[LPF] Allbright's Shadow

Elenka, human summoner

After Arianna received a bit of healing Elenka looks her over with a critical eye. "Better." She looks over and sees the mass of fighters and spellcasters moving to the entrance and turns back to Arianna. "Now I think it would be a good idea to catch up with that group. Can you manage on the crutches? Or would you allow Drevezh'korol to carry you?"

Drevezh'korol stands nearby but is ready to carry the merfolk woman should it be necessary.

elenkasmall.jpg

. . . Elenka Danyllova . . .

[sblock=Actions/OOC]Delay
[/sblock][sblock=MiniStats][size=+1]Elenka[/size] Human Summoner 9
Initiative: +2 Perception: +11

AC: 18 (13 touch; 16 flat-footed)
HP: 74 Current: 50
CMB: +7 CMD: 19 Fort: +5 Ref: +6 Will: +9

In Hand: Wand of Bless Weapon
Conditions: Haste
Spells:
  • 1st level: 5/6 remaining.
  • 2nd level: 4/5 remaining.
  • 3rd level: 3/4 remaining.
Special:
Summon Monster 5 7/7
Bond Senses 9/9 rounds remaining
Maker's Call (Transposition) 1/1 remaining
Rod of Extend: 3/3 remaining (3rd lv. or lower)
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Borric Hawkins, Male Human Fighter

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Borric smirked at Fury's comment, "Aye, obnoxious on an occasion. Perhaps a bit of a bastard and a jerk too, if my mind strikes me. In fact, I feel like being a down right fookin' pain in the ass to some demons..."

"Hey, anyone know who is paying for our services? I don't normally do this hero stuff for free and I did not catch if the demons were carrying good loot."


Despite his pragmatic treasure seeking, he was not going to stop and loot demons in the face of dealing with more of the enemy.

[sblock=Mini Stats]Borric Hawkins
Initiative:
+4 Perception: +16
AC: 31 (25 w/out shield, 28(23w/out shield) flat-footed, 13 Touch) w/Haste 32
HP: 105 Current: 105
CMB: +15 CMD: 28 (30 vs. Disarm/ 32 vs. Trip) Fort: +12 Reflex: +8 Will: +7 (+10 vs. Fear), Ref +9 with haste,
Conditions in Effect: Ioun Torch (in darkness), Combat Reflexes (3 AoO), Step Up, Greater Trip, Power Attack (-3/+6Dmg) or Combat Expertise (-3/+3AC), Lunge, Haste (+1AC, +1 Att, +1 Ref, +30ft move, +1 Attack with Full Attack), Heroism (+2 Att/SVs/Skills), Fortune

Current Weapon in Hand: Shield (LH), Spiked Gauntlet (RH), Holy Flail (RH)
Chakram: 1/1 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]
 

Relic sighs and bears the indignity of the barbarian's good natured gesture with all the grace of a sack of potatos. "Set us down near whoever is calling the others to order, Daylilly. And first we will arm ourselves with knowledge." Once upon the ground in the desired location, Relic listens to what is going on while he examines the corpses of the other demons that had been fighting but which he had been unable to see due to his shortsightedness. He takes a tome from his back pack and flicks through the pages quickly. He knows the tome almost off by heart. It was just a matter of making the right connections to what he was seeing.

[sblock=OOC] Does reading the book while having the demons up close allow Relic to take 20 on his knowledge rolls to identify the demons and their powers or should I roll? [/sblock]
 

The head priest that had been officiating the ceremony is the first major player to get over to the paladin that just burst in. He starts working in an attempt to save his life. The old retiring paladin, Kalton Gebidinger, starts barking orders. "Warriors assemble in the stone pews! Casters form up in the wooden pews! We march in five minutes!"

Some people had paid attention to the old priest, and are starting to haul to bodies of the demons towards the front center area. This is proving difficult with the commotion of may people trying to get elsewhere, and the sheer dead weight of beasts. In groups of four to six, some are starting to manage the process of carrying bodies anyhow.

In the back, others are shouting orders as well. Many of the shouts are conflicting and at cross purposes. Merchants that have not escaped out the back yet are moving to the side chapels to get out the way. Although the brawls have stopped, bickering amongst them is starting to brew. "Seven thousand!" "Eight Thousand!" "I'll pay ten thousand!" Apparently quality diamonds are earning a premium at the moment.

Aradra heads for the exit, checking to see if there is any combat on the grounds. He tried to hold people back, but they simply rush by him in their attempts to escape. Outside, he sees a couple paladins and monks checking the skies and searching for trouble, but finding none. Civilians are running as quick as they can down the road towards the gatehouse.

Daylily picks up his oldest friend and hops over the crowds so that elder can talk to elder. Going above, he is able to get past the others around him, the pews and the bodies easily. Getting to the front of the room, the officiating priest and a paladin are trying to keep the messenger alive, but be it magic, curse or poison, they are having a difficult time.

Borric, still ground based is having a harder time moving forward with all the commotion going around. While Sylvain is free to go faster, he stays near the friend he knows and trusts. The two of them make it up to where the massive treant is standing over one of the corpse and find Fury moving the other way towards the back.

The old priest is examining the body of the vrock that was closest to him. "Clever bastards wearing rings. But, what's this, only four?" When Gebidinger starts barking orders, the old priest's face turns to one of disgust. Muttering, "Damn fool will orderly march them all to their deaths."

Breninyr and Kalinn are kind of blocked by the old muttering priest and splayed guts of one demon on one side of the aisle and the gravity field on the other. So, they cut through the pews to get to the far wall before making their way forward.

When Relic wants to know who is examining the demon bodies, Daylily realizes that he is near the wrong elder. Grabbing Relic again, he bounds into the air and lightly sets down his friend near the elder gathering beasties.

Anaerion glides through the air to the old priest and offers help. But it is Malkovian that starts adding in his two coppers worth of information first and really gets the attention of the priest. "Aye, look at this. Just one ring on each hand. And here... The middle left finger, or claw some might say, is missing. It's as if they were suicidal cultists that expected a raise dead in reward. But you can't raise demons. At least we can't."

Arianna turns to Elenka, "Anaerion is over there, and knowledge of what these are will be more useful that being on the front lines in this form." She turns and starts hobbling towards the floating Anaerion.

[sblock=status] Everybody got healed to full. Paladin mercies to remove fatigue only apply on single target lay on hands, not channels.
Spending the last week studying demons in books gives Relic and Anaerion +10 on their rolls. Having books in hand gives you another +2. Still a roll. Well, add the "in-house demonologist expert standing there" and the combined Relic and Anaerion, rolling is redundant and you can just have the whole book entries on Vrock, Advanced Glaberzu, Dretch in Bestiary I and Kalavakus from Bestiary II. :lol:
117/117 AC 19 AT24 ~ Daylily ~ Fly 42r, good weapon, See Invisibility, ~
..83/83. AC 18 AT25 ~ Relic ~
..82/82. AC 17 AK24 ~ Sylvain ~
..99/99. AC 24 AL23 ~ Orlando ~ Haste 3r ~
105/105 AC 30 AL25 ~ Borric ~ +2 Heroism 991r ~
..65/65. AC 17 AT26 ~ Anaerion ~ MA/OFl/4hr/DS/16h/MC991r/4 MI/ Haste 2r ~
..74/74. AC 18 AN27 ~ Elenka ~ Magic Circ f/Evil 10', Haste 2r,
..65/65. AC 21+4 AO26 ~ Drevezh'Korol ~ MA 8h, Haste 2r, Gr Magic Fang 9hr, Large 83r
..
82/82. AC 18 AR26 ~ Arianna ~ MA/4hr Haste 2r~
164/164 AC 28 AZ39 ~ Kalinn ~ Haste 2r ~
..74/74. AC 18 AX39 ~ Breninyr ~
105/105 AC 26 outside ~ Aradra ~ Gravity Bow 101r, Good Weapon, Adaptation 10m
101/101 AC 22 outside ~ Shadow ~ defend

Orange AU27 ~ Old Priest examining demon
Green BD37 ~ High Priest, tending to messenger paladin
Light Yellow BD31 ~ Kalton Gebidinger, barking orders

G 0 1 F A D G D
Inside Red circle, Magic Circle vs. Evil 10'
Yellow-Green circles: Inspire Courage +2
Cyan circles: Channel Positive Energy bursts
Purple shaded state: Confused
Blue square shaded area: Reverse Gravity
Green diamond state: Weakened
Green dot state: Haste
Magenta Triangle state: Flying
Blue Circle: Prone
Red X state: dead
Grey X state: Paralyzed/unconscious
Balls around Demons: Mirror Images
Greyed Area: Stinking cloud, no visibility beyond 5'
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cathedral22.jpg
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Relic bites back a complaint at being ferried through the air when they arrive at the wrong place as he realises how useful Daylily is being but quietly resolves to master flight on his own terms as soon as possible. When he is set down in the correct location and has had time to confer with his book, the priest and the wizard who are examining the bodies he stops a moment when he hears the call to form up in the pews. "That paladin who is so eager to storm the keep ... does he know what these creatures are? Their powers? Their weaknesses? If we are to fight effectively against this hell horde their is information that every person in here needs to know. He needs to be stopped and told to wait and to listen!" Relic looks to the priest who had the good sense to begin studying the creatures in the first place. "Can you halt him until we can properly ready everyone? Fighting ignorant is like fighting blind. What we know may save many lives."

[sblock=OOC] I am curious to know the XP for that massive battle. When Relic levels up he will be able to cast fly on himself at will! It seems like that is going to be a useful ability! [/sblock]
 
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Confirming that the innocent were getting out OK, Aradra turns around. Hearing the booming voice of the old paladin, Aradra tries to figure out what sort of fighting force they would have. He tries to ponder on what kind of keep this could be.

However, as the people he knew where headed towards the front, Aradra decides to head up there, where Relic, another robed elf flying, and the old man who called for the bodies of the demons were investigating the remains.

[sblock=OOC]
Double Timing it back to the front with everyone else.

SK: What sort of check is it to know about the keep?
[/sblock]

[sblock=Aradra Stats]
Aradra Longstrider
AC: 26 (19 flat-footed, 16 touch)
HP: 116/116
CMB: +14 CMD: 30
Fort: +10 Reflex: +15 Will: +7
Perception: +20
Initiative: +8
Current Weapon in Hand: +21/16/11 2d6+3
Current Conditions in Effect: Rapid Shot/Deadly Aim/Endless Ammo (from Bow); Woodland Stride ; Evasion; Clustered Shots; Falcon's Aim (+3 Perception & 19-20 /x3)
Skil Focus Stealth: +6 to Stealth Checks for 10 minutes.

Used Items:

Adaptation: 110/120 Minutes Remain (Darkvision, Iron Will, Skill Focus Stealth)

Level 1 Spells: Feather Step, Gravity Bow, Longstrider
Level 2 Spells: Barkskin (+3), Wind Wall, BLANK
Level 3 Spells: Greater Magic Fang
Extend Rod: 3/3 per Day
Pearl of Power lvl 1: AVAILABLE
Negate Crit: 1/1
Haste: 8/10
Fly (CL 5): 1/1
[/sblock]

[sblock=Shadow Stats]
Shadow
AC: 24 (22 flat-footed, 11 touch)
HP: 112/112
CMB: +15 CMD: 28 (32 vs Trip)
Fort: +12 Reflex: +9 Will: +6 (+4 vs Enchantment Charm/Compulsion)
Perception: +20
Initiative: +2
Current Weapon in Hand: Bite (+13 / 6 1d8 + 16 + Trip) + d6 Shocking Amulet of Mighty Biting (De-activated)
Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent;
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Anaerion seems confused by the old cleric's words. "I understand that they cannot be raised, since their body and soul are one. Slaying it here should have prevented them from ever returning. Are there spells that could in fact allow a demon's soul to return to it's body?"

"Wait, how did they get inside this shield? Anaerion said this place was locked down to prevent teleportation? I thought that was what that shimmering thinga-ma-jig did? Wait, maybe there is some super awesome spell that let's you do that!" Malkovian pips up, and Anaerion felt the hand twitch as Malkovian uses Anaerion's knowledge of the arcane.

Once ascertaining what he knows Anaerion casts Detect Magic, focusing on the rings the cleric was pointing at.

[sblock]
Anaerion's Know Arcana (Other Spells that could return demons back): 1d20+19=25

Then cast Detect magic on the rings.

Malkovian's Know Arcana(Spells that would allow Teleporation in Dimensional Lock): 1d20+13=32
[/sblock]
[sblock=Stats]
Initiative: +9 Perception: +2 (low-light vision)
AC: 13 + 4 (14 flat-footed, 13 Touch ) HP: 72 Current: 72
CMB: +2 CMD: 15 Fort: +7 Reflex: +8 Will: +9
+2 Will vs. Enchantments
Special: Immune to Magical Sleep

Spells in Effect:
Detect Scrying: 16 hours remain
Mage Armor: 4 hours
Overland Flight: 4 hours
Magic Circle against Evil: 90 Minutes
Mirror Image: 9 Minutes / 4 Images

School Focus:
Abilities locked due to Dimensional Lock

Shift: 25' Teleport as Dim Door. Does not Provoke AoO (9/9 remaining)
Summoner's Charm: Summoning Spells Last a total of 13 Rounds
Dimensional Steps: 300/300feet per day. Must be used in 5' increments

Fast Study: Can Memorize Open Slots in 1 minute instead of 15 minutes
Ring Of Counter spells: Contains Enervation

Malkovian: Happy for now.
Timely Inspiration: 1/3 Immediate Action, +2 Bonus, Range 60', Immediate action
Gallant Inspiration: 1/1 Immediate Action, +2d4 Bonus, Range 60', Immediate action
Borrow Skill: 2/3 Standard Action, borrowing skill ranks (Normally Knowledge Skills)
Mage Hand: At will. Controllable by Malkovian/ Anaerion
Cure Light Wounds: 3/3 Standard Action. 1d8+5.
Bonus Boon: Anaerion does not know this power.
Bonus Boon 2: Anaerion does not know this power.
Bonus Boon 3: Anaerion does not know this power.

Spells Prepared (* denotes School Spell):
Level 0: Detect Magic, Read Magic, Prestidigitation, Mending
Level 1: Mage Armor *, Comprehend Languages, Grease (DC 18), Disguise Self, Feather Fall, Ray of Enfeeblement (2 Slots)
Level 2: Stone Call *, False Life (2 slots), Invisibility, Mirror Image,See Invisibility,Create Pit (DC 19)
Level 3: Aqueous Orb (DC 20) *, Haste, Dispel Magic, Magic Circle against Evil, Resist Energy: Communal
Level 4: Black Tentacles *, Persistent Glitterdust (DC 18 Save Twice), Telekinetic Charge, Detect Scrying, OPEN SLOT
Level 5: Wall of Stone *, Persistent Slow (DC 19 Save Twice), Overland Flight, OPEN SLOT
Arcane Bond: Available
Pearl of Power level 1: 2/2
Piercing Rod: 2/3
[/sblock]
 

[sblock=OOC XP]Each of you earned 4,072 XP for the fight. The front page was updated a couple days ago, and three characters leveled up. Bren also levels up on Saturday. The total XP was 140,000 XP, or about CR 17.75. I totaled up the damage you did, and it was 32% of the total HP for the creatures. So, (140,000 * 0.32)/11 was the formula. It worked out to about the same XP as a CR 11.5 fight for a four man group. So, just an average fight for the opener. I should have thrown in more demons. I only managed about a 15% death toll. :.-(

Knowledge History is best for info on the keep. [/sblock]
 

[section]
As Anaerion comes to his position (OOC - Whenever that happens) Bren calls the mage aside for a quiet word. "If you have a moment, sir, I've a boon to ask. I am, as you see, without armor. Normally, this is not a problem but with the foes we face today I could use some extra protection. I can provide you the means to cast the spell and relearn it immediately; if you've one available I'd appreciate it if you could cast it on me."
[/section]

[sblock=Actions]--[/sblock]
_______________
[sblock=Mini Stats]
Breninyr Hydref
Initiative: +0
AC: 18 (18 Flat-Footed, 18 Touch)
HP: 74/74
CMB: +10 CMD: 27 (+12/29 vs Grapple)
Fort: +12 Reflex: +08 Will: +18

Senses: DarkVision
Perception: +15, Sense Motive: +10

Current Weapon in Hand: None

Special Abilities: Advice (10/10 Rnds), Calming Touch (09/09), Channel Energy (10/10)
Special Abilities: Inspiring Command (09/09), Stunning Fist: Fatigue, Crushing Blow (08/08)
Special Abilities: Ki Pool (08/08), Jaunt Boots (03/03), Unity (01/01)

Prayers Available
Orisons: Detect Magic, Guidance, Read Magic, Stabilize
1st Level: Bless, Bless, Bless, Murderous Command, Ray of Sickening, Shield of Faith, Shield of Faith
2nd Level: Bull's Strength, Prot from Evil (C), Prot from Evil (C), Shield Other, Silence, Spiritual Weapon
3rd Level: Archon's Aura, Chain of Perdition, Invisibility Purge, Prayer, Searing Light
4th Level: Discern Lies, Freedom of Movement, Spiritual Ally, Spiritual Ally
[/sblock]
 

Elenka, human summoner

Elenka nods in response to Arianna's comment about the usefulness of knowledge about these demons. "Go ahead; I'm sure you and Anaerion and the priests can find more information about these demons than I would be able to do. I'll see if I can't slow these rambunctious warriors until those of us who can strengthen them with magics have figured out everything we need."

Elenka moves over to the gathering of warriors that includes the white-haired warrior woman, the gleaming armored warrior with the mercenary mind, the wiry Aasimar, and several others. She clambers up onto a pew with Drevezh'korol's help and begins to speak in a loud voice.

"Hear me before you rush off to this castle that has fallen to demonic forces. Those wizards and priests that support you with enhanced strength, quickened bodies, and the power to cut through demons as if they were bundles of straw still seek out information concerning this attack. Wait a moment until they can see what they can learn to give you knowledge of the enemy." She gestures towards Anaerion, Arianna, and the priest.

elenkasmall.jpg

. . . Elenka Danyllova . . .

[sblock=Actions/OOC]talk
[/sblock][sblock=MiniStats][size=+1]Elenka[/size] Human Summoner 9
Initiative: +2 Perception: +11

AC: 18 (13 touch; 16 flat-footed)
HP: 74 Current: 50
CMB: +7 CMD: 19 Fort: +5 Ref: +6 Will: +9

In Hand: Wand of Bless Weapon
Conditions: Haste
Spells:
  • 1st level: 5/6 remaining.
  • 2nd level: 4/5 remaining.
  • 3rd level: 3/4 remaining.
Special:
Summon Monster 5 7/7
Bond Senses 9/9 rounds remaining
Maker's Call (Transposition) 1/1 remaining
Rod of Extend: 3/3 remaining (3rd lv. or lower)
[/sblock]
 

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