[LPF] Allbright's Shadow

Aradra, seeing the visibility of the area drop considerably by the green smoke, decides to do his best to get ride of it. Keeping down his stomach as best he can, he shouts a prayer to those warriors past.

"Hear me, warriors of the Swords. As you swing your blades, let a divine wind come forth, that it might clear a path towards victory!"

[sblock=OOC]

Fort Save for Aradra & Shadow: 1d20+10=15, 1d20+12=23

OK, well, I didn't want to use this now, but I don't think I have a choice.

Aradra will cast Wind Wall. 90' in length, which isn't much but will hopefully negate the concealment penalty for everyone else, so we can kill that beast quickly. And will not get the caster's, but they can hopefully fly into the wind wall (How high IS the ceiling SK?? It actually effects Anaerion)
BE25 - BE28: 20'
BF25 - BF 28: 20'
BG25 - BG 29: 25'
BH24: 5'
BH26- BH 29 20'

Shadow: Full Round Attack on Mr. Prone .
1d20+15+4=23, 1d20+8+4=25 Nope, even with prone. Ah well, I think he did his part.

[/sblock]

[sblock=Aradra Stats]
Aradra Longstrider
AC: 26 (19 flat-footed, 16 touch)
HP: 114/114
CMB: +14 CMD: 30
Fort: +10 Reflex: +15 Will: +7
Perception: +20
Initiative: +8
Current Weapon in Hand: +21/16/11 2d6+3
Current Conditions in Effect: Rapid Shot/Deadly Aim/Endless Ammo (from Bow); Woodland Stride ; Evasion; Clustered Shots; Falcon's Aim (+3 Perception & 19-20 /x3);Longstrider (16 hours);

Used Items:

Adaptation: 110/120 Minutes Remain (Darkvision, Iron Will, Skill Focus Stealth)

Level 1 Spells: Feather Step, Gravity Bow, Longstrider
Level 2 Spells: Barkskin (+4), Wind Wall, BLANK
Level 3 Spells: Greater Magic Fang
Extend Rod: 1/3 per Day
Pearl of Power lvl 1: Casted Mage Armor on Shadow
Negate Crit: 1/1
Haste: 8/10
Fly (CL 5): 1/1
Potion of See Invisibility(Load from Daylily): 1/1
[/sblock]

[sblock=Shadow Stats]
Shadow
AC: 24 + 4 (22 flat-footed, 11 touch)
HP: 114/114
CMB: +15 CMD: 28 (32 vs Trip)
Fort: +12 Reflex: +9 Will: +6 (+4 vs Enchantment Charm/Compulsion)
Perception: +20
Initiative: +2
Current Weapon in Hand: Bite (+15 / 8 1d8 + 18 + Trip) + d6 Shocking Amulet of Mighty Biting (De-activated)
Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent, Magic Fang Greater (+2) (16 hours), Mage Armor +4 (10 hours)
[/sblock]
 

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Only getting a split second look of the creature before the dretches cast their cloud spell, Anaerion rattles off what he knows "That creature on the ground is a Balban, and a much more advanced version to boot! It will try and grapple you, and slam you into the wall to prevent you from freeing yourself! It also has the strength to fling you into the air, preventing you from maintaining a close distance to it! Now that it is on the ground, it is our chance to take it out quickly and efficiently! The dretches are little more than a distraction right now!"


[sblock=OOC]
1d20+7=14 He is totally not throwing up!

Anaerion is delaying right now. Mostly, his action is ID'ing right now. Depening on how high the ceiling is he might float above Aradra or Elenka.

Know Planes:1d20+29=34

[/sblock]

[sblock=Stats]
Initiative: +9 Perception: +2 (low-light vision)
AC: 13 + 4 (14 flat-footed, 13 Touch ) HP: 72 Current: 72
CMB: +2 CMD: 15 Fort: +7 Reflex: +8 Will: +9
+2 Will vs. Enchantments
Special: Immune to Magical Sleep

Spells in Effect:
Detect Scrying: 16 hours remain
Mage Armor: 4 hours
Overland Flight: 4 hours
Magic Circle against Evil: 90 Minutes


School Focus:
Abilities locked due to Dimensional Lock

Shift: 25' Teleport as Dim Door. Does not Provoke AoO (9/9 remaining)
Summoner's Charm: Summoning Spells Last a total of 13 Rounds
Dimensional Steps: 300/300feet per day. Must be used in 5' increments

Fast Study: Can Memorize Open Slots in 1 minute instead of 15 minutes
Ring Of Counter spells: Contains Enervation

Malkovian: Happy for now.
Timely Inspiration: 1/3 Immediate Action, +2 Bonus, Range 60', Immediate action
Gallant Inspiration: 1/1 Immediate Action, +2d4 Bonus, Range 60', Immediate action
Borrow Skill: 2/3 Standard Action, borrowing skill ranks (Normally Knowledge Skills)
Mage Hand: At will. Controllable by Malkovian/ Anaerion
Cure Light Wounds: 3/3 Standard Action. 1d8+5.
Bonus Boon: Anaerion does not know this power.
Bonus Boon 2: Anaerion does not know this power.
Bonus Boon 3: Anaerion does not know this power.

Spells Prepared (* denotes School Spell):
Level 0: Detect Magic, Read Magic, Prestidigitation, Mending
Level 1: Mage Armor *, Comprehend Languages, Grease (DC 18), Disguise Self, Feather Fall, Ray of Enfeeblement (2 Slots)
Level 2: Stone Call *, False Life (2 slots), Invisibility, Mirror Image,See Invisibility,Create Pit (DC 19)
Level 3: Aqueous Orb (DC 20) *, Haste, Dispel Magic, Magic Circle against Evil, Resist Energy: Communal
Level 4: Black Tentacles(+20 CMB) *, Persistent Glitterdust (DC 19 Save Twice), Telekinetic Charge, Detect Scrying, Telekinetic Charge
Level 5: Wall of Stone *, Persistent Slow (DC 19 Save Twice), Overland Flight, Dismissal (DC 21)
Arcane Bond: Available
Pearl of Power level 1: 1/2
Piercing Rod: 2/3
[/sblock]
 

[section]
"Now is the time, friends! Strike hard!"
[/section]

[sblock=Actions (Daylilly, Frost, Borric, Arianna - This Is For You!)]Inspiring Command on Daylilly, Frost, Borric and Arianna (+2 Attack, AC, CMD, Skill Checks this round)[/sblock]
_______________
[sblock=Mini Stats]
Breninyr Hydref
Initiative: +0
AC: 22 (18 Touch, 22 FF)
HP: 80/80
CMB: +10 CMD: 27 (+12/29 vs Grapple)
Fort: +12 Reflex: +09 Will: +18

Senses: DarkVision
Perception: +15, Sense Motive: +10

Current Weapon in Hand: None

Special Abilities: Advice (10/10 Rnds), Calming Touch (09/09), Channel Energy (08/10)
Special Abilities: Inspiring Command (08/09), Stunning Fist: Fatigue, Crushing Blow (08/08)
Special Abilities: Ki Pool (08/08), Jaunt Boots (02/03), Unity (01/01)

Prayers Available
Orisons: Detect Magic, Guidance, Read Magic, Stabilize
1st Level: Bless, Bless, Murderous Command, Murderous Command, Ray of Sickening, Shield of Faith, Shield of Faith
2nd Level: Bull's Strength, Prot from Evil (C), Shield Other, Silence, Spear of Purity, Spear of Purity, Spiritual Weapon
3rd Level: Archon's Aura, Chain of Perdition, Invisibility Purge, Prayer, Searing Light
4th Level: Discern Lies, Freedom of Movement, Spiritual Ally, Spiritual Ally
5th Level: Breath of Life, Command (Greater), Dispel Evil
[/sblock]
 

[section]

As the huge creature falls flat on it's face in front of her, Kalinn frees the raging demons inside her and chops down twice - hard - with Winterbite.
[/section]

[sblock=Actions][/sblock]
_______________
[sblock=Mini Stats]
CURRENT BLOCK
Initiative: +03
AC: 29 (15 Touch, 26 Flat-Footed)
HP: 195/195
CMB: +16 CMD: 31
Fort: +13 Reflex: +06 Will: +10

Standard Block
Initiative: +03
AC: 29 (15 Touch, 26 Flat-Footed)
HP: 164/164
CMB: +15 CMD: 30
Fort: +11 Reflex: +07 Will: +09

Rage Block
Initiative: +03
AC: 27 (13 Touch, 24 Flat-Footed)
HP: 160/160
CMB: +17 CMD: 30
Fort: +14 Reflex: +07 Will: +11

Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 27 (13 Touch, 24 Flat-Footed)
HP: 195/195
CMB: +16 CMD: 29
Fort: +13 Reflex: +06 Will: +10

Fatigue Block
Initiative: +2
AC: 28 (14 Touch, 26 Flat-Footed)
HP: 164/164
CMB: +14 CMD: 28
Fort: +11 Reflex: +06 Will: +09

Senses: DarkVision
Perception: +15, Sense Motive: +2

Special: Rage (Remaining Rounds: 18/18)
Special: Spirit Totem (+10/1d4+2)
Special: Claws (Remaining Rounds: 05/05)

Current Weapon in Hand: None

Hafísbíta Powers Available
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge
Special: Boon: Cure Light Wounds (Remaining: 03/03)
Special: Boon: Heroism (Remaining: 01/01)
Special: Boon: Gallant Inspiration (Remaining: 01/01)

Spells Available (Cantrips: Unlimited, 1st Level: 7/7 per Day, 2nd Level: 7/7 per Day)
( 3rd Level: 4/4 per Day )
Cantrips : Acid Splash, Disrupt Undead, Haunted Fey Aspect, Jolt, Mending, Prestidigitation, Ray of Frost
1st Level: Ear Piercing Scream, Icicle Dagger, Magic Missile, Protection from Evil, Shield
2nd Level: Frigid Touch, Protection from Evil (Communal), Resist Energy, Scorching Ray
3rd Level: Fly, Haste, Versatile Weapon
[/sblock]
 


Borric Hawkins, Male Human Fighter

Swash1.jpg

Borric saw the big-ass demon fall flat on his face right in front of him and nearly chuckled. But the critter was not dead yet.

"Well, well. Thanks for getting rid of the stench."

He quickly drew his holy flail Giantslayer and proceeded to bash away. The first two blows were pretty bad, but the third landed.

[sblock=Crunch]Quick Draw Giantslayer
Fort Save (1d20+14=18) - Woo hoo get that crap roll out of the way!
Full Attack: 1st Attack (1d20+22=26, 1d8+16+2d6=25)
2nd Attack (1d20+17=18, 1d8+16+2d6=30)
3rd Attack(1d20+12=30, 1d8+16+2d6=31)[/sblock][sblock=Mini Stats]Borric Hawkins
Initiative:
+4 Perception: +16
AC: 30 (25 w shield, 28(23w/out shield) flat-footed, 13 Touch) ->32 Inspiring Command
HP: 116 Current: 116
CMB: +16 CMD: 29 (31 vs. Disarm/ 33 vs. Trip) Fort: +12 Reflex: +8 Will: +7 (+10 vs. Fear)
Conditions in Effect: Ioun Torch (in darkness), Combat Reflexes (3 AoO), Step Up, Greater Trip, Power Attack (-3/+6Dmg) or Combat Expertise (-3/+3AC), Lunge, Heroism (+2 Att/SVs/Skills), Mind-shielded, Darkvision, Insp Command

Current Weapon in Hand: Spiked Gauntlet (RH), Shield (LH), Holy Flail (RH)
Chakram: 1/1 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]
 


Daylily_150.jpg


Daylily inhales the foul vapors and laughs heartily. "Stupids monsters! I makes more better farts than this! And better ambush, too!"

[sblock=OOC]Fort save: Please not a 1 (1d20+17=30)

Rage, use Boots of Haste. +25/17/12 base +1 haste +2 IC = +28/+25/+20/+15 (Not counting prone).

Attack: Haste, rage, IC (1d20+28=40, 1d10+24=34, 1d20+25=33, 1d10+24=26, 1d20+20=32, 1d10+24=28, 1d20+15=16, 1d10+24=29)
Hits for 34, 26, 28.[/sblock][sblock=Mini Stats]Daylily Falshenaya

-Normal-
AC: 19 (19 flat-footed, 14 touch)
HP: 130/130
CMB: +17 CMD: 30
Fort: +13 Reflex: +8 Will: +7
Attack: +18/+10/+5 for WD+19

-Raging-
AC: 14 (14 flat-footed, 9 touch)
HP: 152/152
CMB: +19 CMD: 32
Fort: +15 Reflex: +8 Will: +9
Attack: +25/+17/+12 for WD+24

Perception: +15
Initiative: +3

Current Weapon in Hand: Adamantine Horsechopper (1d10, 20x3, reach, rip)
Current Conditions in Effect: Rage, Haste, Inspiring Command
Rage Remaining: 13/18
Haste Remaining: 9/10

Used Items:
Potion of Fly, Potion of See Invisibility

[/sblock]
 

[sblock=OOC/jackslate]He gave it to Arianna, not Aradra ;). Picked the four closest to the critter with - I think - the best chance for lots of damage.[/sblock]
 

Syl watches as the others administer a great deal of violence to the prone monster. He tries to recall what he had heard about that sort of demon, as he ducked his head and avoided the worst of the dretches' cloud effects. He didn't remember much unfortunately.

He focuses his energy, attempted to hex the prone monster and make it more difficult for him to harm the others.


Dice rolls: [sblock]
Fort save 1d20+8=14
Know. Planes 1d20+20=21[/sblock]

Evil Eye Hex: [sblock] Take -2 to AC for one round, if successful Dc 22 Will save is made. If save is not made, the effect lasts for 10rounds.[/sblock]

Sylvain stat block: [sblock]
http://livingpf.wikia.com/wiki/Sylvain_Marana_(Gerald007)

Initiative: [/sblock]
[sblock]+9
AC: 17 (15 Flat-Footed, 14 Touch)
HP: 82/82
CMB: +4 CMD: 18
Fort: +8 Reflex: +9 Will: +10
Perception: +2
Current Weapon in Hand: None
Hexes: Misfortune, Healing, Fortune, Flight, Slumber, Cackle, Evil Eye, Retribution--Fortune on Borric.
Spells Per Day
Cantrips: Detect Magic, Light, Message, Stabilize
1st Level: Burning Hands (DC 18), Charm Person (DC 20), Enlarge Person, Ill Omen (DC 20), Ray of Enfeeblement, Shocking Grasp
2nd Level: Flaming Sphere (DC 19), Glitterdust (DC 21) (x2), Hold Person (DC 21), Vomit Swarm, Web
3rd Level: Dispel Magic, Fireball (DC 20) (x2), Heroism^, Stinking Cloud (DC 20)
4th Level: Black Tentacles, Confusion (DC 23), Dimension Door, Wall of Ice
5th Level: Baleful Polymorph (DC 22), Feeblemind (DC 24), Teleport
^means spell is used for the day.

[/sblock][/QUOTE]
 

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