 1d20+2=15)[/sblock][sblock=Mini Stats]Borric Hawkins
Initiative:
+4 Perception: +16
AC: 30 (25 w/out shield, 28(23w/shield) flat-footed, 13 Touch)
HP: 103 Current: 103
CMB: +15 CMD: 28 (30 vs. Disarm/ 32 vs. Trip) Fort: +12 Reflex: +8 Will: +7 (+10 vs. Fear)
Conditions in Effect: Ioun Torch (in darkness), Combat Reflexes (3 AoO), Step Up, Greater Trip, Power Attack (-3/+6Dmg) or Combat Expertise (-3/+3AC), Lunge

Current Weapon in Hand: Mwk Spiked Gauntlet (RH)
Chakram: 1/1 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
[section]

Kalinn arrives at the appointed meeting place shortly after Borric, and nods respectfully at the earthy warrior. "Kiitos, Borric." She glances at his warhorse, a slight look of embarrassment on her strong features. "I'm afraid I was a little overenthusiastic in my spending at the Pearl. I found I didn't have the gold left for a mount . . . I'll just have to keep up as best I can. Maybe I can pick one up on the road as we travel."
[/section]
_______________
[sblock=Mini Stats]
Kalinn Ari

Current Block
Initiative: +03
AC: 29 (16 Touch, 26 Flat-Footed)
HP: 127/127
CMB: +14 CMD: 30
Fort: +09 Reflex: +07 Will: +09

Standard Block
Initiative: +03
AC: 29 (16 Touch, 26 Flat-Footed)
HP: 127/127
CMB: +14 CMD: 30
Fort: +09 Reflex: +07 Will: +09

Rage Block
Initiative: +03
AC: 27 (14 Touch, 24 Flat-Footed)
HP: 160/160
CMB: +16 CMD: 30
Fort: +12 Reflex: +07 Will: +11

Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 27 (14 Touch, 24 Flat-Footed)
HP: 155/155
CMB: +15 CMD: 29
Fort: +11 Reflex: +06 Will: +10

Fatigue Block
Initiative: +2
AC: 28 (15 Touch, 26 Flat-Footed)
HP: 127/127
CMB: +11 CMD: 24
Fort: +09 Reflex: +06 Will: +07

Senses: DarkVision
Perception: +10, Sense Motive: +0

Special: Rage (Remaining Rounds: 16/16)
Special: Spirit Totem (+9/1d4+2)
Special: Claws (Remaining Rounds: 05/05)

Current Weapon in Hand: Hafísbíta

Hafísbíta Powers Available
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge
Special: Boon: Cure Light Wounds (Remaining: 03/03)
Special: Boon: Heroism (Remaining: 01/01)
Special: Boon: Gallant Inspiration (Remaining: 01/01)

Spells Available
  • Level 0: Unlimited
  • Level 1: 7/7 per Day
  • Level 2: 6/6 per Day
  • Level 3: 3/3 per Day
Level 0: Acid Splash, Disrupt Undead, Jolt, Haunted Fey Aspect, Mending, Prestidigitation, Ray of Frost
Level 1: Ear Piercing Scream, Magic Missile, Protection from Evil, Shield
Level 2: Frigid Touch, Protection from Evil (Communal), Resist Energy
Level 3: Fly, Haste
[/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
[section]
A few moments later Bren rides up on a painted mare, looking only slightly uncomfortable to be in the saddle. He dismounts as soon as he brings the horse to a stop, and looks at the clear blue sky before greeting the two other early arrivals. "Borric, Kalinn. A fine morning for a ride, I think!"
[/section]
_______________
[sblock=Mini Stats]
Breninyr Hydref
Initiative: +0
AC: 18 (18 Flat-Footed, 18 Touch)
HP: 74/74
CMB: +10 CMD: 27 (+12/29 vs Grapple)
Fort: +12 Reflex: +08 Will: +18

Senses: DarkVision
Perception: +15, Sense Motive: +10

Current Weapon in Hand: None

Special Abilities: Advice (10/10 Rnds), Calming Touch (09/09), Channel Energy (10/10)
Special Abilities: Inspiring Command (09/09), Stunning Fist: Fatigue, Crushing Blow (08/08)
Special Abilities: Ki Pool (08/08), Jaunt Boots (03/03), Unity (01/01)

Prayers Available
Orisons: Detect Magic, Guidance, Read Magic, Stabilize
1st Level: Bless, Bless, Bless, Murderous Command, Ray of Sickening, Shield of Faith, Shield of Faith
2nd Level: Bull's Strength, Prot from Evil (C), Prot from Evil (C), Shield Other, Silence, Spiritual Weapon
3rd Level: Archon's Aura, Chain of Perdition, Invisibility Purge, Prayer, Searing Light
4th Level: Discern Lies, Freedom of Movement, Spiritual Ally, Spiritual Ally
[/sblock]
 

jackslate45

First Post
"Or walk, if that is what you prefer."

The next to arrive is the ranger and his wolf, but Aradra does not seem to have a mount to ride. "I have prepared some spells that will harden us for walking, so we should be able to keep up a decent pace with those horses. As long as you don't ride them to hard, we should keep in pace. But I only have a few of them, so it will be a long journey."
[sblock=Aradra Stats]
Aradra Longstrider
AC: 26 (19 flat-footed, 16 touch)
HP: 105/105
CMB: +13 CMD: 29
Fort: +9 Reflex: +14 Will: +6
Perception: +19
Initiative: +8
Current Weapon in Hand: Bow +20/+15/+10 1d8+3 19-20/x3 or +15/+15/+10/+5 1d8+9 19-20/x3 1st hit deals double
Current Conditions in Effect: Rapid Shot/Deadly Aim/Endless Ammo (from Bow); Woodland Stride ; Evasion; Clustered Shots; Falcon's Aim (+3 Perception & 19-20 /x3)

Used Items:

Adaptation: 110/110 Minutes Remain (Darkvision, Iron Will, Skill Focus Stealth)
Level 1 Spells: Feather Step, Tireless Pursuit, Longstrider
Level 2 Spells: Barkskin (+3), Eagle Eye
Level 3 Spells: Tireless Pursers (2 people)
Extend Rod: 3/3 per Day
Pearl of Power lvl 1: AVAILABLE
Negate Crit: 1/1
Haste: 10/10
Fly (CL 5): 1/1
[/sblock]

[sblock=Shadow Stats]
Shadow
AC: 25 (20 flat-footed, 11 touch) (-1 DEX from AC +1 NA bonus) + 3 NA Enchancement
HP: 101/101
CMB: +14 CMD: 27 (31 vs Trip)
Fort: +11 Reflex: +8 Will: +6 (+4 vs Enchantment Charm/Compulsion)
Perception: +16
Initiative: +2
Current Weapon in Hand: Bite (+12/5 1d8 + 16 + Trip) + d6 Shocking Amulet of Mighty Biting (Activated)
Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent;
[/sblock]
 

jbear

First Post
"That is welcome news" says Relic as he shuffles up alongside the ranger. "I also own no mount and spent every last coin I had and cannot afford to buy one." One must assume that he was also unable to afford the fine clothes needed to improve his extremely road worn appearance as warned by the messengers, as he remains as shabby looking as ever. Either that or the wizened mage cared little for how he was treated at this future event.

[sblock=Relic lvl 10]
Relic Nevyn
(Lvl 10) Human Wizard 9/Oracle 1
HP: 83
/83
AC: 14 Touch 14 FlatFooted 11
Initiative: +8; Temporal Celerity: Rolls initiative twice and can use either result
Status:

Fort: +7 Ref: +7 Will: +11
Wizards Spells: lvl 0: Prestidigitation, Detect Magic, Read Magic, Mage Hand
Lvl 1: Shocking Grasp; Magic Missile
Lvl 2: Summon Monster II, Hideous Laughter, Invisibility,
Level 3: Haste 0/2 Used; Lightning Bolt; Fly
Level 4: Black Tentacles, Summon Monster IV 0/2 Used
Level 5: Summon Monster V 0/2 Used; Telekinesis
Bonded Ring:
Pearl of Power #1 (lvl 1):
Pearl of Power #2 (lvl 1):
Pearl of Power (lvl 2):
Lightning Flash 8/8 uses left today
Cyclone: 8/8 uses left today
Oracles Orisons: Detect Poison, Create Water, Guidance, Purify Food and Drink
Oracles Spells: lvl 1: 0/3 uses left today
Wand of Mage Armor: (45/50) charges
Wand of CLW: (47/50) charges
Wand of Protection vs Evil:(50/50) charges
Wand of Glitterdust: (50/50) charges
Wand of Align Weapon:(50/50) charges
Lesser Metamagic Rod, Extend: 3/3 uses left today
Lesser Metamagic Rod, Bouncing:3/3 uses left today
Lesser Metamagic Rod, Piercing: 3/3 uses left today
Lesser Metamagic Rod, Silent: 3/3 uses left today
Consumables: 2/2 CLW Potions; 1/1 CMW Potion; 4/4 trail rations
Scrolls prepared for Battle:
Curse: Clouded Vision: Max Vision limit 60'; as Darkvision
[/sblock]
 
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Systole

First Post
Daylily_150.jpg


Daylily strides up to the assembled group. There's something taut in his demeanor, even as he inhales a noseful of mucous, hawks loudly, and gobs it against a nearby wall. "If you is need a horse-beast, Elder, I am have extra yellow metals." He turns to one of the street children loitering a few feet away. "Oyeh! Dirt child! Go fetching horse beast master from horse beast store! Tell hims to bring horse beast here now!"

A few minutes later, a groom arrives, leading a broken-down nag. He freezes when he sees the filthy elf, but relaxes slightly when Daylily points him at the old wizard. The groom cringes again when Daylily shoves a greasy pouch of gold into his hands.

The elf nods. "There. Problem is being fixed. I ams ready for running."

[sblock=OOC]Being immune to fatigue, Daylily can hustle and keep up without too much issue. He'll pick up some NL damage, but that's it.[/sblock][sblock=Mini Stats]Daylily Falshenaya

-Normal-
AC: 19 (19 flat-footed, 14 touch)
HP: 117/117
CMB: +16 CMD: 29
Fort: +13 Reflex: +8 Will: +7
Attack: +17/+9 for WD+19

-Raging-
AC: 14 (14 flat-footed, 9 touch)
HP: 137/137
CMB: +18 CMD: 31
Fort: +15 Reflex: +8 Will: +9
Attack: +24/+16 for WD+24

Perception: +15
Initiative: +3

Current Weapon in Hand: None
Current Conditions in Effect: None
Rage Remaining: 16/16

Used Items:
None

[/sblock]
 

jbear

First Post
Relic thanks Daylily for the horse. "Deeply appreciated" he adds hauling himself up on the old nag, readying himself to ride out with the group.
 

GlassEye

Adventurer
Orlando Furioso, Venzan bravo

A whicker from down the road alerts the group to Fury's presence. He comes up riding a high-spirited roan that he is having a little trouble controlling. Apparently his intent is to ride up to Borric but his mount has other ideas. It sidles round to greet Relic's nag.

"I hate horses," says Fury in way of greeting as he scowls down at the roan. "That fellow at the stable said this one was named 'Firestorm' or some such. Could barely keep himself from giggling. I almost called him out right there but wouldn't have been any challenge to it.

You all ready to ride?"
Fury glances around to take in who all is present. "I hope so, because this one wants to run."

Fury reaches down to pat his horse on the neck but the beast throws its head back barely missing smashing the rogue's face. Fury scowls.


• Orlando Furioso •

[sblock=MiniStats][size=+1]Fury[/size] Human Rogue 9 / Bard 2
Initiative: +8 Perception: +14

AC: 24 (17 touch; 18 flat-footed)
HP: 99 Current: 99
CMB: +9 CMD: 26 Fort: +5 Ref: +16 Will: +7

In Hand:
Effects/Conditions:

Bard Spells
Spells Remaining: 1st: 2/2
Spells Known:
1st: Expedition Retreat, Feather Step, Vanish
0-level: Dancing Lights, Detect Magic, Light, Prestidigitation, Sift[/sblock]
 

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