[LPF] Allbright's Shadow

[section]

Kalinn moves up the stairs quickly, Hafísbíta drawn and ready. Have to do better this time than in that miserable showing at the Cathedral . . . it's a piss poor showing I've made for the HaGruut thus far . . . let's see if I can remedy that.

Once she gets up to the elf, she taps him on the shoulder and whispers, "Hold a moment, Daylily. I can perhaps see a little of what we're getting into." The ice-princess cradles Winterbite against her shoulder and places her gloved hands on the door with a look of concentration.
[/section]

[sblock=Actions]Move up the stairs, speak to Daylily. Use Gloves of Reconnaissance to see through the door (unless it's more than 15' thick).[/sblock]
_______________
[sblock=Mini Stats]
CURRENT BLOCK
Initiative: +2
AC: 28 (14 Touch, 26 Flat-Footed)
HP: 164/164
CMB: +14 CMD: 28
Fort: +11 Reflex: +06 Will: +09

Standard Block
Initiative: +03
AC: 29 (15 Touch, 26 Flat-Footed)
HP: 164/164
CMB: +15 CMD: 30
Fort: +11 Reflex: +07 Will: +09

Rage Block
Initiative: +03
AC: 27 (13 Touch, 24 Flat-Footed)
HP: 160/160
CMB: +17 CMD: 30
Fort: +14 Reflex: +07 Will: +11

Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 27 (13 Touch, 24 Flat-Footed)
HP: 195/195
CMB: +16 CMD: 29
Fort: +13 Reflex: +06 Will: +10

Fatigue Block
Initiative: +2
AC: 28 (14 Touch, 26 Flat-Footed)
HP: 164/164
CMB: +14 CMD: 28
Fort: +11 Reflex: +06 Will: +09

Senses: DarkVision
Perception: +15, Sense Motive: +2

Special: Rage (Remaining Rounds: 18/18)
Special: Spirit Totem (+10/1d4+2)
Special: Claws (Remaining Rounds: 05/05)

Current Weapon in Hand: None

Hafísbíta Powers Available
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge
Special: Boon: Cure Light Wounds (Remaining: 03/03)
Special: Boon: Heroism (Remaining: 01/01)
Special: Boon: Gallant Inspiration (Remaining: 01/01)

Spells Available (Cantrips: Unlimited, 1st Level: 7/7 per Day, 2nd Level: 7/7 per Day)
( 3rd Level: 4/4 per Day )
Cantrips : Acid Splash, Disrupt Undead, Haunted Fey Aspect, Jolt, Mending, Prestidigitation, Ray of Frost
1st Level: Ear Piercing Scream, Icicle Dagger, Magic Missile, Protection from Evil, Shield
2nd Level: Frigid Touch, Protection from Evil (Communal), Resist Energy, Scorching Ray
3rd Level: Fly, Haste, Versatile Weapon
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Elenka, human summoner

Elenka moves forward to Fury while Relic is consulting with Daylily and casting other spells. She uses her own wand to enhance the rogue's weapons with just a bit of concentration on her part.

"There. That should help and spread the effort around a bit. No sense in Nevyn doing all that on his own when others can help. Anyone else need a paladin's blessing upon their weapon? Sorry, Aradra, this won't work on bows."

If no one else speaks up Elenka will stow the wand.

elenkasmall.jpg

. . . Elenka Danyllova . . .

[sblock=Actions/OOC]Take 10 UMD to use Bless Weapon wand on Fury's rapier and dagger.
[/sblock][sblock=MiniStats][size=+1]Elenka[/size] Human Summoner 9
Initiative: +2 Perception: +11

AC: 18 (13 touch; 16 flat-footed)
HP: 74 Current: 50
CMB: +7 CMD: 19 Fort: +5 Ref: +6 Will: +9

In Hand:
Conditions:
Spells:
  • 1st level: 5/6 remaining.
  • 2nd level: 4/5 remaining.
  • 3rd level: 3/4 remaining.
Special:
Summon Monster 5 7/7
Bond Senses 9/9 rounds remaining
Maker's Call (Transposition) 1/1 remaining
Rod of Extend: 3/3 remaining (3rd lv. or lower)
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Orlando Furioso, Venzan bravo

When Relic stops to speak with Fury and enhance his weapon Fury nods and holds a hand up to stop the older man.

"Thank you, Nevyn, but Elenka enhanced my weapons for me while you were helping Daylily."

He nods again to Relic and moves up to take position with the other warriors.

fwmu.jpg

• Orlando Furioso •

[sblock=Actions/OOC]move into position[/sblock][sblock=MiniStats][size=+1]Fury[/size] Human Rogue 10 / Bard 2
Initiative: +9 Perception: +15

AC: 25 (18 touch; 18 flat-footed)
HP: 108 Current: 108
CMB: +10 CMD: 28 Fort: +5 Ref: +18 Will: +7

In Hand:
Effects/Conditions: Bless Weapon 10 rnds (rapier & dagger)

Bard Spells
Spells Remaining: 1st: 2/2
Spells Known:
1st: Expedition Retreat, Feather Step, Vanish
0-level: Dancing Lights, Detect Magic, Light, Prestidigitation, Sift[/sblock]
 

Drevezh'korol, Eidolon

Drevezh'korol stands stoically while preparations are being hastily made. He glances at Elenka and receiving a nod in reply he moves up to support the warriors surrounding the door. He is not nearly so imposing as when enlarged but his knuckles still crack with ominous promise as he flexes his fists.

"We are ready."


• • • • Drevezh'korol • • •

[sblock=Actions/OOC]Move to position; talk
[/sblock][sblock=MiniStats][section][size=+1]Drevezh'Korol[/size] Eidolon
Initiative: +3 Perception: +10; Darkvision 60 ft.

AC: 21 (13 touch; 18 flat-footed) Current AC: 25 (+4 Mage Armor)
HP: 65 (79 Large) Current HP: 65
CMB: +16 CMD: 29 Fort: +6 Ref: +5 Will: +5 (+9 vs. enchantment)

In Hand: empty
Conditions: Haste (+1 att w/full att, +1 to hit, +1 dodge, +30 ft move), Gr Magic Fang (+1 hit/dmg), Mage Armor (+4 AC)
Special:
Longarm bracers 3/3 remaining

[sblock=Large Evolution][section]Large Stats NOT in effect
Evolution Surge (Large): +8 STR, +4 CON, +2 Natural Armor, -2 DEX, -1 AC &
attack rolls, +1 CMB & CMD, -2 Fly, -4 Stealth, 10 ft. reach, STR evolution
costs double

Major Modifications:
STR: 30 +10 [34 +12 w/ belt]
DEX: 15 AC: 21, 11 touch, 19 flat-footed
CON: 17 HP: 79

Modified Attacks:
Slam (x2) +19 (2d8+12) +23 (2d8+2d6+19)[+7 BAB, +12 STR, +1 WF, -1 size, +1 Haste, +1 GMF, +2 Bane, -2 PA, +2 bardic, +2 flank] [+2d6 dmg] [PA +4 dmg]
Bite +18 (1d8+12) +22 (1d8+2d6+19
Hooves (x2) +16 +20 (3d6+11) (1d6+6) [-2 2ndary] [PA -2 hit, +2 dmg]
[/section][/sblock][/section][/sblock]
 

Daylily braces himself against the door, which is relatively easy for him to hold, and gives the squires a rest. Relic starts zipping through the air, which is a bit surprising since he hasn't done that much before. Tapping his friends' weapons with a wand he starts the preparations for battle.

The others come up the stairs, and seeing the massive oak door, fifteen feet across, it will swing wide on the landing when it opens. Borric realizes his first choice of positioning was on the hinge side where it would smack him right in the face. He adjusts for more appropriate place. Elenka helps Orlando by enhancing his weapons with a wand of her own as the pounding on the door and squeals beyond it rise to a fever pitch.

The blue demon of the sea pulls a rod from her pack to help extend her own buff, enhancing her claws before stuffing it back away. She floats towards the opening edge of the door, to join Drev.

Before the old man gets he last enhancement spell off for the group, Kalinn lays her hands on the door, and...[sblock=Kalinn] sees a horde of small dretches. They have not been a problem for the squires to hold back, but an arriving beast, squeezing through a narrow in the passage and coming full force at the door, the twelve foot pot bellied beast has the head of a tuskless elephant and fists the size of tree trunks. Horns rise up from the back of his head like that of a bull or minotaur. Stomping on and kicking the dretches out of the way, he is coming...

Kalinn gets a surprise round action
dungeon5k.jpg
[/sblock]

[sblock=Surprise round]117/117 AC 19 BD27 ~ Daylily ~ AW 27r horsechopper ~ no need for Rage to hold door yet
..83/83. AC 22 BH27 ~ Relic ~ MA 92r, Fly 60r, (not yet with Bless)
..82/82. AC 21 BI28 ~ Sylvain ~ DV 1500r, MA 5544r, On steps and eye level at ankle height
..99/99. AC 24 BG29 ~ Orlando ~ DV 1500r, BW 7r dagger, BW 8r rapier ~
105/105 AC 25 BG28 ~ Borric ~ DV 1500r, +2 Heroism 479r ~
..65/65. AC 17 BI26 ~ Anaerion ~ DV 1500r/MA/OFl/1940r/DS/9131r/MC479r ~ still due buff actions
..74/74. AC 18 BH29 ~ Elenka ~ DV 1500r,
..65/65. AC 25 BE25 ~ Drevezh'Korol ~ MA 4309r, Gr Magic Fang 4926r,
82^62/82^62. AC 30 BH29 ~ Arianna ~ MA/1931r, GMF 18hr ~
164/164 AC 28 BD28 ~ Kalinn ~ Surprise round action
..80/80. AC 22 BH25 ~Breninyr ~ CR 7341r/MA 5542r
116/116 AC 26 BI28 ~ Aradra ~ DV 1500r, LS 13944r, AW 28r ~ still due buff actions
112/112 AC 28 BG26 ~ Shadow ~ DV 1500r, GMF +2 13943r/MA 5543r, defend
.,??/??.. AC 15 BI27 ~ Kutholiam DV 1500r, guiding group

BF25 ~ squire A
BG25 ~ squire B
BG30 ~ squire C
G 0 1 F A D G D
Inside Red circle, Magic Circle vs. Evil 10'
Magenta Triangle state: Flying
Green Triangle state: Haste
Red Diamond state: Grappled
BH to BO is stairs and difficult terrain, BD to BG is relatively smooth stone and normal terrain
[/sblock][sblock=map]
dungeon5.jpg
[/sblock]
 

Aradra, staring at the dead bodies with crossbow bolts sticking out of them with a curious look in his eyes, starts when Elenka his name. "Oh, that's fine Elenka. Relic I think will take care of it."

Getting his bow ready, Aradra keeps a sharp ear out, while the rest of the party prepares themselves.
[sblock=OOC]
No buffs right now for Aradra.

Aradra is also going to make an active perception check. Something doesn't feel right about those bodies.
1d20+20=30 Or, he's going to take 10, cause ya.
[/sblock]

[sblock=Aradra Stats]
Aradra Longstrider
AC: 26 (19 flat-footed, 16 touch)
HP: 114/114
CMB: +14 CMD: 30
Fort: +10 Reflex: +15 Will: +7
Perception: +20
Initiative: +8
Current Weapon in Hand: +21/16/11 2d6+3
Current Conditions in Effect: Rapid Shot/Deadly Aim/Endless Ammo (from Bow); Woodland Stride ; Evasion; Clustered Shots; Falcon's Aim (+3 Perception & 19-20 /x3);Longstrider (16 hours);

Used Items:

Adaptation: 110/120 Minutes Remain (Darkvision, Iron Will, Skill Focus Stealth)

Level 1 Spells: Feather Step, Gravity Bow, Longstrider
Level 2 Spells: Barkskin (+4), Wind Wall, BLANK
Level 3 Spells: Greater Magic Fang
Extend Rod: 1/3 per Day
Pearl of Power lvl 1: Casted Mage Armor on Shadow
Negate Crit: 1/1
Haste: 8/10
Fly (CL 5): 1/1
Potion of See Invisibility(Load from Daylily): 1/1
[/sblock]

[sblock=Shadow Stats]
Shadow
AC: 24 + 4 (22 flat-footed, 11 touch)
HP: 114/114
CMB: +15 CMD: 28 (32 vs Trip)
Fort: +12 Reflex: +9 Will: +6 (+4 vs Enchantment Charm/Compulsion)
Perception: +20
Initiative: +2
Current Weapon in Hand: Bite (+15 / 8 1d8 + 18 + Trip) + d6 Shocking Amulet of Mighty Biting (De-activated)
Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent, Magic Fang Greater (+2) (16 hours), Mage Armor +4 (10 hours)
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With most of his more powerful buffs already active, Anaerion draws his crossbow and ensure that it is loaded. At once, Malkvoian says "You know, you've had that crossbow for 3 years now, and every time you think your going to use it, you don't. Seriously. Draw a rod or something more useful, because that think is totally not useful."

"And how do you know that I never used it? I believe we only have known each other 2 years now?"

"Well, as long as I have known you you've never used it..."

"Malkovian, focus."

[sblock=OOC]
Anaerion is going to draw his crossbow. And again, Malkovian is going to make fun of him for it.
[/sblock]

[sblock=Stats]
Initiative: +9 Perception: +2 (low-light vision)
AC: 13 + 4 (14 flat-footed, 13 Touch ) HP: 72 Current: 72
CMB: +2 CMD: 15 Fort: +7 Reflex: +8 Will: +9
+2 Will vs. Enchantments
Special: Immune to Magical Sleep

Spells in Effect:
Detect Scrying: 16 hours remain
Mage Armor: 4 hours
Overland Flight: 4 hours
Magic Circle against Evil: 90 Minutes


School Focus:
Abilities locked due to Dimensional Lock

Shift: 25' Teleport as Dim Door. Does not Provoke AoO (9/9 remaining)
Summoner's Charm: Summoning Spells Last a total of 13 Rounds
Dimensional Steps: 300/300feet per day. Must be used in 5' increments

Fast Study: Can Memorize Open Slots in 1 minute instead of 15 minutes
Ring Of Counter spells: Contains Enervation

Malkovian: Happy for now.
Timely Inspiration: 1/3 Immediate Action, +2 Bonus, Range 60', Immediate action
Gallant Inspiration: 1/1 Immediate Action, +2d4 Bonus, Range 60', Immediate action
Borrow Skill: 2/3 Standard Action, borrowing skill ranks (Normally Knowledge Skills)
Mage Hand: At will. Controllable by Malkovian/ Anaerion
Cure Light Wounds: 3/3 Standard Action. 1d8+5.
Bonus Boon: Anaerion does not know this power.
Bonus Boon 2: Anaerion does not know this power.
Bonus Boon 3: Anaerion does not know this power.

Spells Prepared (* denotes School Spell):
Level 0: Detect Magic, Read Magic, Prestidigitation, Mending
Level 1: Mage Armor *, Comprehend Languages, Grease (DC 18), Disguise Self, Feather Fall, Ray of Enfeeblement (2 Slots)
Level 2: Stone Call *, False Life (2 slots), Invisibility, Mirror Image,See Invisibility,Create Pit (DC 19)
Level 3: Aqueous Orb (DC 20) *, Haste, Dispel Magic, Magic Circle against Evil, Resist Energy: Communal
Level 4: Black Tentacles(+20 CMB) *, Persistent Glitterdust (DC 19 Save Twice), Telekinetic Charge, Detect Scrying, Telekinetic Charge
Level 5: Wall of Stone *, Persistent Slow (DC 19 Save Twice), Overland Flight, Dismissal (DC 21)
Arcane Bond: Available
Pearl of Power level 1: 1/2
Piercing Rod: 2/3
[/sblock]
 

[sblock=Aradra]The crossbow bolts in the bodies are thin. And they are not sticking in as deep as you would expect. They are actually small; smaller than small. The next odd thing is that they are from a repeating crossbow. And looking at the green liquid on them that has almost dried into the blood of the people, you surmise they were poisoned as well. The shots in the back were expertly placed to be difficult to remove by oneself and to cause the most damage. [/sblock]
 

[section]

"Daylily, when I say 'Do it,' yank open the door and clear out of the way. You might stick a leg out to trip what's coming through . . . it's BIG. Two, one, DO IT!" As she gives the signal, Kalinn leaps back far enough to clear the door as it swings open, landing just a little to the side and ripping Hafísbíta from his scabbard.
[/section]

[sblock=Actions]Might be pushing the limits of surprise round action a little, but technically the speech is a free action and the leap (to BG29, BTW) would be the move. Worth it for the dramatic effect alone if it works. Hoping the thing coming through will stumble as it hits what it THINKS will be the door and meets no resistance, and if Daylily tries to trip it as it comes through we could get a little advantage . . .[/sblock]
_______________
[sblock=Mini Stats]
CURRENT BLOCK
Initiative: +2
AC: 28 (14 Touch, 26 Flat-Footed)
HP: 164/164
CMB: +14 CMD: 28
Fort: +11 Reflex: +06 Will: +09

Standard Block
Initiative: +03
AC: 29 (15 Touch, 26 Flat-Footed)
HP: 164/164
CMB: +15 CMD: 30
Fort: +11 Reflex: +07 Will: +09

Rage Block
Initiative: +03
AC: 27 (13 Touch, 24 Flat-Footed)
HP: 160/160
CMB: +17 CMD: 30
Fort: +14 Reflex: +07 Will: +11

Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 27 (13 Touch, 24 Flat-Footed)
HP: 195/195
CMB: +16 CMD: 29
Fort: +13 Reflex: +06 Will: +10

Fatigue Block
Initiative: +2
AC: 28 (14 Touch, 26 Flat-Footed)
HP: 164/164
CMB: +14 CMD: 28
Fort: +11 Reflex: +06 Will: +09

Senses: DarkVision
Perception: +15, Sense Motive: +2

Special: Rage (Remaining Rounds: 18/18)
Special: Spirit Totem (+10/1d4+2)
Special: Claws (Remaining Rounds: 05/05)

Current Weapon in Hand: None

Hafísbíta Powers Available
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge
Special: Boon: Cure Light Wounds (Remaining: 03/03)
Special: Boon: Heroism (Remaining: 01/01)
Special: Boon: Gallant Inspiration (Remaining: 01/01)

Spells Available (Cantrips: Unlimited, 1st Level: 7/7 per Day, 2nd Level: 7/7 per Day)
( 3rd Level: 4/4 per Day )
Cantrips : Acid Splash, Disrupt Undead, Haunted Fey Aspect, Jolt, Mending, Prestidigitation, Ray of Frost
1st Level: Ear Piercing Scream, Icicle Dagger, Magic Missile, Protection from Evil, Shield
2nd Level: Frigid Touch, Protection from Evil (Communal), Resist Energy, Scorching Ray
3rd Level: Fly, Haste, Versatile Weapon
[/sblock]
 

Daylily and Kalinn in unison, spring out the way of the door as Daylily flings it open. A twelve foot tall, shaggy blue beast, with the head looking like a tuskless elephant and limbs like tree trunks charges through the door. Behind him, a squealing horde of dretches and a black fog roll out into the tunnel.

As the beast emerges, Daylily swings his horsechopper with uncanny force and precision. Upending the beast, it flops face first on the landing in front of everyone. The lights go out, not that anybody is hampered by this, and a thick black fog pours forth from the doorway. The foul stench chokes the lungs. The fog also starts filling in from behind you as well, as if it was a flanking calvary charge.

[sblock=Kn Planes][sblock=DC 12]Dretches are the horde of creatures behind the big one. Stinking Cloud is the their most useful trick. They are at the bottom of the demon hierarchy.[/sblock][sblock=DC20]The big thing is an Advanced Elite Balban. Frontline beasts, they like to Trample and break things.[/sblock][sblock=DC25]Balban's have Improved Grab, Awesome Blow and Improved Bull Rush[/sblock][sblock=DC30]They like to Pound creatures. A balban that makes a successful grapple check against a foe one or more sizes smaller than itself can smash the opponent into the ground, walls, nearby trees, or other solid objects as a standard action. This deals 2d8+18 points of bludgeoning damage to the victim. Further, the victim must succeed on a DC 26 Fortitude save or be stunned for 1 round. A balban can perform this action once per round as long as it maintains a grapple. The save DC is Strength-based.[/sblock][sblock=DC35]It has spell resistance of of 16[/sblock][sblock=DC40]A caster too, Greater Dispel Magic and See Invisibility are in its bag of tricks, along with Darkness and Cause Fear.[/sblock][/sblock][sblock=First Round] I rolled Daylily's AoO Trip as success or failure greatly changed the round. Ouch, you won. Should be an easy fight now.
Everyone needs to roll a Fort save vs. Stinking Cloud DC 13 or be nauseated. Several castings have filled the chamber.

And the Stinking Clouds obscure vision beyond 5', including darkvision. A creature within 5 feet has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker can’t use sight to locate the target).

117/117 AC 19 BE26 ~ Daylily ~ AW 26r horsechopper ~ 5', open door and AoO Raging Strength Surge trip CMB (1d20+32=42)
..83/83. AC 22 BH27 ~ Relic ~ MA 91r, Fly 59r, (not yet with Bless)
..82/82. AC 21 BI28 ~ Sylvain ~ DV 1499r, MA 5543r, On steps and eye level at ankle height
..99/99. AC 24 BG29 ~Orlando ~ DV 1499r, BW 6r dagger, BW 7r rapier ~
105/105 AC 25 BG28 ~ Borric ~ DV 1499r, +2 Heroism 478r ~
..65/65. AC 17 BI26 ~ Anaerion ~ DV 1499r/MA/OFl/1939r/DS/9130r/MC478r ~
..74/74. AC 18 BH29 ~ Elenka ~ DV 1499r,
..65/65. AC 25 BE25 ~ Drevezh'Korol ~ MA 4308r, Gr Magic Fang 4925r,
82^62/82^62. AC 30 BH29 ~ Arianna ~ MA/1930r, GMF 18hr ~
164/164 AC 28 BG27 ~ Kalinn ~
..80/80. AC 22 BH25 ~Breninyr ~ CR 7340r/MA 5541r
116/116 AC 26 BI28 ~ Aradra ~ DV 1499r, LS 13943r, AW 27r ~
112/112 AC 28 BG26 ~ Shadow ~ DV 1499r, GMF +2 13941r/MA 5542r, defend
.,??/??.. AC 15 BI27 ~ Kutholiam DV 1499r, guiding group

BF25 ~ squire A
BG25 ~ squire B
BG30 ~ squire C
G 0 1 F A D G D
18/18 AC 14 many many Dretches: On Orlando futile attack (1d20+4=5) miss, On Daylily attack (1d20+4=5) miss
???/??? AC 30-prone ~ Big elephant headed, tuskless demon ~ charge and tripped (boo hoo!!!)

Cyan shaded circle: Borric's Ioun Torch still providing light, outside of that, darkness which everyone can still see in.
Inside Red shaded circle, Magic Circle vs. Evil 10'
Magenta Triangle state: Flying
Green Triangle state: Haste
Red Diamond state: Grappled
Blue Circle state: Prone
BH to BO is stairs and difficult terrain, BD to BG is relatively smooth stone and normal terrain
[/sblock][sblock=Map]
dungeon6.jpg
[/sblock]
 

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