[LPF] Allbright's Shadow

[section]
Bren winces and claps hands over his hears in a vain attempt to ward off the effect of the demon's unholy screeching.​
[/section]

[sblock=OOC]Fortitude Save (1d20+8=19)[/sblock]
_______________
[sblock=Mini Stats]
Breninyr Hydref
Initiative: +0
AC: 18 (18 Flat-Footed, 18 Touch)
HP: 74/74
CMB: +10 CMD: 27 (+12/29 vs Grapple)
Fort: +12 Reflex: +08 Will: +18

Senses: DarkVision
Perception: +15, Sense Motive: +10

Current Weapon in Hand: None

Special Abilities: Advice (10/10 Rnds), Calming Touch (09/09), Channel Energy (10/10)
Special Abilities: Inspiring Command (09/09), Stunning Fist: Fatigue, Crushing Blow (08/08)
Special Abilities: Ki Pool (08/08), Jaunt Boots (03/03), Unity (01/01)

Prayers Available
Orisons: Detect Magic, Guidance, Read Magic, Stabilize
1st Level: Bless, Bless, Bless, Murderous Command, Ray of Sickening, Shield of Faith, Shield of Faith
2nd Level: Bull's Strength, Prot from Evil (C), Prot from Evil (C), Shield Other, Silence, Spiritual Weapon
3rd Level: Archon's Aura, Chain of Perdition, Invisibility Purge, Prayer, Searing Light
4th Level: Discern Lies, Freedom of Movement, Spiritual Ally, Spiritual Ally
[/sblock]
 

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Screams of panic and chaos echo through the cathedral. Merchants and socialites, knowing nothing of battle simply attempt to run away from the ugly creatures, but spend more time tripping over each other. The stone bench section is a little more disciplined, running towards the danger, but even they are not organized. Getting standing and moving in cerimonial armors glogs the aisles for those who are a little more agile.

As the dretches continue roiling out towards the crowd, they are met with a couple monks and several paladins. Falling quickly, it is simply a matter of wading through the crowds to get to the rest for them. Apparently one of the VIPs in the front row is not waiting that long, for the unsleashed a fire snake. Screams like pigs at slaughter add to the caucophony as the dretches burn in fires too hot for them to stand. One defiant dretch manages to get off another stinking cloud, obscuring his master from many in the right side VIP section.

The purple horned demons who landed in the crowds start their onslaught. Attacking those in silks and satin, they are going for the greatest carnage by taking out the easy pickings first. The one in front of the dais is getting surrounded and mobbed, but focuses all of his spite on one of the lower level monks that was serving as an usher. Not stopping at just knocking the man down, it goes for the complete kill and decapitation, even as it is getting swords jabbed into its back and sides.

Upfront, the grand demon, who, just moments ago was the guest of honor, reaches out pincered claw, pointing to the back. A twenty foot wide wave of warriors are tossed into the air, clearing part of the aisle and part of the stone benches. The warriors are bouncing about ten to fifteen feet off of the ground.

The winged women keep their distance, flying about forty feet in the air, looking and picking targets. Each of them finds one, and points.

But, it is the turkey demons that are taking the fight to the crowds with glee. Encircled with mirrored images of them, they gloat that most attacks cannot find them. Three are fighting back, clawing and biting, tearing up any that get in their reach. Three others are cackling and strutting their tail feathers, taunting those around them.

With such tight quarters and civilians in the way, most casters are falling back to the tried and true. Barrages of magic missiles stream throughout the chamber. But, demon resistances to spells are causing most to fizzle with no effect. The winged women appear to be taking the most damage from the barrages, while the huge demon in front appears to be compeletely unaffected.

Attempting to get out of their seating, squabble and even backstabbings to out right brawls are breaking out among the supposedly refined guests of the ceremony.

[sblock=Sylvain]The demon up front is a glaberzu. And looks tougher than most. They cast Reverse Gravity at will, which requires fly to overcome.[/sblock][sblock=Anaerion]The guest of honor turned into an advanced Glaberzu. Reverse Gravity, Chaos Hammer and corruption by decept are its favorite toys. 26 SR[/sblock]

[sblock=Combat Round 2]
Names in gold still have actions available.
117/117 AC 19 K28 ~ Daylily ~ Haste 8r, good weapon, ~
..83/83. AC 18 K29 ~ Relic ~ Haste 8r ~
..82/82. AC 17 L32 ~ Sylvain ~ Haste 8r ~
..99/99. AC 24 AJ17 ~Orlando ~
105/105 AC 30 L31 ~ Borric ~ Haste 8r, +2 Heroism 999r, ~
..65/65. AC 17 AN30 ~Anaerion ~ MA/FL/OFl/4hr/DS/16h ~ Magic Circ f/Evil 10' 899r, Dropped rod on ground
..74/74. AC 18 AN29 ~Elenka ~ Magic Circ f/Evil 10',
..82/82. AC 18 AN28 ~Arianna ~ MA/4hr ~ Magic Circ f/Evil 10',
164/164 AC 28 AD28 ~ Kalinn ~
..74/74. AC 18 AJ16 ~Breninyr ~
105/105 AC 26 V15 ~ Aradra ~ Gravity Bow 109r,
101/101 AC 22 W14 ~ Shadow ~ defend

???/??? AC 30 P23 ~ Announcer ~ flurry 4 attacks, 1 hit for 22
..??/??. AC 22 P22 ~ Usher1 ~ moved, attacked, missed

Green BD25 ~ High Priest,
???/??? AC ?? SR?? F BD24 Magenta ~ Alton Allbright DEMON!!, Reverse Gravity
Light Yellow BD26 ~ Kalton Gebidinger, retiring paladin

Inside Red circle, Magic Circle vs. Evil 10'
Tan shaded state: Stunned
Purple shaded state: Confused
Blue square shaded area: Reverse Gravity
Green diamond state: Weakened
Magenta Triangle state: Flying
Blue Circle: Prone
Red X state: dead
Grey X state: Paralyzed/unconscious
Balls around Demons: Mirror Images
Greyed Area: Stinking cloud, no visibility beyond 5'

-39/1?? AC30 SR21 ~ Horned Demon A ~ Q18 ~ Taking out stunned merchants first
???/1?? AC30 SR21 ~ Horned Demon B ~ BA24 0 ~ focused 5 attack on monk, killed him
-24/1?? AC30 SR21 ~ Horned Demon C ~ AQ31 0 ~ went after merchants, wounding 3
-39/1?? AC30 SR21 ~ Horned Demon D ~ AQ19 0 ~ focused 5 attacks on AQ20 barbarian,
-22/1?? AC27 SR20 ~ Winged Turkey Demon A ~ Q23 ~ 7->2 Mirror Images ~ magic missles hit it, monks popping images, focused on weak monk almost dropping him
???/1?? AC27 SR20 ~ Winged Turkey Demon B ~ Z23 ~ 0 6 Mirror Images ~ howling and struttin his tail feathers
-75/1?? AC27 SR20 ~ Winged Turkey Demon C ~ AF35 ~ 3 Mirror Images ~ easy target stunned merchant and focus attacked second, was critted by a paladin
???/1?? AC27 SR20 ~ Winged Turkey Demon D ~ AF17 ~ 0 7 Mirror Images ~ taunting and strutting tail feathers
-54/1?? AC27 SR20 ~ Winged Turkey Demon E ~ AM25 ~ 5 Mirror Images ~ whalloped by barbarian female, retaliated heavily
-25/1?? AC27 SR20 ~ Winged Turkey Demon F ~ AV25 ~ B 6 Mirror Images ~ howling and struttin his tail feathers
..-44/?? AC25 SR18 ~ Winged Female Demon A ~ AR6.. ~ focus on AP14
..-31/?? AC25 SR18 ~ Winged Female Demon B ~ AE39 ~ focus on AG34
..-45/?? AC25 SR18 ~ Winged Female Demon C ~ BA39 ~ focus on AN37
..-26/?? AC25 SR18 ~ Winged Female Demon D ~ .W35 ~ failed action

18/18 AC14 ~ Dretch A ~ BD12 ~ move
18/18 AC14 ~Dretch B ~ BA10 ~ Charge Attack, nat 20 , Dead
18/18 AC14 ~ Dretch C ~ BA11 ~ miss,miss,miss, DEAD
18/18 AC14 ~ Dretch D ~ BA12 ~ miss,hit,miss, DEAD
18/18 AC14 ~ Dretch E ~ BA13 ~ hit,hit,miss, DEAd
18/18 AC14 ~ Dretch F ~ BA14 ~ miss,nat20,miss, DEAD
18/18 AC14 ~ Dretch G ~ BA15 ~ DEAD
18/18 AC14 ~ Dretch H ~ BB11 ~ nat20,miss,miss, DEAD
18/18 AC14 ~ Dretch I ~ BA19 ~ double move, roasted dead
18/18 AC14 ~ Dretch J ~ BA18 ~ move,miss, DEAD
2/18 AC14 ~ Dretch K ~ BB20 ~ move, made save on nat20, stinking cloud
18/18 AC14 ~ Dretch L ~ BC10 ~ Dead
18/18 AC14 ~ Dretch M ~ BC11 ~ DEAD
18/18 AC14 ~ Dretch N ~ BD18 ~ double move, roasted dead
4/18 AC14 ~ Dretch O ~ BD11 ~ miss,miss,miss
18/18 AC14 ~ Dretch P ~ BA16 ~ move, miss, roasted deead
18/18 AC14 ~ Dretch Q ~ BE10 ~ miss,miss,miss
18/18 AC14 ~ Dretch R ~ BE11 ~ 5', hit,miss,miss
8/18 AC14 ~ Dretch S ~ BC11 ~ move,miss
18/18 AC14 ~ Dretch T ~ BB17 ~ double move, roasted dead
[/sblock]Link = http://lpf.coloredpixels.com/Allbright/cathedral9.jpg [sblock=Inline Map]
cathedral9.jpg
[/sblock]
 

[section]

Kalinn stands her ground and swings away, but the chaos of the situation is playing against her and both of her attacks go wide once more. Her circling spirits miss as well.
[/section]

[sblock=Actions]Stand ground, swing, miss, swing, miss. (Two threes on the dice. Six attacks, five or less on the dice five times and haven't broken a 10. Maybe I'm getting all of the sucky rolls done early :))

(BTW, you missed her 5' step to AL25 in the confusion :lol:[/sblock]
_______________
[sblock=Mini Stats]
CURRENT BLOCK
Initiative: +3
AC: 27 (14 Touch, 24 Flat-Footed)
HP: 195/195
CMB: +15 CMD: 30
Fort: +15 Reflex: +08 Will: +10

Standard Block
Initiative: +03
AC: 29 (15 Touch, 26 Flat-Footed)
HP: 164/164
CMB: +15 CMD: 30
Fort: +11 Reflex: +07 Will: +09

Rage Block
Initiative: +03
AC: 27 (13 Touch, 24 Flat-Footed)
HP: 160/160
CMB: +17 CMD: 30
Fort: +14 Reflex: +07 Will: +11

Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 27 (13 Touch, 24 Flat-Footed)
HP: 195/195
CMB: +16 CMD: 29
Fort: +13 Reflex: +06 Will: +10

Fatigue Block
Initiative: +2
AC: 28 (14 Touch, 26 Flat-Footed)
HP: 164/164
CMB: +14 CMD: 28
Fort: +11 Reflex: +06 Will: +09

Senses: DarkVision
Perception: +15, Sense Motive: +2

Special: Rage (Remaining Rounds: 18/18)
Special: Spirit Totem (+10/1d4+2)
Special: Claws (Remaining Rounds: 05/05)

Current Weapon in Hand: None

Hafísbíta Powers Available
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge
Special: Boon: Cure Light Wounds (Remaining: 03/03)
Special: Boon: Heroism (Remaining: 01/01)
Special: Boon: Gallant Inspiration (Remaining: 01/01)

Spells Available (Cantrips: Unlimited, 1st Level: 7/7 per Day, 2nd Level: 7/7 per Day)
( 3rd Level: 4/4 per Day )
Cantrips : Acid Splash, Disrupt Undead, Haunted Fey Aspect, Jolt, Mending, Prestidigitation, Ray of Frost
1st Level: Ear Piercing Scream, Icicle Dagger, Magic Missile, Protection from Evil, Shield
2nd Level: Frigid Touch, Protection from Evil (Communal), Resist Energy, Scorching Ray
3rd Level: Fly, Haste, Versatile Weapon
[/sblock]
 

[section]
Bren finally shakes off the stunning effect of the demonic screaming and springs to action! He takes a quick step and vaults the bench in front of him, then snakes his way down the narrow space between pews. Pulling up short, he touches the holy symbol hanging at his chest and invokes a quick prayer to Tessel. A long chain, wickedly hooked and glowing midnight blue, appears opposite the demon Frost has attacked. The chain lashes out and manages to smack the demon's ankle, but is not able to achieve a hold.​
[/section]

[sblock=Actions]Knowledge (Religion) (1d20+5=6)

(OK, a decent roll on the SR check - which is a good time to make one - but still, 11 d20 rolls and I've broken 10 twice and rolled two natural ones. Good times are definitely on the way :lol:)[/sblock]
_______________
[sblock=Mini Stats]
Breninyr Hydref
Initiative: +0
AC: 18 (18 Flat-Footed, 18 Touch)
HP: 74/74
CMB: +10 CMD: 27 (+12/29 vs Grapple)
Fort: +12 Reflex: +08 Will: +18

Senses: DarkVision
Perception: +15, Sense Motive: +10

Current Weapon in Hand: None

Special Abilities: Advice (10/10 Rnds), Calming Touch (09/09), Channel Energy (10/10)
Special Abilities: Inspiring Command (09/09), Stunning Fist: Fatigue, Crushing Blow (08/08)
Special Abilities: Ki Pool (08/08), Jaunt Boots (03/03), Unity (01/01)

Prayers Available
Orisons: Detect Magic, Guidance, Read Magic, Stabilize
1st Level: Bless, Bless, Bless, Murderous Command, Ray of Sickening, Shield of Faith, Shield of Faith
2nd Level: Bull's Strength, Prot from Evil (C), Prot from Evil (C), Shield Other, Silence, Spiritual Weapon
3rd Level: Archon's Aura, Chain of Perdition, Invisibility Purge, Prayer, Searing Light
4th Level: Discern Lies, Freedom of Movement, Spiritual Ally, Spiritual Ally
[/sblock]
 

Reaching down and pick up the rod again, Anaerion quickly whispers what he knows about the demons to his two friends.

"Quick Summary: Fake Alton is a Glabezu, and it is the most dangerous thing here. It has spells like Reverse Gravity and Chaos Hammer. Turkeys are Vrocks, they are dangerous when they start dancing. Winged Creatures are Succubi, they will dominate you, hence the aura of protection. Horned ones are Kalavakus demons, they will steal your soul and heal if they kill you. If you have weapons they will disarm you as well. The blobs are Dretches, fear and stinking cloud. If you can cast wind spells thats great, but they are not as dangerous as the other monsters right now. Once the eidolons are here, focus on controlling the ones flying or not engaging anything. If you can align your weaponry, good is way to go right now."

With so many creatures, Anaerion says "Grant my body the same protection those demons have, that they might miss me as we miss them!"


[sblock=Actions]
Move Action: pick up rod of Piercing again
Standard: Cast Mirror Image: 1d4+3=4 DAMNIT!

As for what the creatures are doing, Anaerion right now wants to keep just out of the lime light until the eidolons are here. Because once he starts slinging around Slow and Black Tentacles, these creature are going to target him quickly.

And times like these I wish I had fireball...
[/sblock]
[sblock=Stats]
Initiative: +9 Perception: +2 (low-light vision)
AC: 13 + 4 (14 flat-footed, 13 Touch ) HP: 65 Current: 65 + 19
CMB: +2 CMD: 15 Fort: +7 Reflex: +8 Will: +8
+2 Will vs. Enchantments
Special: Immune to Magical Sleep

Spells in Effect:
Detect Scrying: 16 hours remain
Mage Armor: 4 hours
False Life: 4 Hours (19)
Overland Flight: 4 hours
Magic Circle against Evil: 90 Minutes
Mirror Image: 9 Minutes / 4 Images

School Focus:
Abilities locked due to Dimensional Lock

Shift: 20' Teleport as Dim Door. Does not Provoke AoO (9/9 remaining)
Summoner's Charm: Summoning Spells Last a total of 13 Rounds
Dimensional Steps: 270/270 feet per day. Must be used in 5' increments

Fast Study: Can Memorize Open Slots in 1 minute instead of 15 minutes
Ring Of Counter spells: Contains Enervation

Malkovian: Happy for now.
Timely Inspiration: 3/3 Immediate Action, +2 Bonus, Range 60', Immediate action
Gallant Inspiration: 1/1 Immediate Action, +2d4 Bonus, Range 60', Immediate action
Borrow Skill: 3/3 Standard Action, borrowing skill ranks (Normally Knowledge Skills)
Mage Hand: At will. Controllable by Malkovian/ Anaerion
Cure Light Wounds: 3/3 Standard Action. 1d8+5.
Bonus Boon: Anaerion does not know this power.
Bonus Boon 2: Anaerion does not know this power.
Bonus Boon 3: Anaerion does not know this power.

Spells Prepared (* denotes School Spell):
Level 0: Detect Magic, Read Magic, Prestidigitation, Mending
Level 1: Mage Armor *, Comprehend Languages, Grease (DC 18), Disguise Self, Feather Fall, Ray of Enfeeblement (2 Slots)
Level 2: Stone Call *, False Life (2 slots), Invisibility, Mirror Image,See Invisibility,Create Pit (DC 19)
Level 3: Aqueous Orb (DC 20) *, Haste, Dispel Magic, Magic Circle against Evil, Resist Energy: Communal
Level 4: Black Tentacles *, Persistent Glitterdust (DC 18 Save Twice), Telekinetic Charge, Detect Scrying
Level 5: Wall of Stone *, Persistent Slow (DC 19 Save Twice), Overland Flight
Arcane Bond: Available
Pearl of Power level 1: 2/2
Piercing Rod: 3/3
[/sblock]
 

Aradra takes a careful look on the battle field, wondering where his talents are best placed right now. Seeing as how the images are preventing actual hits on the monster, he relizes that he can help Daylily and Borric out by popping images ahead of time so that they can clean up.

[sblock=Delay]
I want to see if Daylily/Borric/Announcer that they can drop the first demon there.

If they do, Aradra will full round attack the next one (z22/23/aa22/23), trying to pop as many mirror images as he can. Otherwise, on the first demon.

With clustered Shot, Aradra is not as effected by DR like the other Melee's are.

As soon as he realizes that those succubi are mind controllers however Aradra will focus on those for the rest of combat, but our main priority is getting the heavy hitters up closer to the bigger monster. He hates mind controllers with a passion now...

[/sblock]

[sblock=Aradra Stats]
Aradra Longstrider
AC: 26 (19 flat-footed, 16 touch)
HP: 105/105
CMB: +13 CMD: 29
Fort: +9 Reflex: +14 Will: +6
Perception: +19
Initiative: +8
Current Weapon in Hand: Nothing Yet
Current Conditions in Effect: Rapid Shot/Deadly Aim/Endless Ammo (from Bow); Woodland Stride ; Evasion; Clustered Shots; Falcon's Aim (+3 Perception & 19-20 /x3)

Used Items:

Adaptation: 110/110 Minutes Remain (Darkvision, Iron Will, Skill Focus Stealth)

Level 1 Spells: Feather Step, Gravity Bow, Longstrider
Level 2 Spells: Barkskin (+3), Wind Wall
Level 3 Spells: Greater Magic Fang
Extend Rod: 3/3 per Day
Pearl of Power lvl 1: AVAILABLE
Negate Crit: 1/1
Haste: 10/10
Fly (CL 5): 1/1
[/sblock]

[sblock=Shadow Stats]
Shadow
AC: 22 (20 flat-footed, 11 touch)
HP: 101/101
CMB: +14 CMD: 27 (31 vs Trip)
Fort: +11 Reflex: +8 Will: +6 (+4 vs Enchantment Charm/Compulsion)
Perception: +16
Initiative: +2
Current Weapon in Hand: Bite (+12/5 1d8 + 16 + Trip) + d6 Shocking Amulet of Mighty Biting (De-activated)
Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent;
[/sblock][/QUOTE]
 

Sylvain moves closer to Borric, knowing he was going to need some brawn to keep the heat of off himself. He shouts to his friend. "Borric, the big one up front! He's the ring leader! Like the others, magic is tough to stick on him. And no matter what the cute ones with wings say, don't let them kiss you! I'm behind you...start working your way up when you can!"

As Syl got closer, he once again decided to buff his friend's actions, allowing him a better chance to hit and destroy the demon.

Syl's Action [sblock] Move Action: Move to M 26.
Standard Action: Use Fortune Hex on Borric.
Free Action: Speech[/sblock]



Sylvain stat block: [sblock]
http://livingpf.wikia.com/wiki/Sylvain_Marana_(Gerald007)

Initiative: [/sblock]
[sblock]+9
AC: 17 (15 Flat-Footed, 14 Touch)
HP: 82/82
CMB: +4 CMD: 18
Fort: +8 Reflex: +9 Will: +10
Perception: +2
Current Weapon in Hand: None
Hexes: Misfortune, Healing, Fortune, Flight, Slumber, Cackle, Evil Eye, Retribution--Fortune on Borric.
Spells Per Day
Cantrips: Detect Magic, Light, Message, Stabilize
1st Level: Burning Hands (DC 18), Charm Person (DC 20), Enlarge Person, Ill Omen (DC 20), Ray of Enfeeblement, Shocking Grasp
2nd Level: Flaming Sphere (DC 19), Glitterdust (DC 21) (x2), Hold Person (DC 21), Vomit Swarm, Web
3rd Level: Dispel Magic, Fireball (DC 20) (x2), Heroism^, Stinking Cloud (DC 20)
4th Level: Black Tentacles, Confusion (DC 23), Dimension Door, Wall of Ice
5th Level: Baleful Polymorph (DC 22), Feeblemind (DC 24), Teleport
^means spell is used for the day.

[/sblock]

 
Last edited:

Daylily_150.jpg


Daylily is clearly unhappy fighting a stupid turkey demon when the real action is at the altar. "Gah! This is not worth my times!" Doing a quick mental calculation, he seems to reach a decision. Leaving the turkey demon to the knights, he steps back, draws a potion, and downs it in one swallow.

[sblock=OOC]No rage this round. 5ft step south, draw potion of Fly, drink potion of Fly[/sblock][sblock=Mini Stats]Daylily Falshenaya

-Normal-
AC: 19 (19 flat-footed, 14 touch)
HP: 117/117
CMB: +16 CMD: 29
Fort: +13 Reflex: +8 Will: +7
Attack: +17/+9 for WD+19

-Raging-
AC: 14 (14 flat-footed, 9 touch)
HP: 137/137
CMB: +18 CMD: 31
Fort: +15 Reflex: +8 Will: +9
Attack: +24/+16 for WD+24 (+1/+0 Haste)

Perception: +15
Initiative: +3

Current Weapon in Hand: Adamantine Glaive Guisarme
Current Conditions in Effect: Haste, Aligned Weapon, Fly
Rage Remaining: 14/16

Used Items:
None

[/sblock]
 

[sblock=OOC]

Can I retcon the stuff below? I understand if not. Relic would not know that Borric's mace is good aligned.


If I can retcon I would have Relic cast fly on himself and fly over to where Daylily is (on the non Vrock side)

As Relic witness the chaos erupt in the cathedral he realises that it is going to become very difficult to assist his allies in this fight. Borric is still within his reach so he moves quickly up behind Borric, entering the sea of bodies and as carefully as he can reaches out and touches his weapon, aligning it to the powers of good. "That will sting these foul beasts, Borric. Give them hell!!"

[sblock=Actions]
Move to N24
Use Wand to cast Align Weapon: Good on Borric's blade.
If needed he casts defensively if Vrock would whack him otherwise
Invisible Castle not working for me: Concentration 1d20+14 vs DC 19
[/sblock]

[/sblock]

[sblock=Relic lvl 10]
Relic Nevyn
(Lvl 10) Human Wizard 9/Oracle 1
HP: 83
/83
AC: 14 (15) Touch 14 (15) FlatFooted 11
Initiative: +8; Temporal Celerity: Rolls initiative twice and can use either result
Status: Haste
(9 rounds) Move +30 ft
Fort: +7 Ref: +7 (+8) Will: +11
Wizards Spells: lvl 0: Prestidigitation, Detect Magic, Read Magic, Mage Hand
Lvl 1: Shocking Grasp; Magic Missile, Tiny Hut, Enlarge Person, Colour Spray, Silent Image: Used
Lvl 2: Gust of Wind, Hideous Laughter, Mirror Image,
Prot vs Evil, Communal, See Invisibility, Empty Slot
Level 3: Haste 1/2 Used; Lightning Bolt; Fly, Empty Slot
Level 4: Control Summoned creature, Black Tentacles, Dimensional Anchor, Empty Slot
Level 5: Suffocation; Telekinesis, Empty Slot
Bonded Ring:
Pearl of Power #1 (lvl 1):
Pearl of Power #2 (lvl 1):
Pearl of Power (lvl 2):
Lightning Flash 8/8 uses left today
Cyclone: 8/8 uses left today
Oracles Orisons: Detect Poison, Create Water, Guidance, Purify Food and Drink
Oracles Spells: lvl 1: 3/3 uses left today
Wand of Mage Armor: (45/50) charges
Wand of CLW: (47/50) charges
Wand of Protection vs Evil:(50/50) charges
Wand of Glitterdust: (50/50) charges
Wand of Align Weapon:(48/50) charges
Lesser Metamagic Rod, Extend: 3/3 uses left today
Lesser Metamagic Rod, Bouncing:3/3 uses left today
Lesser Metamagic Rod, Piercing: 3/3 uses left today
Lesser Metamagic Rod, Silent: 3/3 uses left today
Consumables: 2/2 CLW Potions; 1/1 CMW Potion; 4/4 trail rations
Scrolls prepared for Battle:
Curse: Clouded Vision: Max Vision limit 60'; as Darkvision
[/sblock]
 
Last edited:

OOC: @jbear; Actually Borric’s Holy Flail is already Good Aligned. So perhaps SK will let you retcon that. I have a Xmas party tonight, but a small window to copy over posts I draft during work today.
 

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