[LPF] Allbright's Shadow

[section]
Bren looks around for the best way to help now that the first target of his Chain is down and out. He moves the Chain to the next demon down the aisle, and as the spell works to overcome the demon's resistance - and disappears with a *pop* as it fails - he holds out his hands. A bolt of searing light blasts forth, but merely sizzles the air beside the demon as it goes harmlessly by.​
[/section]

[sblock=Actions][/sblock]
_______________
[sblock=Mini Stats]
Breninyr Hydref
Initiative: +0
AC: 18 (18 Flat-Footed, 18 Touch)
HP: 74/74
CMB: +10 CMD: 27 (+12/29 vs Grapple)
Fort: +12 Reflex: +08 Will: +18

Senses: DarkVision
Perception: +15, Sense Motive: +10

Current Weapon in Hand: None

Special Abilities: Advice (10/10 Rnds), Calming Touch (09/09), Channel Energy (10/10)
Special Abilities: Inspiring Command (09/09), Stunning Fist: Fatigue, Crushing Blow (08/08)
Special Abilities: Ki Pool (08/08), Jaunt Boots (03/03), Unity (01/01)

Prayers Available
Orisons: Detect Magic, Guidance, Read Magic, Stabilize
1st Level: Bless, Bless, Bless, Murderous Command, Ray of Sickening, Shield of Faith, Shield of Faith
2nd Level: Bull's Strength, Prot from Evil (C), Prot from Evil (C), Shield Other, Silence, Spiritual Weapon
3rd Level: Archon's Aura, Chain of Perdition, Invisibility Purge, Prayer, Searing Light
4th Level: Discern Lies, Freedom of Movement, Spiritual Ally, Spiritual Ally
[/sblock]
 
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[section]

Kalinn, her first foe dropped without her doing anything to help, growls in frustration and leaps over the fallen corpse to rush at the next turkey thing in the line. She slides to a stop, using the momentum of her run to propel Winterbite around in a vicious circle. The raging ice princess curses roundly as her blade cleaves the creature, only to see one of its mirrors *pop* into nothingness.
[/section]

[sblock=Actions][/sblock]
_______________
[sblock=Mini Stats]
CURRENT BLOCK
Initiative: +3
AC: 27 (14 Touch, 24 Flat-Footed)
HP: 195/195
CMB: +15 CMD: 30
Fort: +15 Reflex: +08 Will: +10

Standard Block
Initiative: +03
AC: 29 (15 Touch, 26 Flat-Footed)
HP: 164/164
CMB: +15 CMD: 30
Fort: +11 Reflex: +07 Will: +09

Rage Block
Initiative: +03
AC: 27 (13 Touch, 24 Flat-Footed)
HP: 160/160
CMB: +17 CMD: 30
Fort: +14 Reflex: +07 Will: +11

Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 27 (13 Touch, 24 Flat-Footed)
HP: 195/195
CMB: +16 CMD: 29
Fort: +13 Reflex: +06 Will: +10

Fatigue Block
Initiative: +2
AC: 28 (14 Touch, 26 Flat-Footed)
HP: 164/164
CMB: +14 CMD: 28
Fort: +11 Reflex: +06 Will: +09

Senses: DarkVision
Perception: +15, Sense Motive: +2

Special: Rage (Remaining Rounds: 18/18)
Special: Spirit Totem (+10/1d4+2)
Special: Claws (Remaining Rounds: 05/05)

Current Weapon in Hand: None

Hafísbíta Powers Available
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge
Special: Boon: Cure Light Wounds (Remaining: 03/03)
Special: Boon: Heroism (Remaining: 01/01)
Special: Boon: Gallant Inspiration (Remaining: 01/01)

Spells Available (Cantrips: Unlimited, 1st Level: 7/7 per Day, 2nd Level: 7/7 per Day)
( 3rd Level: 4/4 per Day )
Cantrips : Acid Splash, Disrupt Undead, Haunted Fey Aspect, Jolt, Mending, Prestidigitation, Ray of Frost
1st Level: Ear Piercing Scream, Icicle Dagger, Magic Missile, Protection from Evil, Shield
2nd Level: Frigid Touch, Protection from Evil (Communal), Resist Energy, Scorching Ray
3rd Level: Fly, Haste, Versatile Weapon
[/sblock]
 

Orlando Furioso, Venzan bravo

Since the wizards don't seem to hear his called question amongst the shrieking of demons and their victims and the chanting of bards and Kalinn has taken off after the next demon Fury follows at a lope. He slides to a halt just off the barbarian's left shoulder then dives and rolls past the demon putting the demon between himself and Kalinn so that the magic of his dagger can enhance the other fighter's attacks.

With his back to the big demon at the front of the cathedral the hair on Fury's neck stands up. Fury grins and holds his weapons in a ready position.

"Maybe we'll get to strike this one, eh, princess?"

fwmu.jpg

• Orlando Furioso •

[sblock=Actions/OOC]Move: to AS26
Acrobatics to avoid AoO (1d20+27=29)
Standard: Move to AW26 avoiding AoO
(Menacing provides +4 for other flankers)
[/sblock]

[sblock=MiniStats][size=+1]Fury[/size] Human Rogue 9 / Bard 2
Initiative: +8 Perception: +14

AC: 24 (17 touch; 18 flat-footed)
HP: 99 Current: 99
CMB: +9 CMD: 26 Fort: +5 Ref: +16 Will: +7

In Hand:
Effects/Conditions: Haste

Bard Spells
Spells Remaining: 1st: 2/2
Spells Known:
1st: Expedition Retreat, Feather Step, Vanish
0-level: Dancing Lights, Detect Magic, Light, Prestidigitation, Sift[/sblock]
 

The battle rages on, with the side of light seemingly getting the upper hand. The buzzard demon that fell near the front doors has not disappeared like a summoned creature, so the group around it continue an onslaught, dismembering it to make sure it does not regenerate.

The warrior corp have converged on another of the buzzards to the east, and with continual blows, take it down as well. Although, some of those blows are warrior upon warrior, as apparently not everyone had headed Anaerion's shouts.

A couple more piggish squeals spring forth from the oily smoke to the right of the dais. Drev, having pummeled the central buzzard into a bloody pile of feathers leaves the heroes in the center of the chamber scrambling to get to new targets.

The buzzard that Daylily jumped over is taking a beating, but none as vicious as Daylily's blade's bite. It struggles to stand and continue its taunting and screeching. Just as the group beating on it think is going to fall, a flash of blue light from an amulet around its scrawny neck gives the beast new vigor to continue its terrifying dance.

Some of the civilians have made their ways to the edge aisles and out the front door. Many are stuck between the demons and a large wolf, that's blocking the aisle, so they huddle around the archer hoping he will defend them. The side chapels are too filling with civilians, looking to get out of danger via any way possible. These flocks of tender morsels only serve to draw in the succubi though. One is caught by a paladin with a sword through its back. Even though it is not his normally honorable way, the paladin will take his victory with pride.

The areas that were hit with confusion spells in the opening salvo have devolved into outright brawls as the spells escalate by their very nature. Apparently even merchants carry sharp daggers and are well versed in their use.

The purple horned demons are fighting the most methodical and organized in this ambush. Focusing on the weakest around them, they are going for great carnage, dismemberments and beheadings. The deaths they are causing are fueling their rage and healing their bodies with unnatural speed. Even though Borric has sent one to his back, it stands taking two more shots. It is able to drag down the rogue next to him and rend him with several attacks, until only bloody smears are under the beast.

And up front, the grand demon of them all. Having blinding smoke to one side, unnatural gravity plumes to the other, he stands there like a conductor in a symphony of chaos. Waiving his clawed hand, another row of warriors are tossed into the air like rag dolls. This time, it was the warrior corp to the east. Even though they had taken out the buzzard that was blocking their way, he had done his job long enough to get them bunched together. Bouncing ten to fifteen feet in the air, many are stuck just as many of the other warriors previously affected.

The taunting and screeching of the buzzard demons reaches a crescendo in unison and waves of purple electricity bursts forth from each of the beasts. The waves intersect and build each other, harming almost all in their wake. Those civilians that were still in the middle sections are fried to a crisp, dropping like flies. Many of those that had fled to the edges were only caught up in one or two of the waves. While unconscious and bleeding out, they might have a chance of survival. Civilians are not the only ones to drop. Many of those that were wounded in battle already suffered enough to drop them as well. Very few in the cathedral are able to escape the effects of the Dance of Ruin, an obscure ritual not seen by mortals for quite a while. And yet, no one is going to forget the carnage laid out here today.


[sblock=Combat Round 4]
117/117 AC 19 AB23 ~ Daylily ~ Haste 6r, Fly 48r, good weapon, ~ Reflex DC19 for 48 Electricity damage, save 1/2
..83/83. AC 18 AA25 ~ Relic ~ Haste 6r ~ Reflex DC18 for 29 Electricity damage, save 1/2
..82/82. AC 17 N22 ~ Sylvain ~ Haste 6r ~ Reflex DC18 for 29 Electricity damage, save 1/2
..99/99. AC 24 AW26 ~ Orlando ~ Haste 8r ~ Reflex DC18 for 29 Electricity damage, save 1/2
105/105 AC 30 Q20 ~ Borric ~ Haste 6r, +2 Heroism 997r, Fortune ~ AoO counted B19 Reflex DC18 for 29 Electricity damage, save 1/2
..65/65. AC 17 AN28 ~ Anaerion ~ MA/FL/OFl/4hr/DS/16h/MC997r/4 MI/ Haste 8r ~ Reflex DC19 for 48 Electricity damage, save 1/2
..74/74. AC 18 AN29 ~Elenka ~ Magic Circ f/Evil 10', Haste 8r, Reflex DC19 for 48 Electricity damage, save 1/2
..65/65. AC 21 AO25 ~Drevezh'Korol ~ Haste 8r, Gr Magic Fang 9hr, Large 89r ~ Reflex DC19 for 48 Electricity damage, save 1/2
..
69/82. AC 18 AQ27 ~ Arianna ~ MA/4hr Haste 8r~ Reflex DC19 for 48 Electricity damage, save 1/2
164/164 AC 28 AT25 ~ Kalinn ~ Haste 8r ~ Reflex DC18 for 29 Electricity damage, save 1/2
..74/74. AC 18 M20 ~ Breninyr ~ Reflex DC19 for 48 Electricity damage, save 1/2
105/105 AC 26 X14 ~ Aradra ~ Gravity Bow 107r, Reflex DC18 for 29 Electricity damage, save 1/2
101/101 AC 22 V14 ~ Shadow ~ defend Reflex DC18 for 29 Electricity damage, save 1/2

Electricity damage from Dance of Ruin (5d6=17, 10d6=29, 15d6=48) DC 17, 18 or 19 Reflex. The purple shaded circles.

Green BE26 ~ High Priest, Failed yet another defensive cast
Light Yellow BD26 ~ Kalton Gebidinger, retiring paladin, hit once

Inside Red circle, Magic Circle vs. Evil 10'
Yellow-Green circles: Inspire Courage +2
Cyan circles: Channel Positive Energy bursts
Tan shaded state: Stunned
Purple shaded state: Confused
Blue square shaded area: Reverse Gravity
Green diamond state: Weakened
Green dot state: Haste
Magenta Triangle state: Flying
Blue Circle: Prone
Red X state: dead
Grey X state: Paralyzed/unconscious
Balls around Demons: Mirror Images
Greyed Area: Stinking cloud, no visibility beyond 5'

+120-16-12-A14-33-B19-28/1?? AC30 SR21 ~ Horned Demon A ~ Q18 ~ stands provokes 3, 2 hit, 5 attacks on Q17, 4 hits, kill
-169/1?? AC30 SR21 ~ DEAD Horned Demon B ~ BA24 0 ~
+120-9-18/1?? AC30 SR21 ~ Horned Demon C ~ AQ31 0 ~ ~ swift, 3 hits on AQ30, kill
+120-27-15/1?? AC30 SR21 ~ Horned Demon E ~ AQ19 F ~ swift wizard,5', 2hits, crit, kill wizard, 2 misses on next
-121/112 AC27 SR20 ~ DEAD Winged Turkey Demon A ~ Q23 ~
+12-64-11-9-11-10-9/112 AC27 SR20 ~ Winged Turkey Demon D ~ Z23 ~ D ~ finish Dance of Ruin
-12-22-7-109/112 AC27 SR20 ~ DEAD Winged Turkey Demon C ~ AF35 ~
-3-13-10-15/112 AC27 SR20 ~ Winged Turkey Demon D ~ AF18 ~ G 1 Mirror Images ~ finish Dance of Ruin
-54-97/112 AC27 SR20 CMD27 ~ DEAD Winged Turkey Demon E ~ AM25 ~
-25/11? AC27 SR20 ~ Winged Turkey Demon F ~ AU25 ~ D 3 Mirror Images ~ finish Dance of Ruin
..-32/?? AC25 SR18 ~ Winged Female Demon A ~ AS7.. ~ attacking civilians, vampiric touch, hit
..-30/?? AC25 SR18 ~ Winged Female Demon B ~ AM42 ~ attacking civilians, vampiric touch, missed
..-16-5-15-60/?? AC25 SR18 ~ DEAD Winged Female Demon C ~ BD39 ~
..-10-12-46/?? AC25 SR18 ~ Winged Female Demon D ~ .K27 ~ start flying again
-33-77 ???/??? AC 30 SR26 F BD24 Magenta ~ Alton Allbright DEMON!!, Another Reverse Gravity

18/18 AC14 ~ Dretch A ~ BD12 ~ DEAD
18/18 AC14 ~Dretch B ~ BA10 ~ Charge Attack, nat 20 , Dead
18/18 AC14 ~ Dretch C ~ BA11 ~ miss,miss,miss, DEAD
18/18 AC14 ~ Dretch D ~ BA12 ~ miss,hit,miss, DEAD
18/18 AC14 ~ Dretch E ~ BA13 ~ hit,hit,miss, DEAd
18/18 AC14 ~ Dretch F ~ BA14 ~ miss,nat20,miss, DEAD
18/18 AC14 ~ Dretch G ~ BA15 ~ DEAD
18/18 AC14 ~ Dretch H ~ BB11 ~ nat20,miss,miss, DEAD
18/18 AC14 ~ Dretch I ~ BA19 ~ double move, roasted dead
18/18 AC14 ~ Dretch J ~ BA18 ~ move,miss, DEAD
2/18 AC14 ~ Dretch K ~ BB20 ~ DEAD, tried moving, Gacked by AoO
18/18 AC14 ~ Dretch L ~ BC10 ~ Dead
18/18 AC14 ~ Dretch M ~ BC11 ~ DEAD
18/18 AC14 ~ Dretch N ~ BD18 ~ double move, roasted dead
4/18 AC14 ~ Dretch O ~ BD11 ~ DEAD miss,miss,miss
18/18 AC14 ~ Dretch P ~ BA16 ~ move, miss, roasted deead
18/18 AC14 ~ Dretch Q ~ BE10 ~ DEAD
4/18 AC14 ~ Dretch R ~ BC15 ~ DEAD
8/18 AC14 ~ Dretch S ~ BC11 ~ DEAD move,miss
18/18 AC14 ~ Dretch T ~ BB17 ~ double move, roasted dead
[/sblock]link=http://lpf.coloredpixels.com/Allbright/cathedral14.jpg[sblock=Inline map]
cathedral14.jpg
[/sblock]
 

[section]
Lightning surges through Bren's body, eliciting a scream of pain. Determined to do something, and frustrated at the complete failure of his prayers to impact the battle, the young priest *blinks* from his position to one right beside the nearest horned demon. Grey flames burst into being around his fists as he lashes out once . . . twice at the demon before him, but the beast easily evades his blows. At least, it seems that way . . . and then Bren feels something guide his second blow; he extends his reach just a bit more, and lands a solid fist to the creature's jaw.
[/section]

[sblock=Actions]Reflex Save (1d20+8=16) Ouch! Didn't break a 10 (again).
  • Move: 15' Step (Jaunt Boots) to AP21
  • Swift: Channel Energy through Amulet
  • Full Round: Full Attack (1d20+15=25, 1d20+10=28) vs. Horned Demon E for no damage, 'cause they both miss. But at least I broke a 10 with one of 'em. Timely Inspiration from Anaerion means Damage (5d6=14).
[/sblock]
_______________
[sblock=Mini Stats]
Breninyr Hydref
Initiative: +0
AC: 22 (22 Flat-Footed, 22 Touch)
HP: 31/74
CMB: +10 CMD: 27 (+12/29 vs Grapple)
Fort: +12 Reflex: +08 Will: +18

Senses: DarkVision
Perception: +15, Sense Motive: +10

Current Weapon in Hand: None

Special Abilities: Advice (10/10 Rnds), Calming Touch (09/09), Channel Energy (10/10)
Special Abilities: Inspiring Command (09/09), Stunning Fist: Fatigue, Crushing Blow (08/08)
Special Abilities: Ki Pool (08/08), Jaunt Boots (03/03), Unity (01/01)

Prayers Available
Orisons: Detect Magic, Guidance, Read Magic, Stabilize
1st Level: Bless, Bless, Bless, Murderous Command, Ray of Sickening, Shield of Faith, Shield of Faith
2nd Level: Bull's Strength, Prot from Evil (C), Prot from Evil (C), Shield Other, Silence, Spiritual Weapon
3rd Level: Archon's Aura, Chain of Perdition, Invisibility Purge, Prayer, Searing Light
4th Level: Discern Lies, Freedom of Movement, Spiritual Ally, Spiritual Ally
[/sblock]
 
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Daylily_150.jpg


Daylily wasn't paying attention to the buzzard demon, but when it strikes him with lightning, he cackles gleefully rather than crying out in pain. "Hah, goods! I was think there was no fightings in you. But you is die now so friend Furry can make you into hat! And no more dance!"

[sblock=OOC]Reflex (1d20+8=17)

Full attack with Rage/Haste/High Ground/Lunge/Reckless Abandon/Adv. Str. Surge for Knockdown in place of first attack. Iterative attacks assume prone.

Knockdown (+18 base +12 RA/Adv SS + 1 High ground + 1 Haste = +32) (1d20+32=36) EDIT: Forgot to mention, 8 damage from Knockdown.
Attack (+21/+16 +1 high ground +1 Haste -1 No Adv RA +4 Prone = +26/+21) (1d20+26=35, 1d10+24=28, 1d20+21=35, 1d10+24=29)[/sblock][sblock=Mini Stats]Daylily Falshenaya

-Normal-
AC: 19 (19 flat-footed, 14 touch)
HP: 69/117
CMB: +16 CMD: 29
Fort: +13 Reflex: +8 Will: +7
Attack: +17/+9 for WD+19

-Raging-
AC: 14 (14 flat-footed, 9 touch)
HP: 89/137
CMB: +18 CMD: 31
Fort: +15 Reflex: +8 Will: +9
Attack: +24/+16 for WD+24 (+1/+0 Haste)

Perception: +15
Initiative: +3

Current Weapon in Hand: Adamantine Glaive Guisarme
Current Conditions in Effect: Haste, Aligned Weapon, Fly, Lunge, RA/PA/FF, Rage,
Rage Remaining: 13/16

Used Items:
None

[/sblock]
 
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Anaerion is unable to dodge the incoming electric attack in time, and soaks up a significant amount of of. However, he is still able to keep flying. He is unable to hear the rogue's question, but Malkovian was.

"Soo, that pretty boy asked a question, and you ignored him? Bad manners man. "


"Because he's doing the right thing right now. Those vrocks are more dangerous than the succubi right now. Let the wizards and that archer deal with them. That Glazbaru is our priority after the vrocks. "

"Well, then tell him that. OY! PRETTY BOY! KEEP ON THOSE TURKEY THINGS! WE DON'T NEED ANYMORE LIGHTNING EXPLOSIONS! ARCHER BOY AND WIZARDS WILL DEAL WITH THE PRETTY ONES! THAT BIG GUY UP TOP IS MORE DANGEROUS THAN ALL OF THEM! " Malkovian's yell is loud enough that everyone can hear him.

Anaerion as well yells "DREV! I CAN MOVE YOU CLOSER! LET ME KNOW WHEN!"

[MENTION=29558]Mowgli[/MENTION]: Seeing the robed monk get into position, and his second swing almost connecting, Malkovian yells "OY! TWIST WITH YOUR WRIST A LITTLE WILL YA?! THOSE GUYS NEED A LITTLE MORE OOMPH THAN THAT". The monk's hand gives seems to get more accurate as the second fist seems to connect.
[sblock=Actions]
Malkovian: Free: Tell the others his Plan.
Immidiate: Cast Timely Inspiration to get Bren's attack to hit.

Anaerion: When Given the OK, Cast Telekentic Charge, moving Drev to within Full attack range, and given the treant an attack at +2 with an immediate action. I'll let GE decide where he wants him.

Reflex save: 1d20+8=16 Failed.
[/sblock]
[sblock=Stats]
Initiative: +9 Perception: +2 (low-light vision)
AC: 13 + 4 (14 flat-footed, 13 Touch ) HP: 65 Current: 36
CMB: +2 CMD: 15 Fort: +7 Reflex: +8 Will: +8
+2 Will vs. Enchantments
Special: Immune to Magical Sleep

Spells in Effect:
Detect Scrying: 16 hours remain
Mage Armor: 4 hours
Overland Flight: 4 hours
Magic Circle against Evil: 90 Minutes
Mirror Image: 9 Minutes / 4 Images

School Focus:
Abilities locked due to Dimensional Lock

Shift: 20' Teleport as Dim Door. Does not Provoke AoO (9/9 remaining)
Summoner's Charm: Summoning Spells Last a total of 13 Rounds
Dimensional Steps: 270/270 feet per day. Must be used in 5' increments

Fast Study: Can Memorize Open Slots in 1 minute instead of 15 minutes
Ring Of Counter spells: Contains Enervation

Malkovian: Happy for now.
Timely Inspiration: 3/3 Immediate Action, +2 Bonus, Range 60', Immediate action
Gallant Inspiration: 1/1 Immediate Action, +2d4 Bonus, Range 60', Immediate action
Borrow Skill: 3/3 Standard Action, borrowing skill ranks (Normally Knowledge Skills)
Mage Hand: At will. Controllable by Malkovian/ Anaerion
Cure Light Wounds: 3/3 Standard Action. 1d8+5.
Bonus Boon: Anaerion does not know this power.
Bonus Boon 2: Anaerion does not know this power.
Bonus Boon 3: Anaerion does not know this power.

Spells Prepared (* denotes School Spell):
Level 0: Detect Magic, Read Magic, Prestidigitation, Mending
Level 1: Mage Armor *, Comprehend Languages, Grease (DC 18), Disguise Self, Feather Fall, Ray of Enfeeblement (2 Slots)
Level 2: Stone Call *, False Life (2 slots), Invisibility, Mirror Image,See Invisibility,Create Pit (DC 19)
Level 3: Aqueous Orb (DC 20) *, Haste, Dispel Magic, Magic Circle against Evil, Resist Energy: Communal
Level 4: Black Tentacles *, Persistent Glitterdust (DC 18 Save Twice), Telekinetic Charge, Detect Scrying
Level 5: Wall of Stone *, Persistent Slow (DC 19 Save Twice), Overland Flight
Arcane Bond: Available
Pearl of Power level 1: 2/2
Piercing Rod: 3/3
[/sblock]
 
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[section]

Frost leaps into the air, avoiding most of the lightning blast. She lands lightly on the balls of her feat just as the raging spirits surrounding her tear into another of the demon's illusionary images. Hafísbíta strikes twice in quick succession, dispelling the last two images, and Frost thrusts the great blade deep into the demon's side. Ichor drips from the wound as she extricates the blade.
[/section]

[sblock=Actions]Reflex Save (1d20+9=25)

Target Acquisition First ('1' = The Real Demon (TRD)) (1d3=3) (Another MI Down)
Target Acquisition Second ('1' = The Real Demon) (1d2=2) (Final MI Down)[/sblock]
_______________
[sblock=Mini Stats]
CURRENT BLOCK
Initiative: +3
AC: 27 (14 Touch, 24 Flat-Footed)
HP: 186/195
CMB: +15 CMD: 30
Fort: +15 Reflex: +08 Will: +10

Standard Block
Initiative: +03
AC: 29 (15 Touch, 26 Flat-Footed)
HP: 164/164
CMB: +15 CMD: 30
Fort: +11 Reflex: +07 Will: +09

Rage Block
Initiative: +03
AC: 27 (13 Touch, 24 Flat-Footed)
HP: 160/160
CMB: +17 CMD: 30
Fort: +14 Reflex: +07 Will: +11

Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 27 (13 Touch, 24 Flat-Footed)
HP: 195/195
CMB: +16 CMD: 29
Fort: +13 Reflex: +06 Will: +10

Fatigue Block
Initiative: +2
AC: 28 (14 Touch, 26 Flat-Footed)
HP: 164/164
CMB: +14 CMD: 28
Fort: +11 Reflex: +06 Will: +09

Senses: DarkVision
Perception: +15, Sense Motive: +2

Special: Rage (Remaining Rounds: 18/18)
Special: Spirit Totem (+10/1d4+2)
Special: Claws (Remaining Rounds: 05/05)

Current Weapon in Hand: None

Hafísbíta Powers Available
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge
Special: Boon: Cure Light Wounds (Remaining: 03/03)
Special: Boon: Heroism (Remaining: 01/01)
Special: Boon: Gallant Inspiration (Remaining: 01/01)

Spells Available (Cantrips: Unlimited, 1st Level: 7/7 per Day, 2nd Level: 7/7 per Day)
( 3rd Level: 4/4 per Day )
Cantrips : Acid Splash, Disrupt Undead, Haunted Fey Aspect, Jolt, Mending, Prestidigitation, Ray of Frost
1st Level: Ear Piercing Scream, Icicle Dagger, Magic Missile, Protection from Evil, Shield
2nd Level: Frigid Touch, Protection from Evil (Communal), Resist Energy, Scorching Ray
3rd Level: Fly, Haste, Versatile Weapon
[/sblock]
 

Unable to dodge the blast of electricity from the turkey demons, Aradra stands back up to start firing on the same target Daylily was, when over the dim of combat he hears some voice say "ARCHER BOY AND WIZARDS DEAL WITH THE PRETTY ONES!"

None of these demon's are pretty! Aradra thinks to himself, but looking around, he thinks he knows which ones they are talking about. The ones flying females.

Deciding to leave Borric and Daylily with the other two , Aradra moves his sites to the one winged creature in the far back, and clicking his heals together, feels the rush of speed that Relic gave him in the dungeon not long ago.

His first two arrows misses by the creature, but his third one strikes true. With a snarl, the winged creature turns around just in time to miss the 4th arrow, but the 5th arrow pierces itself right in the creatures head, blood splattering everywhere. With no target left, the 6th Arrow sailed into the wall, and disappears a second later.
[sblock=Actions]
Reflex Saves:
1d20+14=17, 1d20+9=24
Aradra failed, Shadow passes w/ Evasion, so no damage for the wolf

Aradra:
Free: Haste Boots
Full Round Attack on K27 w/ Haste:
+18/+18/+18/+13/+8 DA/Haste/MS/RS/IC +2
1d20+18=19, 1d20+18=31, 1d20+18=20, 1d20+13=32, 1d20+8=15
1 hit, 1 crit threat: 1d20+17=29 Confirmed
44 + 8d6 : 8d6+44=75 Head Shot. I think that kills it.

Shadow: Guarding Aradra
[/sblock]

[sblock=Aradra Stats]
Aradra Longstrider
AC: 26 (19 flat-footed, 16 touch)
HP: 76/105
CMB: +13 CMD: 29
Fort: +9 Reflex: +14 Will: +6
Perception: +19
Initiative: +8
Current Weapon in Hand: +18/+18/+18/+13/+8 DA/Haste/MS/RS/IC +2 2d6+11
Current Conditions in Effect: Rapid Shot/Deadly Aim/Endless Ammo (from Bow); Woodland Stride ; Evasion; Clustered Shots; Falcon's Aim (+3 Perception & 19-20 /x3)

Used Items:

Adaptation: 110/110 Minutes Remain (Darkvision, Iron Will, Skill Focus Stealth)

Level 1 Spells: Feather Step, Gravity Bow, Longstrider
Level 2 Spells: Barkskin (+3), Wind Wall
Level 3 Spells: Greater Magic Fang
Extend Rod: 3/3 per Day
Pearl of Power lvl 1: AVAILABLE
Negate Crit: 1/1
Haste: 9/10
Fly (CL 5): 1/1
[/sblock]

[sblock=Shadow Stats]
Shadow
AC: 22 (20 flat-footed, 11 touch)
HP: 101/101
CMB: +14 CMD: 27 (31 vs Trip)
Fort: +11 Reflex: +8 Will: +6 (+4 vs Enchantment Charm/Compulsion)
Perception: +16
Initiative: +2
Current Weapon in Hand: Bite (+12/5 1d8 + 16 + Trip) + d6 Shocking Amulet of Mighty Biting (De-activated)
Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent;
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Orlando Furioso, Venzan bravo

Fury very nearly bends himself into the likeness of a halfling twist-bread as he seeks to avoid the burst of electricity from the demons' dance. Energy crackles around him and he somehow manages stay on his feet, uninjured, and not draw attacks from the demon. He realizes that at some point he's lost his hat and looks down but it is nowhere to be found.

"I paid good money for that hat," he mutters. Fury glances past the demon in front of him and catches sight of the grinning Jiragoan who, for a brief moment, seems to be looking directly at him. Fury's eyes flick back to his target and he draws his weapons back for several quick stabs. The blades sink into the demon's flesh finding weak spots and leaving beads of demonic ichor oozing from the wounds.

"Good work with the illusions, Kalinn." Fury gives the woman warrior a flourish with his rapier inadvertently flinging ichor from his blade.

fwmu.jpg

• Orlando Furioso •

[sblock=Actions/OOC]Reflex vs DC 18 (1d20+16=19) +Evasion
Rapier #1 (1d20+19=37)
--Rapier #1 (crit chance) (1d20+19=33)
--Rapier #1 crit +SA (2d6+16+5d6=45)
Rapier #2 (haste) (1d20+19=29)
--Rapier #2 +SA (1d6+8+5d6=30)
Rapier #3 (1d20+14=31)
--Rapier #3 +SA (1d6+8+5d6=26)
Dagger #1 (1d20+19=37)
--Dagger #1 +SA (1d4+2+5d6=21)
Damages: 45 + 30 + 26 + 21 = 122 - (DR * 4)
(Normal attacks: +1 haste, +2 flank, +2 bardic; Damage: +5d6 SA, +2 bardic)
(Menacing provides +4 for other flankers)
[/sblock][sblock=MiniStats][size=+1]Fury[/size] Human Rogue 9 / Bard 2
Initiative: +8 Perception: +14

AC: 24 (17 touch; 18 flat-footed)
HP: 99 Current: 99
CMB: +9 CMD: 26 Fort: +5 Ref: +16 Will: +7

In Hand:
Effects/Conditions: Haste

Bard Spells
Spells Remaining: 1st: 2/2
Spells Known:
1st: Expedition Retreat, Feather Step, Vanish
0-level: Dancing Lights, Detect Magic, Light, Prestidigitation, Sift[/sblock]
 

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