[LPF] Allbright's Shadow

With the cloud somehow making things alot funnier, Aradra smiled silly as he takes aims right through Borric and Drev at the black demon "You soooo stupid, black thingy, challenging us. You friends failed before, what makes you think you'll win? You die now."

Muscle memory prove better than Aradra's mental state, as even with his common sense drained the archer's skill lands 4 solid blows into the floating creatures chest. His last shot simply falls from his bow without any real effect, and Aradra laughs at the miss fire.

Meanwhile, the wolf continues his attacks, first targeting the spearman that still threatened Master. The first blow barley hit, but with a giant stroke of fate the second bite grabs hold. Pulling back hard Shadow hopes that the creature falls down before turning to the other one ravishing the wolf. Reaching out, Shadow is unable to connect with the creature.
[sblock=Round 5]

Aradra: Full Round Attack on the Demodand (AC 27). The wonders of Improved Precise Shot! Shooting through Allies:
17/17/17/12/7
1d20+17=34, 1d20+17=24, 1d20+17=29, 1d20+12=29, 1d20+7=8 4 hits.

4 hits for 4d8+48
4d8+48=68 58 damage. One good hit will finish that thing off.


Shadow: Full Round Attack: +16/+14/+9 (rolled indivudually for prone purposes). +16 CMB for Trip Attempt
Attack on K29:
1d20+16+2=19, 1d8+18=22, 1d20+16=19 Well, that blows
1d20+14+2=22, 1d8+18=19, 1d20+16=27 well, I think that will at least trip K29.

Attack on I28
1d20+9=12, 1d8+18=21, 1d20+16=22 I pray I used up my bad rolls for this round on Shadow...


FYI I will be on vacation for the rest of the week. Not sure if I will have access to post or not.

[/sblock]
[sblock=Aradra Stats]
Aradra Longstrider
AC: 26 (19 flat-footed, 16 touch)
HP: 78/114
CMB: +14 CMD: 30
Fort: +10 Reflex: +15 Will: +7
Perception: +20
Initiative: +8
Current Weapon in Hand: +17(fires 2)/+12/+7 1d8+12 per arrow
Current Conditions in Effect: Rapid Shot/Deadly Aim/Endless Ammo (from Bow); Woodland Stride ; Evasion; Clustered Shots; Falcon's Aim (+3 Perception & 19-20 /x3);Longstrider (16 hours);Skill Focus Stealth (5 Min); haste

Used Items:
3 taps CLW wand

Adaptation: 100/120 Minutes Remain (Darkvision, Iron Will, Skill Focus Stealth)

Level 1 Spells: Feather Step, Gravity Bow, Longstrider
Level 2 Spells: Barkskin (+4), Wind Wall, BLANK
Level 3 Spells: Greater Magic Fang
Extend Rod: 1/3 per Day
Pearl of Power lvl 1: Casted Mage Armor on Shadow
Negate Crit: 1/1
Haste: 7/10
Fly (CL 5): 1/1
Potion of See Invisibility(Loan from Daylily): 0/1
[/sblock]

[sblock=Shadow Stats]
Shadow
AC: 24 + 4 (22 flat-footed, 11 touch)
HP: 90/114
CMB: +15 CMD: 28 (32 vs Trip)
Fort: +12 Reflex: +9 Will: +6 (+4 vs Enchantment Charm/Compulsion)
Perception: +20
Initiative: +2
Current Weapon in Hand: Bite (+15 / 8 1d8 + 18 + Trip) + d6 Shocking Amulet of Mighty Biting (De-activated)
Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent, Magic Fang Greater (+2) (16 hours), Mage Armor +4 (10 hours); Haste
[/sblock][/QUOTE]
 
Last edited:

log in or register to remove this ad

"OOO that's not good. That is really really not good. Fog that makes anything funnier is a bad thing."

"More accuratly, it will sap your will power to defend against spells. Most likely, something nasty is going to be next. Which means will must be ready for it."



[sblock=Actions]
Stanard: Ready a Counterspell with Dispel Magic. I have a bad feeling something bad is going to happen now...

Also, does Mind Fog effect the demons as well? Because a -10 to Will can mean the hex's are going to be ALOT more effective right now.
[/sblock]

[sblock=Stats]
Initiative: +9 Perception: +2 (low-light vision)
AC: 13 + 4 (14 flat-footed, 13 Touch ) HP: 79 Current: 79
CMB: +2 CMD: 15 Fort: +7 Reflex: +8 Will: +9
+2 Will vs. Enchantments
Special: Immune to Magical Sleep

Spells in Effect:
Detect Scrying: 16 hours remain
Mage Armor: 4 hours
Overland Flight: 4 hours
Magic Circle against Evil: 90 Minutes


School Focus:
Abilities locked due to Dimensional Lock

Shift: 25' Teleport as Dim Door. Does not Provoke AoO (9/9 remaining) (3+ Int)
Summoner's Charm: Summoning Spells Last a total of 16 Rounds (1.5 level)
Dimensional Steps: 330/330 feet per day. Must be used in 5' increments (30 * Level)

Fast Study: Can Memorize Open Slots in 1 minute instead of 15 minutes
Ring Of Counter spells: Contains Enervation

Malkovian: Happy for now.
Timely Inspiration: 1/3 Immediate Action, +2 Bonus, Range 60', Immediate action
Gallant Inspiration: 1/1 Immediate Action, +2d4 Bonus, Range 60', Immediate action
Borrow Skill: 2/3 Standard Action, borrowing skill ranks (Normally Knowledge Skills)
Mage Hand: At will. Controllable by Malkovian/ Anaerion
Cure Light Wounds: 3/3 Standard Action. 1d8+5.
Bonus Boon: Anaerion does not know this power.
Bonus Boon 2: Anaerion does not know this power.
Bonus Boon 3: Anaerion does not know this power.

Spells Prepared (* denotes School Spell):
Level 0: Detect Magic, Read Magic, Prestidigitation, Mending
Level 1: Mage Armor *, Comprehend Languages, Grease (DC 18), Disguise Self, Feather Fall, Ray of Enfeeblement (2 Slots) (DC 17)
Level 2: Stone Call *, False Life (2 slots), Invisibility, Mirror Image,See Invisibility,Create Pit (DC 19)
Level 3: Aqueous Orb (DC 20) *, Haste, Dispel Magic, Magic Circle against Evil, Resist Energy: Communal, Haste
Level 4: Black Tentacles(+11+1+4 CMB) *, Persistent Glitterdust (DC 19 Save Twice), Telekinetic Charge, Detect Scrying, Telekinetic Charge
Level 5: Wall of Stone *, Persistent Slow (DC 19 Save Twice), Overland Flight, Dismissal (DC 21)

Level 6: Quicken Web (DC 19), Disintegrate, OPEN SLOT

Arcane Bond: USED (Daylight)
Pearl of Power level 1: 0/2
Piercing Rod: 1/3
[/sblock][/QUOTE]
 

Borric Hawkins, Male Human Fighter

Swash1.jpg

Borric focused on the one in front of him again, hoping to better than last time.

"Good work pup, let's finish this bastard off!"

The wolf had tried taking it down to the floor and the fighter wanted to capitalize on that vulnerability. Borric started smashing away with the holy flail.

[sblock=Crunch]Full Attack with Lunge & CE:
1st Lunge Flail Attack on K29 (1d20+18=24, 1d8+16+2d6=29)
2nd Lunge Flail Attack on K29 (1d20+13=21, 1d8+16+2d6=32)
3rd Lunge Flail Attack on K29 (1d20+8=14, 1d8+16+2d6=33)[/sblock][sblock=Mini Stats]Borric Hawkins
Initiative:
+4 Perception: +16
AC: 30 (25 w shield, 28(23w/out shield) flat-footed, 13 Touch) Barskin -> 34 now (Lunge & CE)
HP: 116 Current: 112
CMB: +16 CMD: 29 (31 vs. Disarm/ 33 vs. Trip) Fort: +12 Reflex: +8 Will: +7 (+10 vs. Fear) +9 Reflex
Conditions in Effect: Ioun Torch (in darkness), Combat Reflexes (3 AoO), Step Up, Greater Trip, Power Attack (-3/+6Dmg), Combat Expertise (-3/+3AC), Lunge, Heroism (+2 Att/SVs/Skills), Mind-shielded, Darkvision, Barkskin, Bless

Current Weapon in Hand: Spiked Gauntlet (RH), Shield (LH), Holy Flail (RH)
Chakram: 1/1 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]
 

Sylvain moves to the next closest balbau. He again attempts to hex the creature with his Retribution hex, cutting through its defenses. Actions: [sblock]. Move action--none. Standard action--use Retribution hex. DC 22 Will save to resist. Retribution (Su): Whenever it deals damage to anothercreature in melee. Immediately after the hexed creaturedeals damage in melee, it takes half that damage (round down). This damage bypasses any resistances, immunities, or damage reduction the creature possesses. This effect lasts for a number of rounds equal to the witch’s Intelligence modifier.[/sblock] Sylvain stat block: [sblock]http://livingpf.wikia.com/wiki/Sylvain_Marana_(Gerald007)Initiative: [/sblock][sblock]+9AC: 17 (15 Flat-Footed, 14 Touch)HP: 82/82CMB: +4 CMD: 18 Fort: +8 Reflex: +9 Will: +10Perception: +2Current Weapon in Hand: NoneHexes: Misfortune, Healing, Fortune, Flight, Slumber, Cackle, Evil Eye, RetributionFortune on Borric, Fury, Drev, and on Daylilly. Spells Per Day Cantrips: Detect Magic, Light, Message, Stabilize1st Level: Burning Hands (DC 18), Charm Person (DC 20), Enlarge Person, Ill Omen (DC 20), Ray of Enfeeblement, Shocking Grasp2nd Level: Flaming Sphere (DC 19), Glitterdust (DC 21) (x2), Hold Person (DC 21), Vomit Swarm, Web3rd Level: Dispel Magic, Fireball (DC 20) (x2), Heroism^, Stinking Cloud (DC 20)4th Level: Black Tentacles, Confusion (DC 23), Dimension Door, Wall of Ice
5th Level: Baleful Polymorph (DC 22), Feeblemind (DC 24), Teleport^means spell is used for the day.
[/sblock]
 

Daylily_150.jpg


Daylily laughs again, caught up in the sheer joy of beating hostile things into a bloody pulp. "You! Sits down so I can hit the palading!" he shouts at the nearest demon and then promptly sends it crashing to the ground with a thunderous punch to the face. He then starts swinging his horsechopper at the knight's abdomen. "I think you cannot making more magics after ... how is say? After big smack in the rooster! Ha ha ha ha!"

[sblock=OOC]Activate Dazing Assault for -5 on attacks, and DC 21 Fort or dazed for each melee attack that connects. Rage, Advanced Reckless Abandon.

1st attack: Knockdown blow on nearest demon with regular strength surge. Knockdown +19 base +10 Adv RA/Str Surge -5 Dazing Assault + 1 Haste = +25 (1d20+25=32) (I don't think Dazing Assault counts here, but not sure.)

Iterative attacks: all on Knight. Attack 22/17/12 -5 Dazing Assault + 1 Haste = 18/13/8 (1d20+18=29, 1d10+24=32, 1d20+13=16, 1d10+24=32, 1d20+8=24, 1d10+24=27)[/sblock][sblock=Mini Stats]Daylily Falshenaya

-Normal-
AC: 19 (19 flat-footed, 14 touch)
HP: 130/130
CMB: +17 CMD: 30
Fort: +13 Reflex: +8 Will: +7
Attack: +18/+10/+5 for WD+19

-Raging-
AC: 14 (14 flat-footed, 9 touch)
HP: 152/152
CMB: +19 CMD: 32
Fort: +15 Reflex: +8 Will: +9
Attack: +25/+17/+12 for WD+24

Perception: +15
Initiative: +3

Current Weapon in Hand: Adamantine horsechopper (1d10, 20x3)
Current Conditions in Effect: Rage, Haste, RA
Rage Remaining: ??/18
Haste Remaining: ??/10

Used Items:
Potion of Fly, Potion of See Invisibility x2, Wand of CLW x16

[/sblock]
 

[section]

A quick step and two swings in a desperate bid to end the Demodand . . . ending in nothing but a slight breeze that does nothing to dispel the rising fog.
[/section]

[sblock=Actions]5' Step to L31, Continue Rage, Attack/Miss Raging Power Attack (1d20+18=22, 1d20+10=17) - a little better, but still two misses.[/sblock]
_______________
[sblock=Mini Stats]
Current Block
Initiative: +3
AC: 28 (14 Touch, 25 Flat-Footed)
HP: 213/213
CMB: +17 CMD: 31
Fort: +14 Reflex: +06 Will: +11

Standard Block
Initiative: +03
AC: 30 (16 Touch, 27 Flat-Footed)
HP: 179/179
CMB: +16 CMD: 32
Fort: +12 Reflex: +07 Will: +10

Rage Block
Initiative: +3
AC: 28 (14 Touch, 25 Flat-Footed)
HP: 218/218
CMB: +18 CMD: 32
Fort: +15 Reflex: +07 Will: +12

Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 28 (14 Touch, 25 Flat-Footed)
HP: 213/213
CMB: +17 CMD: 31
Fort: +14 Reflex: +06 Will: +11

Fatigue Block
Initiative: +2
AC: 29 (15 Touch, 27 Flat-Footed)
HP: 179/179
CMB: +15 CMD: 30
Fort: +12 Reflex: +06 Will: +10

Senses: DarkVision
Perception: +15, Sense Motive: +2

Special: Rage (Remaining Rounds: 09/18)
Special: Spirit Totem (+11/1d4+2)
Special: Claws (Remaining Rounds: 05/05)

Current Weapon in Hand: None

Hafísbíta Powers Available
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge
Special: Boon: Cure Light Wounds (Remaining: 03/03)
Special: Boon: Heroism (Remaining: 00/01)
Special: Boon: Gallant Inspiration (Remaining: 01/01)

Spells Available (Cantrips: At-Will, 1st Lvl: 7/7 per Day, 2nd Lvl: 7/7 per Day)
( 3rd Lvl: 3/5 per Day, 4th Lvl: 3/3 per Day)
Cantrips : Acid Splash, Breeze, Disrupt Undead, Haunted Fey Aspect, Jolt, Mending, Prestidigitation, Ray of Frost
1st Level: Ear Piercing Scream, Icicle Dagger, Magic Missile, Protection from Evil, Shield
2nd Level: Frigid Touch, Protection from Evil (Communal), Resist Energy, Scorching Ray
3rd Level: Fly, Haste, Versatile Weapon
4th Level: Monstrous Physique II
[/sblock]
 

After Shadow had tripped one of the red beasts, Borric pounds it repeatedly with his flail until it is only a red paste. Kalinn negotiates her way around the corner of the alter to get closer to the tarry demodand, but doesn't even get her blade dirty as she swings. Anaerion prepares to stop the next nasty spell coming.

Daylily knocks one demon out of his way and then goes in and slices the once was knight. His eyes are a bit glazed over as his guts start spilling out upon the floor.

Shadow yelps as something hits him in the shoulder, even though he didn't see where it came from. Now a painful stick is stuck in his shoulder.

[sblock=Combat Mid Round 5] All Bless +1 attacks, Saves vs. Fear
105-10/130 AC 19+1-2 N29 ~ Daylily ~ H 7, AW 28, Rage DR 1 glaive-guisarme ~ Will vs. DC18 (1d20+9=22) succeeds
..83/83. AC 22+1 O29 ~ Relic ~ H 7, MA 8r, Fly 596r
..82/82. AC 21 P29 ~ Sylvain ~ DV 1418r, MA 5462r, hexed
108/108.AC 24+1 K31 ~ Orlando ~ H 7, DV 1418r ~ Will vs. DC18 (1d20+7=10) fail
112/116 AC 30+2BS M29 ~ Borric ~ DV 1418r, +2 Heroism 397r, +2 BS 538r ~ Will vs. DC18 (1d20+7+2=24) succeeds
..72/72. AC 17+1 N29 ~ Anaerion ~ H 8, DV 1419r/MA/OFl/1879r/DS/9050r/MC397r, ~ Readied counterspell with Dispel Magic
..74/74. AC 18 S29 ~ Elenka ~ DV 1418r,
..65-47/65. AC 25+4+1 M29 ~ Drevezh'Korol ~ H 7, MA 4227r, Gr Magic Fang 4847r, ~ Will vs. DC18 (1d20+6+4+2=13) fails
21+29=50^2/82^62 AC 30 S29 ~ Arianna ~ MA 1861r, GMF 10315r ~
164/164 AC 28 L29 ~ Kalinn ~ Will vs. DC18 (1d20+11=23) succeeds
..80/80. AC 22 Q29 ~ Breninyr ~ CR 7258r/MA 5469r ~
..87-9/116 AC 26+1 M28 ~ Aradra ~DV 1420r, H 7, SI 242r, LS 13862r, Adaption 2r ~ Will vs. DC18 (1d20+7+2=11) fails
104-14-17/112 AC 28+1 K28 ~ Shadow ~ DV 1418r, H 7, GMF +2 13860r/MA 5463r, ~ Will vs. DC18 (1d20+6=25) succeeds, Fort save (1d20+12=23) succeeds, Fort save (1d20+12=18) succeeds
.,??/??.. AC 15 T29 ~ Kutholiam ~ DV 1418r, ~

??/?? AC 27 ???? ~ invisible creature, Sniper repeating crossbow shots at Shadow (1d20+21=26 hit flat footed for sneak damage (1d4+1+4d6=17), Return to stealth after sniping (1d20+29=47)
32-9-29-32/73 AC 20 K29 ~ CMD 24 DEAD Balbau A Will Save vs. DC22 (1d20+5=25) success vs. Retribution, Spear attacks on Archer Aradra (1d20+13=32, 1d20+8=14) 1 hit for damage (1d8+7=9)
73/73 AC 20 J28 ~ CMD 24 Balbau B, Claw/Claw/Bite on Shadow (1d20+13=29, 1d20+13=25, 1d20+13=31) hit miss hit for damage (1d6+5+1d6+5=14) Will DC 18 Fog (1d20+5=8) fail, Will DC 22 Hex (1d20+5-10=14) fail vs. Retribution
73/73 AC 20 I29 ~ Balbau C ~ Drop spear, 5' step, Claw/Claw/Bite Daylily (1d20+13=30, 1d20+13=16, 1d20+13=30) 2 hits for damage-DR (1d6+5+1d6+5-2=10)
-4/125 AC 30 L30 unconscious ~ Kalvakus Demon,
74-32-27/??? AC 27 I28 ~ Knight, 5' step, cast spell, Fort vs. Daze (1d20+7=18) fail, Fort vs. Daze (1d20+7=21) succeed
70-58/171 AC 27 M31 ~ Tarry Demodand, hovering, Right hand power attacks against Drev (1d20+24=34, 1d20+19=25, 1d20+14=24, 1d20+9=20) Left hand power attacks against Drev (1d20+24=27, 1d20+19=31, 1d20+14=32, 1d20+9=25) Haste power attack against Drev (1d20+24=28), 3 hits for damage (1d8+15+1d8+10+1d8+10=47)
??/?? AC ?? ???? ~
??/?? AC ?? ???? ~
...

Ceiling: 30 feet
Lighter Cyan shaded circle: Borric's Ioun Torch still providing light, outside of that, candle light providing moderate or dim light. Still there, just got tired of merging maps to do the effect right.
Inside Red shaded circle, Magic Circle vs. Evil 10' around Anaerion still there. Tired of merging effects.
Deep Blue Shaded: Grease
Magenta Triangle state: Flying
Green Triangle state: Haste
Red Diamond state: Grappled
Blue Circle state: Prone
Purple Dot: Blind[/sblock][sblock=Map]
dungeon49.jpg
[/sblock]
 

Drevezh'korol, Eidolon

Drevezh'korol retaliates against his attacker and begins pummeling the tarry demodand. After two heavy blows the demodand collapses in a heap and Drev stops his battering certain that the thing is dead.

"One more down..." He nods to Kalinn and looks around to see what is left in the room.


• • • • Drevezh'korol • • •

[sblock=Actions/OOC]SK, you have an old hp total for Drev. His total is 82.

Full attack vs. Tarry Demodand (with PA)
Slam1: slam1 (1d20+19=34) for dmg1 (4d6+18=32)
Slam2: slam2 (1d20+19=23) MISS
SlamH: slamH (1d20+19=35) for dmgH (4d6+18=32)

Mods: +1 haste, +1 GMF, +2 bane, -3 PA; +1 GMF, +2d6+2 bane, +6 PA
[/sblock][sblock=MiniStats][section][size=+1]Drevezh'Korol[/size] Eidolon
Initiative: +4 Perception: +11; Darkvision 60 ft.

AC: 24 (14 touch; 20 flat-footed) Current AC: 28 (+4 Mage Armor)
HP: 82 Current HP: 35
CMB: +17 CMD: 31 Fort: +8 Ref: +6 Will: +6 (+4 vs. enchantment)

In Hand: empty
Conditions: Haste (+1 att w/full att, +1 to hit, +1 dodge, +30 ft move), Gr Magic Fang (+1 hit/dmg), Mage Armor (+4 AC)
Special:
Longarm bracers 3/3 remaining

[sblock=Large Evolution][section]Large Stats NOT in effect
Evolution Surge (Large): +8 STR, +4 CON, +2 Natural Armor, -2 DEX, -1 AC &
attack rolls, +1 CMB & CMD, -2 Fly, -4 Stealth, 10 ft. reach, STR evolution
costs double

Major Modifications:
STR: 31 +10 [35 +12 w/ belt]
DEX: 16 AC: 24, 12 touch, 21 flat-footed
CON: 18 HP: 98

Modified Attacks:
Slam (x2)
Bite
Hooves (x2)
[/section][/sblock][/section][/sblock]
 

Orlando Furioso, Venzan bravo

Fury suppresses a giggle and walks with exaggerated care along the edge of the altar. He jumps down next to the prone babau and stabs it with his rapier. The blade bows from the impact but barely even marks the tough hide. Fury shakes his rapier and stares at the blade.

"I think this one is broken."

fwmu.jpg

• Orlando Furioso •

[sblock=Actions/OOC]Move: to I30
Standard: Rapier attack vs. Babau @ I29: rapier1 (1d20+19=35) for dmg1 (1d6+9=11)

[/sblock][sblock=MiniStats][size=+1]Fury[/size] Human Rogue 10 / Bard 2
Initiative: +9 Perception: +15

AC: 25 (18 touch; 18 flat-footed)
HP: 108 Current: 108
CMB: +10 CMD: 28 Fort: +5 Ref: +18 Will: +7

In Hand: rapier & dagger
Effects/Conditions:

Bard Spells
Spells Remaining: 1st: 2/2
Spells Known:
1st: Expedition Retreat, Feather Step, Vanish
0-level: Dancing Lights, Detect Magic, Light, Prestidigitation, Sift
Special:
Winged Boots 1/3 remaining.[/sblock]
 

Elenka, human summoner

Elenka frowns at Arianna.

"You look torn up. I can't do much up there; let me see what I can do with this."

Elenka stows her wand of healing and draws out one specialized to heal otherworldly summons.

elenkasmall.jpg

. . . Elenka Danyllova . . .

[sblock=Actions/OOC]Move: stow wand CLW
Standard: draw Lesser Rejuv wand
[/sblock][sblock=MiniStats][size=+1]Elenka[/size] Human Summoner 10
Initiative: +2 Perception: +12

AC: 18 (13 touch; 16 flat-footed)
HP: 82 Current: 82
CMB: +8 CMD: 21 Fort: +5 Ref: +6 Will: +10

In Hand: L. Rejuv wand
Conditions:
Spells:
  • 1st level: 5/6 remaining.
  • 2nd level: 2/5 remaining.
  • 3rd level: 2/4 remaining.
  • 4th level: 2/2 remaining.
Special:
Summon Monster 5 7/7
Bond Senses 10/10 rounds remaining
Maker's Call (Transposition) 2/2 remaining
Rod of Extend: 3/3 remaining (3rd lv. or lower)
[/sblock]
 

Remove ads

Top