[LPF] Allbright's Shadow

"What's so funny Fat Man? You find it funny that we killed your body? Or that you the only thing left standing? You crazy Fat Man."

"ARADRA! IF YOU CAN SEE THAT THING KILL IT BEFORE IT CORRUPTS YOU!" Comes the elf wizards voice. Clearly, the archer doesn't understand the urgency in Anaerion's warning, but still raises his bow over Kalinn's head and open fires.

[sblock=Round 7]

Aradra: Full Round Attack on the Invisible Creature That Is Laughing (Which is really creepy)(AC 16).

18/18/18/13/8 (21 Base - 4 DA - 2 RS + 1 Haste + 1 Bless +1 PBS) . 1d8+12 halved.
1d20+18=29, 1d20+18=26, 1d20+18=20, 1d20+13=20, 1d20+8=14 4 hits. 5 Arrows

OK, here is where things get weird. I'm not sure how Clusterd Shot works with Incorpreal, so I am going to roll these individually, and do both calcualtions. I'll let SK decide.

2d8+24=33, 1d8+12=13, 1d8+12=13, 1d8+12=14

So it's either: (33/2) + (13/2) + (13/2) + (14/2) = 16+6+6+7 = 35
Or: (33+13+13+14) / 2 = 73/2 = 36

Shadow: Delay


[/sblock]
[sblock=Aradra Stats]
Aradra Longstrider
AC: 26 (19 flat-footed, 16 touch)
HP: 78/114
CMB: +14 CMD: 30
Fort: +10 Reflex: +15 Will: +7
Perception: +20
Initiative: +8
Current Weapon in Hand: +17(fires 2)/+12/+7 1d8+12 per arrow
Current Conditions in Effect: Rapid Shot/Deadly Aim/Endless Ammo (from Bow); Woodland Stride ; Evasion; Clustered Shots; Falcon's Aim (+3 Perception & 19-20 /x3);Longstrider (16 hours);Skill Focus Stealth (5 Min); haste

Used Items:
3 taps CLW wand

Adaptation: 100/120 Minutes Remain (Darkvision, Iron Will, Skill Focus Stealth)

Level 1 Spells: Feather Step, Gravity Bow, Longstrider
Level 2 Spells: Barkskin (+4), Wind Wall, BLANK
Level 3 Spells: Greater Magic Fang
Extend Rod: 1/3 per Day
Pearl of Power lvl 1: Casted Mage Armor on Shadow
Negate Crit: 1/1
Haste: 7/10
Fly (CL 5): 1/1
Potion of See Invisibility(Loan from Daylily): 0/1
[/sblock]

[sblock=Shadow Stats]
Shadow
AC: 24 + 4 (22 flat-footed, 11 touch)
HP: 90/114
CMB: +15 CMD: 28 (32 vs Trip)
Fort: +12 Reflex: +9 Will: +6 (+4 vs Enchantment Charm/Compulsion)
Perception: +20
Initiative: +2
Current Weapon in Hand: Bite (+15 / 8 1d8 + 18 + Trip) + d6 Shocking Amulet of Mighty Biting (De-activated)
Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent, Magic Fang Greater (+2) (16 hours), Mage Armor +4 (10 hours); Haste
[/sblock]
 
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After the warning to the archer Anaerion says loudly for all to hear "There is one creature remaining! That ghostly figure you saw is known as a Son of Perdition. It has the ability to corrupt us, and eventually take possession of us, forcing us to attack each other! It is naturally invisible, and will prefer to go after those who are most religious. Meaning Aradra, whom is unable to shake off the effects of this magical fog, is in the most danger of getting possessed right now!"

"Relic, I need you to glitter dust the monster so we can see it! Based on Aradra's attack, it seems to not have moved away yet! If any of you have some way to weaken it's resolve now would be an excellent time to do so! I am going to try and dismiss it so we don't have to fight it!"


Moving into the room to position himself, Anaerion tries to fight off the effects of the magical cloud, and to cover as many people as possible with his magical circle, hoping that it would help shield the creatures attacks. Then, he waits to see if the others do as he suggests.

[sblock=Actions]
Sooo....The Mind Fog -> Weakened mind -> Magic Jar = Forced to fight our pary members. Great.

Which means that those who failed the save are in trouble (Drev/Orlando/Aradra), most importantly the one who draws power from the gods.

Anaerion is going to try and dismiss it. But first he needs some help from his fellow casters...
Relic to glitterdust it, Sylvian using evil eye to weaken it's saves, followed by a Dismissal to hopefully banish it.

Also, because most creatures like this have some sort of SR, I'm going to roll it:
1d20+11+2=21

Move: K29 (Will Save vs Mind fog (9+2 Race) = 1d20+9+2=25
Standard: Delay until the others act, then Cast Dismissal. DC 21. SR ROLL: 1d20+11+2=21
[sblock=Vocal Component]We dismiss you, impure spirit, and abjure you from this physical plane. Thus, Son of the Abyss, cease to corrupt us who defend the light. I invoke my power, and banish thee back![/sblock]


[/sblock]

[sblock=Stats]
Initiative: +9 Perception: +2 (low-light vision)
AC: 13 + 4 (14 flat-footed, 13 Touch ) HP: 79 Current: 79
CMB: +2 CMD: 15 Fort: +7 Reflex: +8 Will: +9
+2 Will vs. Enchantments
Special: Immune to Magical Sleep

Spells in Effect:
Detect Scrying: 16 hours remain
Mage Armor: 4 hours
Overland Flight: 4 hours
Magic Circle against Evil: 90 Minutes


School Focus:
Abilities locked due to Dimensional Lock

Shift: 25' Teleport as Dim Door. Does not Provoke AoO (9/9 remaining) (3+ Int)
Summoner's Charm: Summoning Spells Last a total of 16 Rounds (1.5 level)
Dimensional Steps: 330/330 feet per day. Must be used in 5' increments (30 * Level)

Fast Study: Can Memorize Open Slots in 1 minute instead of 15 minutes
Ring Of Counter spells: Contains Enervation

Malkovian: Happy for now.
Timely Inspiration: 1/3 Immediate Action, +2 Bonus, Range 60', Immediate action
Gallant Inspiration: 1/1 Immediate Action, +2d4 Bonus, Range 60', Immediate action
Borrow Skill: 2/3 Standard Action, borrowing skill ranks (Normally Knowledge Skills)
Mage Hand: At will. Controllable by Malkovian/ Anaerion
Cure Light Wounds: 3/3 Standard Action. 1d8+5.
Bonus Boon: Anaerion does not know this power.
Bonus Boon 2: Anaerion does not know this power.
Bonus Boon 3: Anaerion does not know this power.

Spells Prepared (* denotes School Spell):
Level 0: Detect Magic, Read Magic, Prestidigitation, Mending
Level 1: Mage Armor *, Comprehend Languages, Grease (DC 18), Disguise Self, Feather Fall, Ray of Enfeeblement (2 Slots) (DC 17)
Level 2: Stone Call *, False Life (2 slots), Invisibility, Mirror Image,See Invisibility,Create Pit (DC 19)
Level 3: Aqueous Orb (DC 20) *, Haste, Dispel Magic, Magic Circle against Evil, Resist Energy: Communal, Haste
Level 4: Black Tentacles(+11+1+4 CMB) *, Persistent Glitterdust (DC 19 Save Twice), Telekinetic Charge, Detect Scrying, Telekinetic Charge
Level 5: Wall of Stone *, Persistent Slow (DC 19 Save Twice), Overland Flight, Dismissal (DC 21)

Level 6: Quicken Web (DC 19), Disintegrate, OPEN SLOT

Arcane Bond: USED (Daylight)
Pearl of Power level 1: 0/2
Piercing Rod: 1/3
[/sblock]
 
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Syl casts a spell, greatly enhancing his vision. "I should be able to track that bastard now. Listen to my directions, and let's get it!"

Assuming his magical vision allows him to track the incorporeal monster, he calls out directions as to its location.

Actions: [sblock]Standard action: Cast True Seeing. Free action: Speech. Move action: None. [/sblock]


Sylvain stat block: [sblock]
http://livingpf.wikia.com/wiki/Sylvain_Marana_(Gerald007)

Initiative: [/sblock]
[sblock]+9
AC: 17 (15 Flat-Footed, 14 Touch)
HP: 82/82
CMB: +4 CMD: 18
Fort: +8 Reflex: +9 Will: +10
Perception: +2
Current Weapon in Hand: None
Hexes: Misfortune, Healing, Fortune, Flight, Slumber, Cackle, Evil Eye, Retribution
Fortune on Borric, Fury, Drev, and on Daylilly.
Spells Per Day
Cantrips: Detect Magic, Light, Message, Stabilize
1st Level: Burning Hands (DC 18), Charm Person (DC 20), Enlarge Person, Ill Omen (DC 20), Ray of Enfeeblement, Shocking Grasp
2nd Level: Flaming Sphere (DC 19), Glitterdust (DC 21) (x2), Hold Person (DC 21), Vomit Swarm, Web
3rd Level: Dispel Magic, Fireball (DC 20) (x2), Heroism^, Stinking Cloud (DC 20)
4th Level: Black Tentacles, Confusion (DC 23), Dimension Door, Wall of Ice
5th Level: Baleful Polymorph (DC 22), Feeblemind (DC 24), Teleport
^means spell is used for the day.

[/sblock]
 

Relic recognises the threat and casts another Glitterdust spell with the flick of his wand, covering the evil spirit in golden glimmers. "Kill it quickly!" he urges.

[sblock=OOC] Cast Glitterdust on Son of Perdition so as not to affect allies if possible (at wall in H27?; sorry I am not very good at visualising the effect area of spells); if not possible then so it only affects Orlando :( Sorry! DC is 13 vs Blind; Hopefully he can make that [/sblock]

[sblock=Relic lvl 11]
Relic Nevyn
(Lvl 11) Human Wizard 10/Oracle 1
HP: 91
/91
AC: 14 (19) Touch 14 (15) FlatFooted 11 (16)
Initiative: +8; Temporal Celerity: Rolls initiative twice and can use either result
Status:
Mage Armour, Fly, Haste, Bless
Fort: +7 Ref: +7 (+8) Will: +12
Wizards Spells: lvl 0: Prestidigitation, Detect Magic, Read Magic, Mage Hand
Lvl 1: Shocking Grasp; Magic Missile: Used, Tiny Hut, Enlarge Person, Colour Spray, Silent Image: Used
Lvl 2: Gust of Wind, Hideous Laughter: USED, Mirror Image: USED,
Prot vs Evil, Communal, See Invisibility, Empty Slot
Level 3: Haste 2/2 Used; Lightning Bolt: Used; Fly, Dark Vision, Communal: Used
Level 4: Control Summoned creature, Black Tentacles, Dimensional Anchor, Empty Slot, Empty Slot,
Level 5: Suffocation; Telekinesis, Empty Slot, Empty Slot,
Bonded Ring:
Pearl of Power #1 (lvl 1):
Pearl of Power #2 (lvl 1):
Pearl of Power (lvl 2):
Lightning Flash 9/9 uses left today
Cyclone: 8/9 uses left today
Oracles Orisons: Detect Poison, Create Water, Guidance, Purify Food and Drink
Oracles Spells: lvl 1: 2/3 uses left today
Wand of Mage Armor: (44/50) charges
Wand of CLW: (46/50) charges
Wand of Protection vs Evil:(49/50) charges
Wand of Glitterdust: (48/50) charges
Wand of Align Weapon:(44/50) charges
Lesser Metamagic Rod, Extend: 2/3 uses left today
Lesser Metamagic Rod, Bouncing:3/3 uses left today
Lesser Metamagic Rod, Piercing: 2/3 uses left today
Lesser Metamagic Rod, Silent: 3/3 uses left today
Consumables: 2/2 CLW Potions; 1/1 CMW Potion; 4/4 trail rations
Scrolls prepared for Battle:
Curse: Clouded Vision: Max Vision limit 60'; as Darkvision
[/sblock]
 

Drevezh'korol, Eidolon

Drevezh'korol sees the black fog rise from the body and takes a swing at it. He isn't sure he can affect something incorporeal like this ghost-like being, or Son of Perdition like he has heard someone yelling behind him, but he is going to try. He swings his fist which passes through the insubstantial body disrupting the black mist but he isn't certain how much it affected the creature.


• • • • Drevezh'korol • • •

[sblock=Actions/OOC]AoO (PA)

SlamAoO: SlamAoO (1d20+19=32) for Dmg (2d6+16=23) and +additional Bane (2d6+2=14) if bane counts against it.

Mods: +1 haste, +1 GMF, +2 bane, -3 PA; +1 GMF, +2d6+2 bane, +6 PA
[/sblock][sblock=MiniStats][section][size=+1]Drevezh'Korol[/size] Eidolon
Initiative: +4 Perception: +11; Darkvision 60 ft.

AC: 24 (14 touch; 20 flat-footed) Current AC: 28 (+4 Mage Armor)
HP: 82 Current HP: 35
CMB: +17 CMD: 31 Fort: +8 Ref: +6 Will: +6 (+4 vs. enchantment)

In Hand: empty
Conditions: Haste (+1 att w/full att, +1 to hit, +1 dodge, +30 ft move), Gr Magic Fang (+1 hit/dmg), Mage Armor (+4 AC)
Special:
Longarm bracers 3/3 remaining

[sblock=Large Evolution][section]Large Stats NOT in effect
Evolution Surge (Large): +8 STR, +4 CON, +2 Natural Armor, -2 DEX, -1 AC &
attack rolls, +1 CMB & CMD, -2 Fly, -4 Stealth, 10 ft. reach, STR evolution
costs double

Major Modifications:
STR: 31 +10 [35 +12 w/ belt]
DEX: 16 AC: 24, 12 touch, 21 flat-footed
CON: 18 HP: 98

Modified Attacks:
Slam (x2)
Bite
Hooves (x2)
[/section][/sblock][/section][/sblock]
 

Orlando Furioso, Venzan bravo

When Fury sees Drevezh'korol attack the figure of mist and disrupt its being somewhat Fury takes a chance and stabs at the creature when it moves and leaves itself open to retaliatory attack.

fwmu.jpg

• Orlando Furioso •

[sblock=Actions/OOC]AoO: 1d20+19=23 for dmg (1d6+9=13)
Will vs. Glitterdust: Will (1d20+7=25)
Wait to see if Glitterdust works on the incorporeal creature and where it goes.

Mods: +1 haste

[/sblock][sblock=MiniStats][size=+1]Fury[/size] Human Rogue 10 / Bard 2
Initiative: +9 Perception: +15

AC: 25 (18 touch; 18 flat-footed)
HP: 108 Current: 108
CMB: +10 CMD: 28 Fort: +5 Ref: +18 Will: +7

In Hand: rapier & dagger
Effects/Conditions:

Bard Spells
Spells Remaining: 1st: 2/2
Spells Known:
1st: Expedition Retreat, Feather Step, Vanish
0-level: Dancing Lights, Detect Magic, Light, Prestidigitation, Sift
Special:
Winged Boots 1/3 remaining.[/sblock]
 

Drev and Fury are both able to get a strike in as the rising black smoke fades into the the white, disappearing like water into the sea.

Sylvain sees that the ghostly fallen angel form has crumpled on the ground and is still laughing at Relic's infernal joke. Relic slings the wand still in his hand and a shower of glittering sparkles covers Orlando and the the wall, having passed right through the incorporeal creature without stopping in their flight. Golden sparkles and crimson blood splatters make for an even more upsetting scene upon the wall.

Kutholiam moves up the last few steps and chuckles at the glitterdust. "We need the right spell for the job. Reveal thyselves!" A shimmering bubble bursts forth from him and fills most of the room. The invisible Son of Perdition and quasit lose all their illusionary protections and become clearly visible for all to see.

Now seeing his target, Anaerion lets loose, "We dismiss you, impure spirit, and abjure you from this physical plane. Thus, Son of the Abyss, cease to corrupt us who defend the light. I invoke my power, and banish thee back!" The figure that looked like a blackened, fallen angel disappears in a vortex of sulfur and brimstone smells.

The quasit gets even more fearful as it is now the only conscious demon in the room.
[sblock=Spellcraft DC 18]Kutholiam used Invisibility Purge since the Glitterdust passed right through the incorporeal creature without visibly affecting it.[/sblock][sblock=Combat Mid Round 7] All 8 Bless +1 attacks, Saves vs. Fear
93/130 AC 19+1 N29 ~ Daylily ~ H 5, AW 26, DR 1 glaive-guisarme ~ grappling sparkly quasit
..83/83. AC 22+1 O29 ~ Relic ~ H 5, MA 6r, Fly 594r, Kn Planes (1d20+17+10=29)
..82/82. AC 21 P29 ~ Sylvain ~ DV 1417r, MA 5460r, Kn Planes (1d20+21=32)
108/108.AC 24+1 K31 ~ Orlando ~ H 5, DV 1416r ~Foggy Minded, Sparkly ~ AOO taken, full actions still left
112/116 AC 30+2BS M29 ~ Borric ~ DV 1416r, +2 Heroism 395r, +2 BS 536r ~
..72/72. AC 17+1 N29 ~Anaerion ~ H 5, DV 1417r/MA/OFl/1877r/DS/9048r/MC395r, ~ Kn Planes (1d20+20+10=38) , cast Dismissal
..74/74. AC 18 S29 ~ Elenka ~ DV 1416r, Will Save vs. Mind Fog (1d20+10=27) success, Kn Planes (1d20+5=9) fail
..35/82. AC 25+4+1 M29 ~ Drevezh'Korol ~ H 5, MA 4225r, Gr Magic Fang 4845r, ~ Foggy Minded ~ Kn Planes (1d20+2=11) fail, AOO taken, full actions still left
50^2/82^62 AC 30 S29 ~ Arianna ~ MA 1859r, GMF 10313r ~ takes off to use the healing shrine
164/164 AC 28 L29 ~ Kalinn ~
..80/80. AC 22 Q29 ~ Breninyr ~ CR 7256r/MA 5467r ~ Kn Planes (1d20+5=24)
.78/116 AC 26+1 M28 ~ Aradra ~DV 1418r, H 5, SI 240r, LS 13860r ~ Foggy Minded ~
52/112 AC 28+1 K28 ~ Shadow ~ DV 1416r, H 5, GMF +2 13858r/MA 5461r, ~
.,??/??.. AC 15 T29 ~ Kutholiam ~ DV 1416r, ~ moved, will save (1d20+12=26) success, cast

??-17/?? AC 27 F32 ~ Quasit, still SPARKLY! 2 rds, grappled
-38/73 AC 20 K29 ~ CMD 24 DEAD Balbau A
-19/73 AC 20 J28 ~ CMD 24 DEAD Balbau B,
..-4/73 AC 20 I29 ~ Balbau C ~ unconscious
-5/125 AC 30 L30 unconscious ~ Kalvakus Demon,
-13/??? AC 27 I28 ~ Knight, unconscious
-32/171 AC 27 M31 ~ DEAD Tarry Demodand,
1/3? AC9 ~ Pinned man
??-35-17-6/?? AC 16 ~ Rising smoke, Will vs. Dismissal (1d20+11=17) failed, poof!


Ceiling: 30 feet
Lighter Cyan shaded circle: Borric's Ioun Torch still providing light, outside of that, candle light providing moderate or dim light. Still there, just got tired of merging maps to do the effect right.
Inside Red shaded circle, Magic Circle vs. Evil 10' around Anaerion still there. Tired of merging effects.
Deep Blue Shaded: Grease
Magenta Triangle state: Flying
Green Triangle state: Haste
Red Diamond state: Grappled
Blue Circle state: Prone
Purple Dot: Blind[/sblock][sblock=Map]
dungeon54.jpg
[/sblock]
 

Borric Hawkins, Male Human Fighter

Swash1.jpg

Borric did not see any more foes and had no head for all the magical effects going on. He moved past the fallen demons, his boots crunching on their broken bones where they lay on the floor.

"Looks like we have this under control, yeah?"

He stood in the church aisle between the first two pews.

[sblock=Crunch]Move to J34[/sblock][sblock=Mini Stats]Borric Hawkins
Initiative:
+4 Perception: +16
AC: 30 (25 w shield, 28(23w/out shield) flat-footed, 13 Touch) Barskin -> 34 now (Lunge & CE)
HP: 116 Current: 112
CMB: +16 CMD: 29 (31 vs. Disarm/ 33 vs. Trip) Fort: +12 Reflex: +8 Will: +7 (+10 vs. Fear) +9 Reflex
Conditions in Effect: Ioun Torch (in darkness), Combat Reflexes (3 AoO), Step Up, Greater Trip, Power Attack (-3/+6Dmg), Combat Expertise (-3/+3AC), Lunge, Heroism (+2 Att/SVs/Skills), Mind-shielded, Darkvision, Barkskin, Bless

Current Weapon in Hand: Spiked Gauntlet (RH), Shield (LH), Holy Flail (RH)
Chakram: 1/1 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]
 

Daylily_150.jpg


Daylily looks up as the cloud-demon appears and then disappears. Then he looks back down at the quasit and grins wickedly. "Your brother getted aways from me one time. This time I am learns the tricks. Too bads for you, yes?" He begins stripping the tiny demon of its equipment. "We haves many Elder who have strong magics here. I am think they can figuring out your magic sticks without your help. So that is not much of bargain for you. The knowing about the rest of your clan ... hahhhh, the Elders might wanting that." He thinks about it and shrugs. "Oyeh, Elder Storyteller! The wicked thing wants to making trade with you. I can holding on to him for a little time if you is busy now. Otherwises, I can pulling a wing off, if you is busy for a whiles."

[sblock=OOC]I don't think Daylily knows the difference between an imp or a quasit. Even if he did, I can't imagine he would care. It's small, flying, invisible, and tricksy.

Also, Daylily has no skill in Intimidate. He's just stating facts.[/sblock][sblock=Mini Stats]Daylily Falshenaya

-Normal-
AC: 19 (19 flat-footed, 14 touch)
HP: 130/130
CMB: +17 CMD: 30
Fort: +13 Reflex: +8 Will: +7
Attack: +18/+10/+5 for WD+19

-Raging-
AC: 14 (14 flat-footed, 9 touch)
HP: 152/152
CMB: +19 CMD: 32
Fort: +15 Reflex: +8 Will: +9
Attack: +25/+17/+12 for WD+24

Perception: +15
Initiative: +3

Current Weapon in Hand: Quasit (probably 1d3 improvised)
Current Conditions in Effect: None
Rage Remaining: ??/18
Haste Remaining: ??/10

Used Items:
Potion of Fly, Potion of See Invisibility x2, Wand of CLW x16

[/sblock]
 

Elenka and Drevezh'korol, summoner and wood man

Drevezh'korol looks around at the demon-splattered chapel. The priests of Helerion will have a long job of cleaning and re-sanctifying their holy grounds. "And I'm about to make it worse," he rumbles. He moves methodically from demonic body to demonic body checking to see if it is still living. If it is, he puts it down.

"Arianna has gone back to heal at the statue. Drev, and anyone else who is able should also."

Drevezh'korol finishes his grim task and follows Elenka back to the statue where he can heal.


• • • • Drevezh'korol • • •

[sblock=Actions/OOC]Kill unconscious demons

Mods: +1 haste, +1 GMF, +2 bane, -3 PA; +1 GMF, +2d6+2 bane, +6 PA
[/sblock][sblock=MiniStats][section][size=+1]Drevezh'Korol[/size] Eidolon
Initiative: +4 Perception: +11; Darkvision 60 ft.

AC: 24 (14 touch; 20 flat-footed) Current AC: 28 (+4 Mage Armor)
HP: 82 Current HP: 35
CMB: +17 CMD: 31 Fort: +8 Ref: +6 Will: +6 (+4 vs. enchantment)

In Hand: empty
Conditions: Haste (+1 att w/full att, +1 to hit, +1 dodge, +30 ft move), Gr Magic Fang (+1 hit/dmg), Mage Armor (+4 AC)
Special:
Longarm bracers 3/3 remaining

[sblock=Large Evolution][section]Large Stats NOT in effect
Evolution Surge (Large): +8 STR, +4 CON, +2 Natural Armor, -2 DEX, -1 AC &
attack rolls, +1 CMB & CMD, -2 Fly, -4 Stealth, 10 ft. reach, STR evolution
costs double

Major Modifications:
STR: 31 +10 [35 +12 w/ belt]
DEX: 16 AC: 24, 12 touch, 21 flat-footed
CON: 18 HP: 98

Modified Attacks:
Slam (x2)
Bite
Hooves (x2)
[/section][/sblock][/section][/sblock]
 

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