[LPF] Allbright's Shadow

Once Shadow was back to top form, Aradra moves to keep watch on the only exit not explored yet.
[sblock=Aradra Stats]
Aradra Longstrider
AC: 26 + 1 (19 flat-footed, 16 touch)
HP: 114/114
CMB: +14 CMD: 30
Fort: +10 Reflex: +15 Will: +7
Perception: +20
Initiative: +8
Current Weapon in Hand: +17(fires 2)/+17/+17/+12/+7 1d8+12 per arrow
Current Conditions in Effect: Rapid Shot/Deadly Aim/Endless Ammo (from Bow); Woodland Stride ; Evasion; Clustered Shots; Falcon's Aim (+3 Perception & 19-20 /x3);Longstrider (16 hours);

Used Items:
3 taps CLW wand

Adaptation: 100/120 Minutes Remain (Darkvision, Iron Will, Skill Focus Stealth)

Level 1 Spells: Feather Step, Gravity Bow, Longstrider
Level 2 Spells: Barkskin (+4), Wind Wall, BLANK
Level 3 Spells: Greater Magic Fang
Extend Rod: 1/3 per Day
Pearl of Power lvl 1: Casted Mage Armor on Shadow
Negate Crit: 1/1
Haste: 8/10
Fly (CL 5): 1/1
Potion of See Invisibility(Loan from Daylily): 0/1
[/sblock]

[sblock=Shadow Stats]
Shadow
AC: 24 + 4 (22 flat-footed, 11 touch)
HP: 114/114
CMB: +15 CMD: 28 (32 vs Trip)
Fort: +12 Reflex: +9 Will: +6 (+4 vs Enchantment Charm/Compulsion)
Perception: +20
Initiative: +2
Current Weapon in Hand: Bite (+15 / 8 1d8 + 18 + Trip) + d6 Shocking Amulet of Mighty Biting (De-activated)
Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent, Magic Fang Greater (+2) (16 hours), Mage Armor +4 (10 hours)
[/sblock]
 

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Anaerion is able to figure out the enchantment purposes of all of the rest of the blades, except one. It happens to be the blade that was stinging Fury so badly.

Aradra sneaks back out into the large chamber and carefully peeks around the corner of the next hallway. So far, there is no activity there.
[sblock=IDs]
Demodand B +1 planar, +1 heart seeker
Demodand D unknown (illusion DC 25), +1 menacing
Demodand A +1 keen, +1 menacing
Demodand C +1 cruel, +1 mimetic
[/sblock]
 

Orlando Furioso, Venzan bravo

Fury moves over next to Sylvain where all the wizarding types are studying the blades. He listens for a while as they talk shop then turns to Sylvain.

"What about you, Sylvain? Think you can figure out what that last blade does? I'd really like to know what the blade that nearly gutted me like a fish does."

fwmu.jpg

• Orlando Furioso •

[sblock=Actions/OOC]Looks like, based on your previous note, that you had us retrieve the other blades. If so, thanks. If not, Fury will collect them.
[/sblock][sblock=MiniStats][size=+1]Fury[/size] Human Rogue 10 / Bard 2
Initiative: +9 Perception: +15

AC: 25 (18 touch; 18 flat-footed)
HP: 108 Current: 108
CMB: +10 CMD: 28 Fort: +5 Ref: +18 Will: +7

In Hand: rapier & dagger
Effects/Conditions:

Bard Spells
Spells Remaining: 1st: 2/2
Spells Known:
1st: Expedition Retreat, Feather Step, Vanish
0-level: Dancing Lights, Detect Magic, Light, Prestidigitation, Sift
Special:
Winged Boots 2/3 remaining.[/sblock]
 

Syl takes a look at that last sword that was bedeviling the group. "Nice cache of weapons, isn't it? I bet our guys could make hay with those. I'd advise you to avoid the pointy end from now on Fury," Syl laughed, relieved that his friend was okay after the heated battle. He studies the blade carefully. Thankfully, he recognized its enchantment, and explained it to the others.

Spellcraft 1d20+21=39



Sylvain stat block: [sblock]
http://livingpf.wikia.com/wiki/Sylvain_Marana_(Gerald007)

Initiative: [/sblock]
[sblock]+9
AC: 17 (15 Flat-Footed, 14 Touch)
HP: 82/82
CMB: +4 CMD: 18
Fort: +8 Reflex: +9 Will: +10
Perception: +2
Current Weapon in Hand: None
Hexes: Misfortune, Healing, Fortune, Flight, Slumber, Cackle, Evil Eye, Retribution
Fortune on Borric, Fury, Drev, and on Daylilly.
Spells Per Day
Cantrips: Detect Magic, Light, Message, Stabilize
1st Level: Burning Hands (DC 18), Charm Person (DC 20), Enlarge Person, Ill Omen (DC 20), Ray of Enfeeblement, Shocking Grasp
2nd Level: Flaming Sphere (DC 19), Glitterdust (DC 21) (x2), Hold Person (DC 21), Vomit Swarm, Web
3rd Level: Dispel Magic, Fireball (DC 20) (x2), Heroism^, Stinking Cloud (DC 20)
4th Level: Black Tentacles, Confusion (DC 23), Dimension Door, Wall of Ice
5th Level: Baleful Polymorph (DC 22), Feeblemind (DC 24), Teleport
^means spell is used for the day.

[/sblock]
 

Borric Hawkins, Male Human Fighter

Swash1.jpg

Borric was not surprised that the statue had nothing for him or Daylily. But he was surprised the barbarian elf had no liquor on him.

He cared nothing for the dirty look or the lectures on the 13 and watched the arcane members look at the magical weapons. They were not his sort of weapons and he was still going to use Giantslayer.

“Is anyone actually going to use those blades? If not, examine them later and stow them away in a pack so we can get moving.”

[sblock=Mini Stats]Borric Hawkins
Initiative:
+4 Perception: +16
AC: 30 (25 w shield, 28(23w/out shield) flat-footed, 13 Touch) Barskin -> 33 now
HP: 116 Current: 36
CMB: +16 CMD: 29 (31 vs. Disarm/ 33 vs. Trip) Fort: +12 Reflex: +8 Will: +7 (+10 vs. Fear) +9 Reflex
Conditions in Effect: Ioun Torch (in darkness), Combat Reflexes (3 AoO), Step Up, Greater Trip, Power Attack (-3/+6Dmg), Combat Expertise (-3/+3AC), Lunge, Heroism (+2 Att/SVs/Skills), Mind-shielded, Darkvision, Barkskin

Current Weapon in Hand: Spiked Gauntlet (RH), Shield (LH), Holy Flail (RH)
Chakram: 1/1 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]
 

Sylvain figures out why Orlando had such a painful time going toe to toe with the creature. The last mystery blade was a +1 vicious shortsword. It bites the victim as well as the wielder.
 

Sylvain tossed the sword to Fury after telling the others about its properties. He figured that Fury had felt the bite, so he was entitled to the blade. "Be careful with it. It takes almost as much from the wielder as it does from the target!"



Sylvain stat block: [sblock]
http://livingpf.wikia.com/wiki/Sylvain_Marana_(Gerald007)

Initiative: [/sblock]
[sblock]+9
AC: 17 (15 Flat-Footed, 14 Touch)
HP: 82/82
CMB: +4 CMD: 18
Fort: +8 Reflex: +9 Will: +10
Perception: +2
Current Weapon in Hand: None
Hexes: Misfortune, Healing, Fortune, Flight, Slumber, Cackle, Evil Eye, Retribution
Fortune on Borric, Fury, Drev, and on Daylilly.
Spells Per Day
Cantrips: Detect Magic, Light, Message, Stabilize
1st Level: Burning Hands (DC 18), Charm Person (DC 20), Enlarge Person, Ill Omen (DC 20), Ray of Enfeeblement, Shocking Grasp
2nd Level: Flaming Sphere (DC 19), Glitterdust (DC 21) (x2), Hold Person (DC 21), Vomit Swarm, Web
3rd Level: Dispel Magic, Fireball (DC 20) (x2), Heroism^, Stinking Cloud (DC 20)
4th Level: Black Tentacles, Confusion (DC 23), Dimension Door, Wall of Ice
5th Level: Baleful Polymorph (DC 22), Feeblemind (DC 24), Teleport
^means spell is used for the day.

[/sblock]
 

[section]
"Well, I'll not be needing the blades, and unless I miss my guess none will be to Kalinn's liking either. Borric's right - take what you want and stow the rest, and let's get moving."
[/section]

[sblock=Actions]--[/sblock]
_______________
[sblock=Mini Stats]
Breninyr Hydref
Initiative: +0
AC: 22 (18 Touch, 22 FF)
HP: 80/80
CMB: +10 CMD: 27 (+12/29 vs Grapple)
Fort: +12 Reflex: +09 Will: +18

Senses: DarkVision
Perception: +15, Sense Motive: +10

Current Weapon in Hand: None

Special Abilities: Advice (10/10 Rnds), Calming Touch (09/09), Channel Energy (06/10)
Special Abilities: Inspiring Command (08/09), Stunning Fist: Fatigue, Crushing Blow (08/08)
Special Abilities: Ki Pool (08/08), Jaunt Boots (02/03), Unity (01/01)

Prayers Available
Orisons: Detect Magic, Guidance, Read Magic, Stabilize
1st Level: Bless, Bless, Murderous Command, Murderous Command, Ray of Sickening, Shield of Faith, Shield of Faith
2nd Level: Bull's Strength, Prot from Evil (C), Shield Other, Silence, Spear of Purity, Spear of Purity, Spiritual Weapon
3rd Level: Archon's Aura, Chain of Perdition, Invisibility Purge, Prayer, Searing Light
4th Level: Discern Lies, Freedom of Movement, Spiritual Ally, Spiritual Ally
5th Level: Breath of Life, Command (Greater), Dispel Evil
[/sblock]
 

Relic eyes the blades from afar. There were enough experts to discover their powers so he felt no need to interfere. Once the identification is complete he does make a comment before the group moves on. "If we encounter any more of those sticky beasts each warrior should carry a second weapon. Daylilly's final blow with his cestus and my spell should have felled the tar demon ... but it fought on. That means that they were resistant to something else ... my guess is magic. So, if you find yourself somehow disarmed you will thank your lucky stars you carry a second magical blade ... or two. If the fallen tar demons have more weapons we should take them too. No doubt these beasts will have other ways of disarming their foes. It is better to be prepared for such a situation. A few moments lost now may mean we do not lose the battle altogether. But indeed, we should hurry." Relic follows behind swiftly when the group moves on.
 

Orlando Furioso, Venzan bravo

Fury nods as he accepts the blade from Sylvain. He hefts it in his hand feeling the weight of it compared to his dagger and his rapier. Finally he nods and straps it to his back so that the handle sticks up where he can reach it if he is disarmed.

"Thanks, Syl. Not sure I care to carry a blade that bites me back but Nevyn is right, a back-up blade might be handy. And I'll carry that one, too. The menacing one. I know that magic; I have it on my dagger." He affixes a makeshift harness for that blade as well then turns and looks to the others gathered around. "Ok. I'm ready."

Fury pads out of the room moving with the grace of a hunting cat towards the intersection and the hall that they haven't passed down yet.

fwmu.jpg

• Orlando Furioso •

[sblock=Actions/OOC]--
[/sblock][sblock=MiniStats][size=+1]Fury[/size] Human Rogue 10 / Bard 2
Initiative: +9 Perception: +15

AC: 25 (18 touch; 18 flat-footed)
HP: 108 Current: 108
CMB: +10 CMD: 28 Fort: +5 Ref: +18 Will: +7

In Hand: rapier & dagger
Effects/Conditions:

Bard Spells
Spells Remaining: 1st: 2/2
Spells Known:
1st: Expedition Retreat, Feather Step, Vanish
0-level: Dancing Lights, Detect Magic, Light, Prestidigitation, Sift
Special:
Winged Boots 2/3 remaining.[/sblock]
 

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