[LPF] Allbright's Shadow

Having belly flopped so ungracefully right in front of several elite warriors, the destruction demon takes a pounding of his own. Borric's holy flail and Frost's legendary blade leave the beast bloody, but it is Daylily's first thrust that does the beast in. Daylily continues to make sure it doesn't get up, and low and behold, the demon carved into four pieces does not seem to be moving, even a twitch.


With the windwall upsetting the air so much, Arianna flies through the difficult currents and positions herself to deal with the flooding horde. Her claw rips deeply into a dretch by the door, but it is still twitching and kicking. Taking advantage of the flank Arianna provided, one of the squires lashes out with his longsword, but exhaustion makes his strike futile.

[sblock=Mid First Round] 20 foot ceiling.
Everyone needs to roll a Fort save vs. Stinking Cloud DC 13 or be nauseated. Several castings have filled the chamber.

And the Stinking Clouds obscure vision beyond 5', including darkvision.
Not sure which way to go, so a coin flip says the wind wall turns it into 20% concealment for everything, still nauseating. You are now in a stinking tornado for a best description.

117/117 AC 19 BE26 ~ Daylily ~ AW 26r horsechopper ~ 5', open door and AoO Raging Strength Surge trip CMB (1d20+32=42)
..83/83. AC 22 BH27 ~ Relic ~ MA 91r, Fly 59r, (not yet with Bless)
..82/82. AC 21 BI28 ~ Sylvain ~ DV 1499r, MA 5543r, Hex effective. He ain't moving!!
..99/99. AC 24 BG29 ~Orlando ~ DV 1499r, BW 6r dagger, BW 7r rapier ~
105/105 AC 25 BG28 ~ Borric ~ DV 1499r, +2 Heroism 478r ~
..65/65. AC 17 BI26 ~ Anaerion ~ DV 1499r/MA/OFl/1939r/DS/9130r/MC478r ~ delay
..74/74. AC 18 BH29 ~ Elenka ~ DV 1499r,
..65/65. AC 25 BE25 ~ Drevezh'Korol ~ MA 4308r, Gr Magic Fang 4925r,
82^62/82^62. AC 30 BH29 ~ Arianna ~ MA/1930r, GMF 18hr ~ Claw attack+GMF+Bane+IC (1d20+12+1+2+2=27) hits for damage+Arcane Strike + bane + GMF (1d6+5+2+2+2d6+1+2=21) 16 damage
164/164 AC 28 BG27 ~ Kalinn ~
..80/80. AC 22 BH25 ~Breninyr ~ CR 7340r/MA 5541r
116/116 AC 26 BI28 ~ Aradra ~ DV 1499r, LS 13943r, AW 27r ~
112/112 AC 28 BG26 ~ Shadow ~ DV 1499r, GMF +2 13941r/MA 5542r, defend
.,??/??.. AC 15 BI27 ~ Kutholiam DV 1499r, guiding group

BF25 ~ squire A
BG25 ~ squire B
BG30 ~ squire C ~ attack (1d20+7=10)
G 0 1 F A D G D
18/18 AC 14 many many Dretches: On Orlando futile attack (1d20+4=5) miss, On Daylily attack (1d20+4=5) miss, possible morale check (1d20+2=21) succeeds!
one dretch at 2hp

-55-25-31-36-24-28/140 AC 30 DEAD and in pieces ~ Big elephant headed, tuskless demon ~ charge and tripped (boo hoo!!!)

Ceiling: 20 feet
Cyan shaded circle: Borric's Ioun Torch still providing light, outside of that, darkness which everyone can still see in.
Inside Red shaded circle, Magic Circle vs. Evil 10'
Magenta Triangle state: Flying
Green Triangle state: Haste
Red Diamond state: Grappled
Blue Circle state: Prone
yellowish lines: windwall
BH to BO is stairs and difficult terrain, BD to BG is relatively smooth stone and normal terrain
[/sblock][sblock=Map]
dungeon7.jpg
[/sblock]
 

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Drevezh'korol, Eidolon

Drevezh'korol steps forward into the gap between Daylily and the dretches. He clenches two hands into a fist and swings away at the nearest demon. He solidly connects with one of the evil beings.


• • • • Drevezh'korol • • •

[sblock=Actions/OOC]Fort save (1d20+6=26)
Move: to BD26
Standard: slam +PA +GMF (1d20+16=32); forgot Bane bonus, hit AC 34 for slam dmg (4d6+16=31)
[to hit: 17 +1 GMF -2 PA +2 Bane; damage: 2d6+9 +1 GMF +4 PA +2d6+2 Bane]
[/sblock][sblock=MiniStats][section][size=+1]Drevezh'Korol[/size] Eidolon
Initiative: +3 Perception: +10; Darkvision 60 ft.

AC: 21 (13 touch; 18 flat-footed) Current AC: 25 (+4 Mage Armor)
HP: 65 Current HP: 65
CMB: +16 CMD: 29 Fort: +6 Ref: +5 Will: +5 (+9 vs. enchantment)

In Hand: empty
Conditions: Haste (+1 att w/full att, +1 to hit, +1 dodge, +30 ft move), Gr Magic Fang (+1 hit/dmg), Mage Armor (+4 AC)
Special:
Longarm bracers 3/3 remaining

[sblock=Large Evolution][section]Large Stats NOT in effect
Evolution Surge (Large): +8 STR, +4 CON, +2 Natural Armor, -2 DEX, -1 AC &
attack rolls, +1 CMB & CMD, -2 Fly, -4 Stealth, 10 ft. reach, STR evolution
costs double

Major Modifications:
STR: 30 +10 [34 +12 w/ belt]
DEX: 15 AC: 21, 11 touch, 19 flat-footed
CON: 17 HP: 79

Modified Attacks:
Slam (x2) +19 (2d8+12) +23 (2d8+2d6+19)[+7 BAB, +12 STR, +1 WF, -1 size, +1 Haste, +1 GMF, +2 Bane, -2 PA, +2 bardic, +2 flank] [+2d6 dmg] [PA +4 dmg]
Bite +18 (1d8+12) +22 (1d8+2d6+19
Hooves (x2) +16 +20 (3d6+11) (1d6+6) [-2 2ndary] [PA -2 hit, +2 dmg]
[/section][/sblock][/section][/sblock]
 

Elenka, human summoner

Elenka coughs off the stinking effects of the cloud as she surveys what has become a battle ground. She considers a haste but with the biggest demon down and Drevezh'korol battering one dretch into a pile of sludge with one strike she decides to wait and see how things turn out before acting.

elenkasmall.jpg

. . . Elenka Danyllova . . .

[sblock=Actions/OOC]Fort save (1d20+5=17)
Delay, no action this round.
[/sblock][sblock=MiniStats][size=+1]Elenka[/size] Human Summoner 9
Initiative: +2 Perception: +11

AC: 18 (13 touch; 16 flat-footed)
HP: 74 Current: 74
CMB: +7 CMD: 19 Fort: +5 Ref: +6 Will: +9

In Hand:
Conditions:
Spells:
  • 1st level: 5/6 remaining.
  • 2nd level: 4/5 remaining.
  • 3rd level: 3/4 remaining.
Special:
Summon Monster 5 7/7
Bond Senses 9/9 rounds remaining
Maker's Call (Transposition) 1/1 remaining
Rod of Extend: 3/3 remaining (3rd lv. or lower)
[/sblock]
 
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Orlando Furioso, Venzan bravo

"You could have left a piece of the big one for me!" Fury begins to yell trying to be heard over the wind. He abruptly cuts off and deposits the large brunch he ate earlier in the day on the dretch in front of him. Hemmed in on all sides by allies he has nowhere to retreat to in safety.

fwmu.jpg

• Orlando Furioso •

[sblock=Actions/OOC]Fort save (1d20+5=9)[/sblock][sblock=MiniStats][size=+1]Fury[/size] Human Rogue 10 / Bard 2
Initiative: +9 Perception: +15

AC: 25 (18 touch; 18 flat-footed)
HP: 108 Current: 108
CMB: +10 CMD: 28 Fort: +5 Ref: +18 Will: +7

In Hand:
Effects/Conditions: Bless Weapon (rapier & dagger); nauseated

Bard Spells
Spells Remaining: 1st: 2/2
Spells Known:
1st: Expedition Retreat, Feather Step, Vanish
0-level: Dancing Lights, Detect Magic, Light, Prestidigitation, Sift[/sblock]
 

Relic watched as the massive demon was tumbled and hacked to pieces ignoring the horrendous stench. It was difficult to see in the stinking cyclone but he had a feeling that buying a few more moments for his companions to prepare themselves for the rush of the scretching horde of dretches about to pour through upon them couldn't be a bad thing. Closing his eyes he caught hold of the swirling foul winds with his will and bound them into a true swirling cyclone, brushing like a stiff wind over his allies and pushing out to the edge like an all but impassable wall of air cutting off any further entry through the doorway, leaving only a handful of dretches to face the combined fury of the company's blades, fists and arrows in the eye of the storm.

[sblock=Actions]Fort Save=21
Cyclone ability pushed out to 30 ft from Relic in all directions which will cut off any more dretches or demons entering unless they manage a DC20 strength check; ranged attacks from outside will automatically miss.

I imagine a cyclone would be considered a strong enough wind to disperse the stinking cloud?
[/sblock]

[sblock=Relic lvl 10]
Relic Nevyn
(Lvl 10) Human Wizard 9/Oracle 1
HP: 91
/91
AC: 14 (18) Touch 14 FlatFooted 11 (15)
Initiative: +8; Temporal Celerity: Rolls initiative twice and can use either result
Status:
Mage Armour, Fly
Fort: +7 Ref: +7 Will: +12
Wizards Spells: lvl 0: Prestidigitation, Detect Magic, Read Magic, Mage Hand
Lvl 1: Shocking Grasp; Magic Missile, Tiny Hut, Enlarge Person, Colour Spray, Silent Image: Used
Lvl 2: Gust of Wind, Hideous Laughter, Mirror Image: USED,
Prot vs Evil, Communal, See Invisibility, Empty Slot
Level 3: Haste 1/2 Used; Lightning Bolt; Fly, Dark Vision, Communal: Used
Level 4: Control Summoned creature, Black Tentacles, Dimensional Anchor, Empty Slot, Empty Slot,
Level 5: Suffocation; Telekinesis, Empty Slot, Empty Slot,
Bonded Ring:
Pearl of Power #1 (lvl 1):
Pearl of Power #2 (lvl 1):
Pearl of Power (lvl 2):
Lightning Flash 9/9 uses left today
Cyclone: 8/9 uses left today
Oracles Orisons: Detect Poison, Create Water, Guidance, Purify Food and Drink
Oracles Spells: lvl 1: 3/3 uses left today
Wand of Mage Armor: (44/50) charges
Wand of CLW: (47/50) charges
Wand of Protection vs Evil:(50/50) charges
Wand of Glitterdust: (50/50) charges
Wand of Align Weapon:(46/50) charges
Lesser Metamagic Rod, Extend: 2/3 uses left today
Lesser Metamagic Rod, Bouncing:3/3 uses left today
Lesser Metamagic Rod, Piercing: 3/3 uses left today
Lesser Metamagic Rod, Silent: 3/3 uses left today
Consumables: 2/2 CLW Potions; 1/1 CMW Potion; 4/4 trail rations
Scrolls prepared for Battle:
Curse: Clouded Vision: Max Vision limit 60'; as Darkvision
[/sblock]
 

Relic raises the speed and strength of the winds to bring them into the full force of a tornado, clearing the air, but also slamming Arianna against the wall of the cavern. The dretches cannot push forward through the tornado, but it is also very taxing on the group as well. The two dretches that has made it close to someone so far claw and bite with relatively good skill, but are completely over matched and cannot break through.

[sblock=Second Round] 20 foot ceiling.
The tornado gets more violent. Air cleared, but DC25 STR for anyone to move or DC 25 Fly check with -12 penalty.

117/117 AC 19 BE26 ~ Daylily ~ AW 26r horsechopper ~
..83/83. AC 22 BH27 ~ Relic ~ MA 91r, Fly 59r,
..82/82. AC 21 BI28 ~ Sylvain ~ DV 1499r, MA 5543r,
..99/99. AC 24 BG29 ~Orlando ~ DV 1499r, BW 6r dagger, BW 7r rapier ~
105/105 AC 25 BG28 ~ Borric ~ DV 1499r, +2 Heroism 478r ~
..65/65. AC 17 BI26 ~ Anaerion ~ DV 1499r/MA/OFl/1939r/DS/9130r/MC478r ~ Fly check vs. DC25 (1d20+13+(10/2)-12=26) succeeds in not being thrown against wall, make another to move or act
..74/74. AC 18 BH29 ~ Elenka ~ DV 1499r,
..65/65. AC 25 BE25 ~ Drevezh'Korol ~ MA 4308r, Gr Magic Fang 4925r,
82^62/82^62. AC 30 BH29 ~ Arianna ~ MA/1930r, GMF 18hr ~ Fly Check vs. DC25 (1d20+19-12=15) failed, taking non-lethal damage (2d6=8)
164/164 AC 28 BG27 ~ Kalinn ~
..80/80. AC 22 BH25 ~ Breninyr ~ CR 7340r/MA 5541r
116/116 AC 26 BI28 ~ Aradra ~ DV 1499r, LS 13943r, AW 27r ~
112/112 AC 28 BG26 ~ Shadow ~ DV 1499r, GMF +2 13941r/MA 5542r,
.,??/??.. AC 15 BI27 ~ Kutholiam DV 1499r, guiding group

BF25 ~ squire A
BG25 ~ squire B
BG30 ~ squire C ~ attack (1d20+7=10)
G 0 1 F A D G D
one dretch dead
one dretch at 2hp
18/18 AC 14 many many more Dretches: claw/claw/bite on Orlando (1d20+4=16, 1d20+4=23, 1d20+4=13) close but miss
claw/claw/bite on Drev (1d20+4=19, 1d20+4=19, 1d20+4=23) misses


-55-25-31-36-24-28/140 AC 30 DEAD and in pieces ~ Big elephant headed, tuskless demon ~

Ceiling: 20 feet
Purple shaded circle: Cyclone DC25 STR check to move, DC25 Fly check to move and DC25 to not be tossed against a wall at 2d6 NL damage with a -12 penalty to both fly checks. (OUCH!!) Affects every flier except Relic.

Cyan shaded circle: Borric's Ioun Torch still providing light, outside of that, darkness which everyone can still see in.
Inside Red shaded circle, Magic Circle vs. Evil 10'
Magenta Triangle state: Flying
Green Triangle state: Haste
Red Diamond state: Grappled
Blue Circle state: Prone
yellowish lines: windwall
BH to BO is stairs and difficult terrain, BD to BG is relatively smooth stone and normal terrain
[/sblock][sblock=Map]
dungeon8.jpg
[/sblock]
 

Relic raises the speed and strength of the winds to bring them into the full force of a tornado, clearing the air, but also slamming Arianna against the wall of the cavern. The dretches cannot push forward through the tornado, but it is also very taxing on the group as well. The two dretches that has made it close to someone so far claw and bite with relatively good skill, but are completely over matched and cannot break through.

[sblock=Second Round] 20 foot ceiling.
The tornado gets more violent. Air cleared, but DC25 STR for anyone to move or DC 25 Fly check with -12 penalty.


[/sblock][sblock=Map]
dungeon8.jpg
[/sblock]

[sblock=OOC]I don't think the effect of Relic's cyclone power that you describe is correct. At least it was not my interpretation. Why is the DC 25 and not 20? The power states what the DC goes off: 10+casterlevel=20

It also says that a flying creature moving through vortex must make a fly check. Simply flying in the vortex without moving requires no such check.

Also, I believe we are in the eye of the storm so we are unaffected. The only affect is for those outside trying to get in. The power description talks about moving through the vortex, not inside the vortex. That was my interpretation, and definitely my intention in any case. If I had thought it would have the negative effect on everyone in general Relic would simply have done nothing.

In any case I believe Relic has gone last. He will end the effect immediatly after the demons have acted. Either that or everyone can just delay until Relic acts and he will not sustain the power, freeing his allies from the negative effect which is effectively the same thing. [/sblock]

Relic brings his arms down ending the roaring power of the cyclone immediately. He watches closely what happens next, careful to protect himself from any incoming attacks.

[sblock=Actions]Relic does not sustain the cyclone. The wind calms completely. Relic goes into total defense [/sblock]
 
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Orlando Furioso, Venzan bravo

Fury feels unwell. Very unwell, and it is all he can do to defend himself. Attacking the dretch back is certainly out of the question.

"You're gonna have to take this one, Borric."

He puts the back of his left wrist up to his mouth. Even his brief speech seems to be too much for his stomach.

fwmu.jpg

• Orlando Furioso •

[sblock=Actions/OOC]SC nauseated continuing effect: 1D4+1 = [4]+1 = 5
[/sblock][sblock=MiniStats][size=+1]Fury[/size] Human Rogue 10 / Bard 2
Initiative: +9 Perception: +15

AC: 25 (18 touch; 18 flat-footed)
HP: 108 Current: 108
CMB: +10 CMD: 28 Fort: +5 Ref: +18 Will: +7

In Hand:
Effects/Conditions: Bless Weapon (rapier & dagger); nauseated 4/5

Bard Spells
Spells Remaining: 1st: 2/2
Spells Known:
1st: Expedition Retreat, Feather Step, Vanish
0-level: Dancing Lights, Detect Magic, Light, Prestidigitation, Sift[/sblock]
 

[sblock=OOC]With the Wind Wall already in the area blowing up through 90' worth of squares, I upped the category of the storm. On the chart for Wind Effects on Flight in the Fly skill section, I took it from Windstorm to Hurricane in effects because of the stacking spells. At that point, even medium creatures flying get blown away. As to the eye of the storm, that is a small proportion of a storm's area, so it was only Relic's square. He's never used this spell before, so I went with the "oops" result, instead of "no, he wouldn't do that" interpretation.

Relic had gone last in the first round and the demons didn't get to do anything effectual. So, in the second round, Relic has dropped the cyclone, and we are down to just the Wind Wall now. But, the hurricane did clear the air, until the at will casting continues at least. Oh, double checking they get their clouds only 1/day, so that is likely over. :p
[/sblock]
 

[sblock=Ooc]Aradra and Anaerion don't have anything to do right now. With Wind wall up Aradra cannot open fire, and Anaerion is saving spells as often as he can. They both delay [/sblock]
 

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