[LPF] Allbright's Shadow

In the second round of action, the witch does his best to help the group dispose of those nasty demons. He uses his Fortune hex on Daylilly, making it easier for the warrior to cut through them. "Warrior, luck is on your side for the next little bit," Syl shouts, hoping to be heard over the cyclone around him.

Fortune hex for Daylilly [sblock]Reroll an attack roll next 2 rounds, if desired. I will probably end up Cackling to extend this in any event.[/sblock]

] Sylvain stat block: [sblock]http://livingpf.wikia.com/wiki/Sylvain_Marana_(Gerald007)Initiative: [/sblock][sblock]+9AC: 17 (15 Flat-Footed, 14 Touch)HP: 82/82CMB: +4 CMD: 18 Fort: +8 Reflex: +9 Will: +10Perception: +2Current Weapon in Hand: NoneHexes: Misfortune, Healing, Fortune, Flight, Slumber, Cackle, Evil Eye, Retribution--Fortune on Borric. Spells Per Day Cantrips: Detect Magic, Light, Message, Stabilize1st Level: Burning Hands (DC 18), Charm Person (DC 20), Enlarge Person, Ill Omen (DC 20), Ray of Enfeeblement, Shocking Grasp2nd Level: Flaming Sphere (DC 19), Glitterdust (DC 21) (x2), Hold Person (DC 21), Vomit Swarm, Web3rd Level: Dispel Magic, Fireball (DC 20) (x2), Heroism^, Stinking Cloud (DC 20)4th Level: Black Tentacles, Confusion (DC 23), Dimension Door, Wall of Ice
5th Level: Baleful Polymorph (DC 22), Feeblemind (DC 24), Teleport^means spell is used for the day.
[/sblock]
 

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Borric Hawkins, Male Human Fighter

Swash1.jpg

Borric kept swinging with the holy flail, twirling the spiked ball over his head and bringing it crashing down on the two dretches nearest him.

"I am on it, Fury. Just cough that sheet outa your lungs and help me when ya can."

His first blow missed wildly and he grit his teeth in determination for the second. He flattened the dretch nearest him and stepped over the fallen demon to fell the next one too.

[sblock=Crunch]Full Attack: 1st Attack vs. BF29: 1D20+22 = [1]+22 = 23; 1D8+16+2D6 = [7]+16+[3, 6] = 32; - Seriously! Near auto hit and I roll a 1.
2nd Attack vs. BF29: 1D20+17 = [19]+17 = 36; 1D8+16+2D6 = [1]+16+[3, 2] = 22 - Drops it
5ft Step to BF29
3rd Attack vs. BE29: 1D20+12 = [15]+12 = 27; 1D8+16+2D6 = [7]+16+[3, 6] = 32 - Drops it[/sblock][sblock=Mini Stats]Borric Hawkins
Initiative:
+4 Perception: +16
AC: 30 (25 w shield, 28(23w/out shield) flat-footed, 13 Touch) ->32 Inspiring Command
HP: 116 Current: 116
CMB: +16 CMD: 29 (31 vs. Disarm/ 33 vs. Trip) Fort: +12 Reflex: +8 Will: +7 (+10 vs. Fear)
Conditions in Effect: Ioun Torch (in darkness), Combat Reflexes (3 AoO), Step Up, Greater Trip, Power Attack (-3/+6Dmg) or Combat Expertise (-3/+3AC), Lunge, Heroism (+2 Att/SVs/Skills), Mind-shielded, Darkvision, Insp Command

Current Weapon in Hand: Spiked Gauntlet (RH), Shield (LH), Holy Flail (RH)
Chakram: 1/1 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]
 

Drevezh'korol, Eidolon

Drevezh'korol starts pounding on the dretch in front of him. It only takes one strike to knock the dretch down. Drevezh'korol chooses not to step up and ends his bashing until more dretches come forward.


• • • • Drevezh'korol • • •

[sblock=Actions/OOC]Full Attack BC27:
slam1: 1D20+18 = [5]+18 = 23 for slam1: 4D6+16 = [4, 4, 2, 2]+16 = 28
[to hit: 17 +1 GMF -2 PA +2 Bane; damage: 2d6+9 +1 GMF +4 PA +2d6+2 Bane]
[/sblock][sblock=MiniStats][section][size=+1]Drevezh'Korol[/size] Eidolon
Initiative: +3 Perception: +10; Darkvision 60 ft.

AC: 21 (13 touch; 18 flat-footed) Current AC: 25 (+4 Mage Armor)
HP: 65 Current HP: 65
CMB: +16 CMD: 29 Fort: +6 Ref: +5 Will: +5 (+9 vs. enchantment)

In Hand: empty
Conditions: Haste (+1 att w/full att, +1 to hit, +1 dodge, +30 ft move), Gr Magic Fang (+1 hit/dmg), Mage Armor (+4 AC)
Special:
Longarm bracers 3/3 remaining

[sblock=Large Evolution][section]Large Stats NOT in effect
Evolution Surge (Large): +8 STR, +4 CON, +2 Natural Armor, -2 DEX, -1 AC &
attack rolls, +1 CMB & CMD, -2 Fly, -4 Stealth, 10 ft. reach, STR evolution
costs double

Major Modifications:
STR: 30 +10 [34 +12 w/ belt]
DEX: 15 AC: 21, 11 touch, 19 flat-footed
CON: 17 HP: 79

Modified Attacks:
Slam (x2) +19 (2d8+12) +23 (2d8+2d6+19)[+7 BAB, +12 STR, +1 WF, -1 size, +1 Haste, +1 GMF, +2 Bane, -2 PA, +2 bardic, +2 flank] [+2d6 dmg] [PA +4 dmg]
Bite +18 (1d8+12) +22 (1d8+2d6+19
Hooves (x2) +16 +20 (3d6+11) (1d6+6) [-2 2ndary] [PA -2 hit, +2 dmg]
[/section][/sblock][/section][/sblock]
 
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Elenka Danyllova, Summoner

Elenka reaches out and awkwardly pats the retching warrior ahead of her on the back.

"Um, there, there. Borric has the right of it; cough it out." She grimaces as a convulsion wracks Fury's body. "Or whatever you need to do."

This is one time when Elenka wishes she had some healing power or, considering the hall of demonic minions, some way to blast them all to puddles of ooze.

elenkasmall.jpg

. . . Elenka Danyllova . . .

[sblock=Actions/OOC]Delay, no action this round.
[/sblock][sblock=MiniStats][size=+1]Elenka[/size] Human Summoner 9
Initiative: +2 Perception: +11

AC: 18 (13 touch; 16 flat-footed)
HP: 74 Current: 74
CMB: +7 CMD: 19 Fort: +5 Ref: +6 Will: +9

In Hand:
Conditions:
Spells:
  • 1st level: 5/6 remaining.
  • 2nd level: 4/5 remaining.
  • 3rd level: 3/4 remaining.
Special:
Summon Monster 5 7/7
Bond Senses 9/9 rounds remaining
Maker's Call (Transposition) 1/1 remaining
Rod of Extend: 3/3 remaining (3rd lv. or lower)
[/sblock]
 

[section]

Kalinn exerts her will to force her demons back to their place, and sags slightly as the fatigue of the effort washes over her. She looks to the front, and sees Drev, Daylily and Borric wading through the Dretch Sea but there's no room for her to swing up there. She contents herself for now with moving along behind them.
[/section]

[sblock=Actions]Stop Rage, move along behind the front lines prepared to deal with any Dretches that slip through.[/sblock]
_______________
[sblock=Mini Stats]
CURRENT BLOCK
Initiative: +2
AC: 28 (14 Touch, 26 Flat-Footed)
HP: 164/164
CMB: +14 CMD: 28
Fort: +11 Reflex: +06 Will: +09

Standard Block
Initiative: +03
AC: 29 (15 Touch, 26 Flat-Footed)
HP: 164/164
CMB: +15 CMD: 30
Fort: +11 Reflex: +07 Will: +09

Rage Block
Initiative: +03
AC: 27 (13 Touch, 24 Flat-Footed)
HP: 160/160
CMB: +17 CMD: 30
Fort: +14 Reflex: +07 Will: +11

Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 27 (13 Touch, 24 Flat-Footed)
HP: 195/195
CMB: +16 CMD: 29
Fort: +13 Reflex: +06 Will: +10

Fatigue Block
Initiative: +2
AC: 28 (14 Touch, 26 Flat-Footed)
HP: 164/164
CMB: +14 CMD: 28
Fort: +11 Reflex: +06 Will: +09

Senses: DarkVision
Perception: +15, Sense Motive: +2

Special: Rage (Remaining Rounds: 18/18)
Special: Spirit Totem (+10/1d4+2)
Special: Claws (Remaining Rounds: 05/05)

Current Weapon in Hand: None

Hafísbíta Powers Available
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge
Special: Boon: Cure Light Wounds (Remaining: 03/03)
Special: Boon: Heroism (Remaining: 01/01)
Special: Boon: Gallant Inspiration (Remaining: 01/01)

Spells Available (Cantrips: Unlimited, 1st Level: 7/7 per Day, 2nd Level: 7/7 per Day)
( 3rd Level: 4/4 per Day )
Cantrips : Acid Splash, Disrupt Undead, Haunted Fey Aspect, Jolt, Mending, Prestidigitation, Ray of Frost
1st Level: Ear Piercing Scream, Icicle Dagger, Magic Missile, Protection from Evil, Shield
2nd Level: Frigid Touch, Protection from Evil (Communal), Resist Energy, Scorching Ray
3rd Level: Fly, Haste, Versatile Weapon
[/sblock]
 

[section]
Bren considers his options, notes that Borric and Drev are handling the horde of Dretches with little difficulty and decides to conserve his power for now. He looks sympathetically at Fury, but knows that although his touch can wash away fatigue and minor stomach maladies it's of no use for this level of nausea.​
[/section]

[sblock=Actions]Drifting along in the wake of the front line, wishing Calming Touch worked against Nauseated . . .[/sblock]
_______________
[sblock=Mini Stats]
Breninyr Hydref
Initiative: +0
AC: 22 (18 Touch, 22 FF)
HP: 80/80
CMB: +10 CMD: 27 (+12/29 vs Grapple)
Fort: +12 Reflex: +09 Will: +18

Senses: DarkVision
Perception: +15, Sense Motive: +10

Current Weapon in Hand: None

Special Abilities: Advice (10/10 Rnds), Calming Touch (09/09), Channel Energy (08/10)
Special Abilities: Inspiring Command (08/09), Stunning Fist: Fatigue, Crushing Blow (08/08)
Special Abilities: Ki Pool (08/08), Jaunt Boots (02/03), Unity (01/01)

Prayers Available
Orisons: Detect Magic, Guidance, Read Magic, Stabilize
1st Level: Bless, Bless, Murderous Command, Murderous Command, Ray of Sickening, Shield of Faith, Shield of Faith
2nd Level: Bull's Strength, Prot from Evil (C), Shield Other, Silence, Spear of Purity, Spear of Purity, Spiritual Weapon
3rd Level: Archon's Aura, Chain of Perdition, Invisibility Purge, Prayer, Searing Light
4th Level: Discern Lies, Freedom of Movement, Spiritual Ally, Spiritual Ally
5th Level: Breath of Life, Command (Greater), Dispel Evil
[/sblock]
 

Being so puny and not worthy of being called an opponent, Daylily doesn't bother putting his full force behind his swings. But, lunging out, he strikes down another two of the beasties trying to get in, or is it out.

The pack of dretches try to do an overwhelming charge, intending to flood the room with demonic teeth and claws. But, the nimble treant and wild elf slash, bash and poke the charging mass as it gets to the doorway. The bodies are starting to pile up so quickly that those in the back half of the pack have to slow down to climb over their brethren. Only a few make it out while the rest are bottle-necked in the hallway.

[sblock=Round Three]20 foot ceiling. Windwall still active
I would call this fight moot and over, but I am curious as to if someone will throw another spell that slows you down instead of them. :p
The fight was intended to go significantly different. I will tell you what was expected to have happened as a real challenge after the fight is over.

117/117 AC 19 BE26 ~ Daylily ~ AW 26r horsechopper ~ drop Rage and Lunge attacks lunge attack: 1D20+18 = [9]+18 = 27 hits, damage: 1D10+19 = [6]+19 = 25 downs, 2nd attack: 1D20+10 = [3]+10 = 13 oops! reroll: 1D20+10 = [4]+10 = 14 hits damage: 1D10+19 = [7]+19 = 26
Then AoO lunge attacks: 1D20+18 = [17]+18 = 35, 1D20+18 = [9]+18 = 27, 1D20+18 = [11]+18 = 29, 1D20+18 = [4]+18 = 22 all hit for AoO damage: 1D10+19 = [3]+19 = 22, 1D10+19 = [6]+19 = 25, 1D10+19 = [10]+19 = 29, 1D10+19 = [5]+19 = 24
..83/83. AC 22 BH27 ~ Relic ~ MA 91r, Fly 59r,
..82/82. AC 21 BI28 ~ Sylvain ~ DV 1499r, MA 5543r, hex worked!
..99/99. AC 24 BG29 ~Orlando ~ DV 1499r, BW 6r dagger, BW 7r rapier ~ Nauseated until round 6
105/105 AC 25 BG28 ~ Borric ~ DV 1499r, +2 Heroism 478r ~
..65/65. AC 17 BI26 ~ Anaerion ~ DV 1499r/MA/OFl/1939r/DS/9130r/MC478r ~
..74/74. AC 18 BH29 ~ Elenka ~ DV 1499r,
..65/65. AC 25 BE25 ~ Drevezh'Korol ~ MA 4308r, Gr Magic Fang 4925r, AoO attacks: 1D20+16 = [9]+16 = 25, 1D20+16 = [6]+16 = 22, 1D20+16 = [3]+16 = 19, 1D20+16 = [13]+16 = 29 4 hits for
AoO damage: 4D6+16 = [3, 1, 3, 5]+16 = 28, 4D6+16 = [4, 2, 1, 3]+16 = 26, 4D6+16 = [6, 2, 1, 4]+16 = 29, 4D6+16 = [5, 6, 6, 5]+16 = 38[/url
82^62/82^62. AC 30 BH29 ~ Arianna ~ MA/1930r, GMF 18hr ~ [URL="http://invisiblecastle.com/roller/view/4405829/"]Fly Check vs. DC25 (1d20+19-12=15)
failed, taking non-lethal damage (2d6=8)
164/164 AC 28 BG27 ~ Kalinn ~
..80/80. AC 22 BH25 ~ Breninyr ~ CR 7340r/MA 5541r
116/116 AC 26 BI28 ~ Aradra ~ DV 1499r, LS 13943r, AW 27r ~
112/112 AC 28 BG26 ~ Shadow ~ DV 1499r, GMF +2 13941r/MA 5542r,
.,??/??.. AC 15 BI27 ~ Kutholiam DV 1499r, guiding group

BF25 ~ squire A
BG25 ~ squire B
BG30 ~ squire C ~
G 0 1 F A D G D
fourteen dretch dead
18/18 AC 14 a few more Dretches: eight fell to AoOs while charging into the room. double move for the rest didn't allow attacks this round.


-199/140 AC 30 DEAD and in pieces ~ Big elephant headed, tuskless demon ~

Ceiling: 20 feet
Purple shaded circle: Cyclone DC25 STR check to move, DC25 Fly check to move and DC25 to not be tossed against a wall at 2d6 NL damage with a -12 penalty to both fly checks. (OUCH!!) Affects every flier except Relic.

Cyan shaded circle: Borric's Ioun Torch still providing light, outside of that, darkness which everyone can still see in.
Inside Red shaded circle, Magic Circle vs. Evil 10'
Magenta Triangle state: Flying
Green Triangle state: Haste
Red Diamond state: Grappled
Blue Circle state: Prone
yellowish lines: windwall
BH to BO is stairs and difficult terrain, BD to BG is relatively smooth stone and normal terrain
[/sblock][sblock=map]
dungeon9.jpg
[/sblock]
 

Borric Hawkins, Male Human Fighter

Swash1.jpg

Borric kept swinging with the holy flail in a game of 'whack-a-dretch' and lunged forward to reach two that were a bit farther away. He felled three more.

"Well, this is hardly working up a sweat. I wonder if there are more of the buggers."

[sblock=Crunch]Full Attack: 1st Attack vs. BE29: 1D20+22 = [15]+22 = 37; 1D8+16+2D6 = [3]+16+[3, 5] = 27 - Drops it
2nd Attack vs. BD28: 1D20+17 = [3]+17 = 20;1D8+16+2D6 = [1]+16+[1, 1] = 19 - Drops it
3rd Attack vs. BD27: 1D20+12 = [15]+12 = 27;1D8+16+2D6 = [3]+16+[6, 1] = 26 - Drops it[/sblock][sblock=Mini Stats]Borric Hawkins
Initiative:
+4 Perception: +16
AC: 30 (25 w shield, 28(23w/out shield) flat-footed, 13 Touch) ->32 Inspiring Command
HP: 116 Current: 116
CMB: +16 CMD: 29 (31 vs. Disarm/ 33 vs. Trip) Fort: +12 Reflex: +8 Will: +7 (+10 vs. Fear)
Conditions in Effect: Ioun Torch (in darkness), Combat Reflexes (3 AoO), Step Up, Greater Trip, Power Attack (-3/+6Dmg) or Combat Expertise (-3/+3AC), Lunge, Heroism (+2 Att/SVs/Skills), Mind-shielded, Darkvision, Insp Command

Current Weapon in Hand: Spiked Gauntlet (RH), Shield (LH), Holy Flail (RH)
Chakram: 1/1 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]
 

"Most likely we will encounter more of these dretches. They are the lowest of the totem pole in demonic hierarchy, and are most likely here as a distraction. To seasoned veterans they shouldn't provide much of a threat, but if they are grouped with other demonic forces the fights could become deadlier." the elven wizard says in response to Borric's question.

"Also, Sir Wind Alot! How many of those wind blasts you got? I never seen anything like that before! That was handy for getting rid of that stanking cloud." it seems the bodiless voice that accompanies Anaerion seems to be addressing Relic.
[sblock=OOC]
No real actions for Anaerion this round.
[/sblock]

[sblock=Stats]
Initiative: +9 Perception: +2 (low-light vision)
AC: 13 + 4 (14 flat-footed, 13 Touch ) HP: 72 Current: 72
CMB: +2 CMD: 15 Fort: +7 Reflex: +8 Will: +9
+2 Will vs. Enchantments
Special: Immune to Magical Sleep

Spells in Effect:
Detect Scrying: 16 hours remain
Mage Armor: 4 hours
Overland Flight: 4 hours
Magic Circle against Evil: 90 Minutes


School Focus:
Abilities locked due to Dimensional Lock

Shift: 25' Teleport as Dim Door. Does not Provoke AoO (9/9 remaining)
Summoner's Charm: Summoning Spells Last a total of 13 Rounds
Dimensional Steps: 300/300feet per day. Must be used in 5' increments

Fast Study: Can Memorize Open Slots in 1 minute instead of 15 minutes
Ring Of Counter spells: Contains Enervation

Malkovian: Happy for now.
Timely Inspiration: 1/3 Immediate Action, +2 Bonus, Range 60', Immediate action
Gallant Inspiration: 1/1 Immediate Action, +2d4 Bonus, Range 60', Immediate action
Borrow Skill: 2/3 Standard Action, borrowing skill ranks (Normally Knowledge Skills)
Mage Hand: At will. Controllable by Malkovian/ Anaerion
Cure Light Wounds: 3/3 Standard Action. 1d8+5.
Bonus Boon: Anaerion does not know this power.
Bonus Boon 2: Anaerion does not know this power.
Bonus Boon 3: Anaerion does not know this power.

Spells Prepared (* denotes School Spell):
Level 0: Detect Magic, Read Magic, Prestidigitation, Mending
Level 1: Mage Armor *, Comprehend Languages, Grease (DC 18), Disguise Self, Feather Fall, Ray of Enfeeblement (2 Slots)
Level 2: Stone Call *, False Life (2 slots), Invisibility, Mirror Image,See Invisibility,Create Pit (DC 19)
Level 3: Aqueous Orb (DC 20) *, Haste, Dispel Magic, Magic Circle against Evil, Resist Energy: Communal
Level 4: Black Tentacles(+20 CMB) *, Persistent Glitterdust (DC 19 Save Twice), Telekinetic Charge, Detect Scrying, Telekinetic Charge
Level 5: Wall of Stone *, Persistent Slow (DC 19 Save Twice), Overland Flight, Dismissal (DC 21)
Arcane Bond: Available
Pearl of Power level 1: 1/2
Piercing Rod: 2/3
[/sblock]
 
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Aradra, still unable to act due to the wind wall, looks around to see if he can find a weapon from one of the dead guards that he can use, knowing that his dagger is useless without Relic's blessing. The soldier's embarrassment from not understanding how his spell works shows, as he looks furiously to aid in the combat in some fashion.
[sblock=OOC]
Trying to find something to due for the poor guy...
[/sblock]

[sblock=Aradra Stats]
Aradra Longstrider
AC: 26 (19 flat-footed, 16 touch)
HP: 114/114
CMB: +14 CMD: 30
Fort: +10 Reflex: +15 Will: +7
Perception: +20
Initiative: +8
Current Weapon in Hand: +21/16/11 2d6+3
Current Conditions in Effect: Rapid Shot/Deadly Aim/Endless Ammo (from Bow); Woodland Stride ; Evasion; Clustered Shots; Falcon's Aim (+3 Perception & 19-20 /x3);Longstrider (16 hours);

Used Items:

Adaptation: 110/120 Minutes Remain (Darkvision, Iron Will, Skill Focus Stealth)

Level 1 Spells: Feather Step, Gravity Bow, Longstrider
Level 2 Spells: Barkskin (+4), Wind Wall, BLANK
Level 3 Spells: Greater Magic Fang
Extend Rod: 1/3 per Day
Pearl of Power lvl 1: Casted Mage Armor on Shadow
Negate Crit: 1/1
Haste: 8/10
Fly (CL 5): 1/1
Potion of See Invisibility(Load from Daylily): 1/1
[/sblock]

[sblock=Shadow Stats]
Shadow
AC: 24 + 4 (22 flat-footed, 11 touch)
HP: 114/114
CMB: +15 CMD: 28 (32 vs Trip)
Fort: +12 Reflex: +9 Will: +6 (+4 vs Enchantment Charm/Compulsion)
Perception: +20
Initiative: +2
Current Weapon in Hand: Bite (+15 / 8 1d8 + 18 + Trip) + d6 Shocking Amulet of Mighty Biting (De-activated)
Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent, Magic Fang Greater (+2) (16 hours), Mage Armor +4 (10 hours)
[/sblock][/QUOTE]
 

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