The battle rages on, with the side of light seemingly getting the upper hand. The buzzard demon that fell near the front doors has not disappeared like a summoned creature, so the group around it continue an onslaught, dismembering it to make sure it does not regenerate.
The warrior corp have converged on another of the buzzards to the east, and with continual blows, take it down as well. Although, some of those blows are warrior upon warrior, as apparently not everyone had headed Anaerion's shouts.
A couple more piggish squeals spring forth from the oily smoke to the right of the dais. Drev, having pummeled the central buzzard into a bloody pile of feathers leaves the heroes in the center of the chamber scrambling to get to new targets.
The buzzard that Daylily jumped over is taking a beating, but none as vicious as Daylily's blade's bite. It struggles to stand and continue its taunting and screeching. Just as the group beating on it think is going to fall, a flash of blue light from an amulet around its scrawny neck gives the beast new vigor to continue its terrifying dance.
Some of the civilians have made their ways to the edge aisles and out the front door. Many are stuck between the demons and a large wolf, that's blocking the aisle, so they huddle around the archer hoping he will defend them. The side chapels are too filling with civilians, looking to get out of danger via any way possible. These flocks of tender morsels only serve to draw in the succubi though. One is caught by a paladin with a sword through its back. Even though it is not his normally honorable way, the paladin will take his victory with pride.
The areas that were hit with confusion spells in the opening salvo have devolved into outright brawls as the spells escalate by their very nature. Apparently even merchants carry sharp daggers and are well versed in their use.
The purple horned demons are fighting the most methodical and organized in this ambush. Focusing on the weakest around them, they are going for great carnage, dismemberments and beheadings. The deaths they are causing are fueling their rage and healing their bodies with unnatural speed. Even though Borric has sent one to his back, it stands taking two more shots. It is able to drag down the rogue next to him and rend him with several attacks, until only bloody smears are under the beast.
And up front, the grand demon of them all. Having blinding smoke to one side, unnatural gravity plumes to the other, he stands there like a conductor in a symphony of chaos. Waiving his clawed hand, another row of warriors are tossed into the air like rag dolls. This time, it was the warrior corp to the east. Even though they had taken out the buzzard that was blocking their way, he had done his job long enough to get them bunched together. Bouncing ten to fifteen feet in the air, many are stuck just as many of the other warriors previously affected.
The taunting and screeching of the buzzard demons reaches a crescendo in unison and waves of purple electricity bursts forth from each of the beasts. The waves intersect and build each other, harming almost all in their wake. Those civilians that were still in the middle sections are fried to a crisp, dropping like flies. Many of those that had fled to the edges were only caught up in one or two of the waves. While unconscious and bleeding out, they might have a chance of survival. Civilians are not the only ones to drop. Many of those that were wounded in battle already suffered enough to drop them as well. Very few in the cathedral are able to escape the effects of the Dance of Ruin, an obscure ritual not seen by mortals for quite a while. And yet, no one is going to forget the carnage laid out here today.
[sblock=Combat Round 4]
117/117 AC 19 AB23 ~
Daylily ~
Haste 6r, Fly 48r, good weapon, ~ Reflex DC19 for 48 Electricity damage, save 1/2
..83/83
. AC 18 AA25 ~
Relic ~
Haste 6r ~ Reflex DC18 for 29 Electricity damage, save 1/2
..82/82
. AC 17 N22 ~
Sylvain ~
Haste 6r ~ Reflex DC18 for 29 Electricity damage, save 1/2
..99/99
. AC 24 AW26 ~
Orlando ~
Haste 8r ~ Reflex DC18 for 29 Electricity damage, save 1/2
105/105 AC 30 Q20 ~
Borric ~
Haste 6r, +2 Heroism 997r, Fortune ~ AoO counted
B19 Reflex DC18 for 29 Electricity damage, save 1/2
..65/65
. AC 17 AN28 ~
Anaerion ~ MA/FL/OFl/4hr/DS/16h/
MC997r/4 MI/
Haste 8r ~ Reflex DC19 for 48 Electricity damage, save 1/2
..74/74
. AC 18 AN29 ~
Elenka ~
Magic Circ f/Evil 10', Haste 8r, Reflex DC19 for 48 Electricity damage, save 1/2
..65/65
. AC 21 AO25 ~
Drevezh'Korol ~
Haste 8r, Gr Magic Fang 9hr, Large 89r ~ Reflex DC19 for 48 Electricity damage, save 1/2
..69/82
. AC 18 AQ27 ~
Arianna ~ MA/4hr
Haste 8r~ Reflex DC19 for 48 Electricity damage, save 1/2
164/164 AC 28 AT25 ~
Kalinn ~
Haste 8r ~ Reflex DC18 for 29 Electricity damage, save 1/2
..74/74
. AC 18 M20 ~
Breninyr ~ Reflex DC19 for 48 Electricity damage, save 1/2
105/105 AC 26 X14 ~
Aradra ~
Gravity Bow 107r, Reflex DC18 for 29 Electricity damage, save 1/2
101/101 AC 22 V14 ~
Shadow ~ defend Reflex DC18 for 29 Electricity damage, save 1/2
Electricity damage from Dance of Ruin (5d6=17, 10d6=29, 15d6=48) DC 17, 18 or 19 Reflex. The purple shaded circles.
Green BE26 ~
High Priest, Failed yet another defensive cast
Light Yellow BD26 ~ Kalton Gebidinger, retiring paladin, hit once
Inside Red circle, Magic Circle vs. Evil 10'
Yellow-Green circles: Inspire Courage +2
Cyan circles: Channel Positive Energy bursts
Tan shaded state: Stunned
Purple shaded state: Confused
Blue square shaded area: Reverse Gravity
Green diamond state: Weakened
Green dot state: Haste
Magenta Triangle state: Flying
Blue Circle: Prone
Red X state: dead
Grey X state: Paralyzed/unconscious
Balls around Demons: Mirror Images
Greyed Area: Stinking cloud, no visibility beyond 5'
+120-16-12-A14-33-B19-28/1?? AC30 SR21 ~ Horned Demon A ~ Q18 ~ stands provokes 3, 2 hit, 5 attacks on Q17, 4 hits, kill
-169/1?? AC30 SR21 ~
DEAD Horned Demon B ~ BA24 0 ~
+120-9-18/1?? AC30 SR21 ~ Horned Demon C ~ AQ31 0 ~ ~ swift, 3 hits on AQ30, kill
+120-27-15/1?? AC30 SR21 ~ Horned Demon E ~ AQ19 F ~ swift wizard,5', 2hits, crit, kill wizard, 2 misses on next
-121/112 AC27 SR20 ~
DEAD Winged Turkey Demon A ~ Q23 ~
+12-64-11-9-11-10-9/112 AC27 SR20 ~ Winged Turkey Demon D ~ Z23 ~ D ~ finish Dance of Ruin
-12-22-7-109/112 AC27 SR20 ~
DEAD Winged Turkey Demon C ~ AF35 ~
-3-13-10-15/112 AC27 SR20 ~ Winged Turkey Demon D ~ AF18 ~ G 1 Mirror Images ~ finish Dance of Ruin
-54-97/112 AC27 SR20 CMD27 ~
DEAD Winged Turkey Demon E ~ AM25 ~
-25/11? AC27 SR20 ~ Winged Turkey Demon F ~ AU25 ~ D 3 Mirror Images ~ finish Dance of Ruin
..-32/?? AC25 SR18 ~ Winged Female Demon A ~ AS7
.. ~ attacking civilians, vampiric touch, hit
..-30/?? AC25 SR18 ~ Winged Female Demon B ~ AM42 ~ attacking civilians, vampiric touch, missed
..-16-5-15-60/?? AC25 SR18 ~
DEAD Winged Female Demon C ~ BD39 ~
..-10-12-46/?? AC25 SR18 ~ Winged Female Demon D ~
.K27 ~ start flying again
-33-77 ???/??? AC 30
SR26 F BD24 Magenta ~
Alton Allbright DEMON!!, Another Reverse Gravity
18/18 AC14 ~ Dretch A ~ BD12 ~ DEAD
18/18 AC14 ~Dretch B ~ BA10 ~ Charge Attack, nat 20 , Dead
18/18 AC14 ~ Dretch C ~ BA11 ~ miss,miss,miss, DEAD
18/18 AC14 ~ Dretch D ~ BA12 ~ miss,hit,miss, DEAD
18/18 AC14 ~ Dretch E ~ BA13 ~ hit,hit,miss, DEAd
18/18 AC14 ~ Dretch F ~ BA14 ~ miss,nat20,miss, DEAD
18/18 AC14 ~ Dretch G ~ BA15 ~ DEAD
18/18 AC14 ~ Dretch H ~ BB11 ~ nat20,miss,miss, DEAD
18/18 AC14 ~ Dretch I ~ BA19 ~ double move, roasted dead
18/18 AC14 ~ Dretch J ~ BA18 ~ move,miss, DEAD
2/18 AC14 ~ Dretch K ~ BB20 ~ DEAD, tried moving, Gacked by AoO
18/18 AC14 ~ Dretch L ~ BC10 ~ Dead
18/18 AC14 ~ Dretch M ~ BC11 ~ DEAD
18/18 AC14 ~ Dretch N ~ BD18 ~ double move, roasted dead
4/18 AC14 ~ Dretch O ~ BD11 ~ DEAD miss,miss,miss
18/18 AC14 ~ Dretch P ~ BA16 ~ move, miss, roasted deead
18/18 AC14 ~ Dretch Q ~ BE10 ~ DEAD
4/18 AC14 ~ Dretch R ~ BC15 ~ DEAD
8/18 AC14 ~ Dretch S ~ BC11 ~ DEAD move,miss
18/18 AC14 ~ Dretch T ~ BB17 ~ double move, roasted dead
[/sblock]link=
http://lpf.coloredpixels.com/Allbright/cathedral14.jpg[sblock=Inline map]
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