perrinmiller
Adventurer
[sblock=OOC]Perhaps this discussion should return to IC. 
However, for resting and returning the next day, it is hard not to meta-game that decision. While I think the adventure is designed to be done in one sitting, we did spend many of our resources in two fights by making some mistakes and having some bad luck.
If, and I mean if, we are allowed to leave the island, rest and return without a mission failure, there is no guarantee that the DM will not adjust the difficulty accordingly. It would only be fair.
However, I am still not sure that we can leave or rest without a mission failure since Afg sort of encouraged us to continue. Rather than test the boundary of the scenario, it would just be easier to just get a DM answer that says "yes" or "no" and we can move on rather than debate it.
But this decision impacts the healing one and needs to be resolved before anyone drinks a potion.[/sblock]Ariel says, "Okay. If we continue adventuring today without rest, you three should drink potions and I will save the channels for later."
But, seeing that Fester still would rather rest up before continuing, she suggests, "We should wait a moment though before drinking them. If we return to town to rest up again, then it will be better for me to heal everyone instead."
"So... continue on or rest?"
[sblock=Mini Stats]Initiative: +2
AC: 19 (17 without shield/flat-footed, 12 Touch)
HP: 9 Current: 9
CMB: +1 CMD: 13 Fort: +4 Reflex: +4 Will: +6 (+8 vs. Fear)
+1 for all with Resistance
Resistance: 5 Cold, 5 Acid, 5 Electricity
Current Weapon in Hand: Shield & javelin
Fire Bolt: 3/6 Remaining Channel Energy: 2/5 remaining
Deflection Aura: 1/1 remaining
Spells Remaining: 1st Level 2/3; used Shield of Faith for CLW[/sblock]___________________________________________
Ariel Esimae

However, for resting and returning the next day, it is hard not to meta-game that decision. While I think the adventure is designed to be done in one sitting, we did spend many of our resources in two fights by making some mistakes and having some bad luck.
If, and I mean if, we are allowed to leave the island, rest and return without a mission failure, there is no guarantee that the DM will not adjust the difficulty accordingly. It would only be fair.
However, I am still not sure that we can leave or rest without a mission failure since Afg sort of encouraged us to continue. Rather than test the boundary of the scenario, it would just be easier to just get a DM answer that says "yes" or "no" and we can move on rather than debate it.
But this decision impacts the healing one and needs to be resolved before anyone drinks a potion.[/sblock]Ariel says, "Okay. If we continue adventuring today without rest, you three should drink potions and I will save the channels for later."
But, seeing that Fester still would rather rest up before continuing, she suggests, "We should wait a moment though before drinking them. If we return to town to rest up again, then it will be better for me to heal everyone instead."
"So... continue on or rest?"
[sblock=Mini Stats]Initiative: +2
AC: 19 (17 without shield/flat-footed, 12 Touch)
HP: 9 Current: 9
CMB: +1 CMD: 13 Fort: +4 Reflex: +4 Will: +6 (+8 vs. Fear)
+1 for all with Resistance
Resistance: 5 Cold, 5 Acid, 5 Electricity
Current Weapon in Hand: Shield & javelin
Fire Bolt: 3/6 Remaining Channel Energy: 2/5 remaining
Deflection Aura: 1/1 remaining
Spells Remaining: 1st Level 2/3; used Shield of Faith for CLW[/sblock]___________________________________________
