jackslate45
First Post
Aradra, seeing the visibility of the area drop considerably by the green smoke, decides to do his best to get ride of it. Keeping down his stomach as best he can, he shouts a prayer to those warriors past.
"Hear me, warriors of the Swords. As you swing your blades, let a divine wind come forth, that it might clear a path towards victory!"
[sblock=OOC]
Fort Save for Aradra & Shadow: 1d20+10=15, 1d20+12=23
OK, well, I didn't want to use this now, but I don't think I have a choice.
Aradra will cast Wind Wall. 90' in length, which isn't much but will hopefully negate the concealment penalty for everyone else, so we can kill that beast quickly. And will not get the caster's, but they can hopefully fly into the wind wall (How high IS the ceiling SK?? It actually effects Anaerion)
BE25 - BE28: 20'
BF25 - BF 28: 20'
BG25 - BG 29: 25'
BH24: 5'
BH26- BH 29 20'
Shadow: Full Round Attack on Mr. Prone .
1d20+15+4=23, 1d20+8+4=25 Nope, even with prone. Ah well, I think he did his part.
[/sblock]
[sblock=Aradra Stats]
Aradra Longstrider
AC: 26 (19 flat-footed, 16 touch)
HP: 114/114
CMB: +14 CMD: 30
Fort: +10 Reflex: +15 Will: +7
Perception: +20
Initiative: +8
Current Weapon in Hand: +21/16/11 2d6+3
Current Conditions in Effect: Rapid Shot/Deadly Aim/Endless Ammo (from Bow); Woodland Stride ; Evasion; Clustered Shots; Falcon's Aim (+3 Perception & 19-20 /x3);Longstrider (16 hours);
Used Items:
Adaptation: 110/120 Minutes Remain (Darkvision, Iron Will, Skill Focus Stealth)
Level 1 Spells: Feather Step,Gravity Bow, Longstrider
Level 2 Spells: Barkskin (+4),Wind Wall, BLANK
Level 3 Spells:Greater Magic Fang
Extend Rod: 1/3 per Day
Pearl of Power lvl 1: Casted Mage Armor on Shadow
Negate Crit: 1/1
Haste: 8/10
Fly (CL 5): 1/1
Potion of See Invisibility(Load from Daylily): 1/1
[/sblock]
[sblock=Shadow Stats]
Shadow
AC: 24 + 4 (22 flat-footed, 11 touch)
HP: 114/114
CMB: +15 CMD: 28 (32 vs Trip)
Fort: +12 Reflex: +9 Will: +6 (+4 vs Enchantment Charm/Compulsion)
Perception: +20
Initiative: +2
Current Weapon in Hand: Bite (+15 / 8 1d8 + 18 + Trip) + d6 Shocking Amulet of Mighty Biting (De-activated)
Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent, Magic Fang Greater (+2) (16 hours), Mage Armor +4 (10 hours)
[/sblock]
"Hear me, warriors of the Swords. As you swing your blades, let a divine wind come forth, that it might clear a path towards victory!"
[sblock=OOC]
Fort Save for Aradra & Shadow: 1d20+10=15, 1d20+12=23
OK, well, I didn't want to use this now, but I don't think I have a choice.
Aradra will cast Wind Wall. 90' in length, which isn't much but will hopefully negate the concealment penalty for everyone else, so we can kill that beast quickly. And will not get the caster's, but they can hopefully fly into the wind wall (How high IS the ceiling SK?? It actually effects Anaerion)
BE25 - BE28: 20'
BF25 - BF 28: 20'
BG25 - BG 29: 25'
BH24: 5'
BH26- BH 29 20'
Shadow: Full Round Attack on Mr. Prone .
1d20+15+4=23, 1d20+8+4=25 Nope, even with prone. Ah well, I think he did his part.
[/sblock]
[sblock=Aradra Stats]
Aradra Longstrider
AC: 26 (19 flat-footed, 16 touch)
HP: 114/114
CMB: +14 CMD: 30
Fort: +10 Reflex: +15 Will: +7
Perception: +20
Initiative: +8
Current Weapon in Hand: +21/16/11 2d6+3
Current Conditions in Effect: Rapid Shot/Deadly Aim/Endless Ammo (from Bow); Woodland Stride ; Evasion; Clustered Shots; Falcon's Aim (+3 Perception & 19-20 /x3);Longstrider (16 hours);
Used Items:
Adaptation: 110/120 Minutes Remain (Darkvision, Iron Will, Skill Focus Stealth)
Level 1 Spells: Feather Step,
Level 2 Spells: Barkskin (+4),
Level 3 Spells:
Extend Rod: 1/3 per Day
Pearl of Power lvl 1: Casted Mage Armor on Shadow
Negate Crit: 1/1
Haste: 8/10
Fly (CL 5): 1/1
Potion of See Invisibility(Load from Daylily): 1/1
[/sblock]
[sblock=Shadow Stats]
Shadow
AC: 24 + 4 (22 flat-footed, 11 touch)
HP: 114/114
CMB: +15 CMD: 28 (32 vs Trip)
Fort: +12 Reflex: +9 Will: +6 (+4 vs Enchantment Charm/Compulsion)
Perception: +20
Initiative: +2
Current Weapon in Hand: Bite (+15 / 8 1d8 + 18 + Trip) + d6 Shocking Amulet of Mighty Biting (De-activated)
Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent, Magic Fang Greater (+2) (16 hours), Mage Armor +4 (10 hours)
[/sblock]