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[LPF] Beggar's Belief

[sblock=OOC]Perhaps this discussion should return to IC. :p

However, for resting and returning the next day, it is hard not to meta-game that decision. While I think the adventure is designed to be done in one sitting, we did spend many of our resources in two fights by making some mistakes and having some bad luck.

If, and I mean if, we are allowed to leave the island, rest and return without a mission failure, there is no guarantee that the DM will not adjust the difficulty accordingly. It would only be fair.

However, I am still not sure that we can leave or rest without a mission failure since Afg sort of encouraged us to continue. Rather than test the boundary of the scenario, it would just be easier to just get a DM answer that says "yes" or "no" and we can move on rather than debate it.

But this decision impacts the healing one and needs to be resolved before anyone drinks a potion.[/sblock]Ariel says, "Okay. If we continue adventuring today without rest, you three should drink potions and I will save the channels for later."

But, seeing that Fester still would rather rest up before continuing, she suggests, "We should wait a moment though before drinking them. If we return to town to rest up again, then it will be better for me to heal everyone instead."

"So... continue on or rest?"

[sblock=Mini Stats]Initiative: +2
AC: 19 (17 without shield/flat-footed, 12 Touch)
HP: 9 Current: 9
CMB: +1 CMD: 13 Fort: +4 Reflex: +4 Will: +6 (+8 vs. Fear)
+1 for all with Resistance
Resistance: 5 Cold, 5 Acid, 5 Electricity

Current Weapon in Hand: Shield & javelin

Fire Bolt: 3/6 Remaining Channel Energy: 2/5 remaining
Deflection Aura: 1/1 remaining
Spells Remaining: 1st Level 2/3; used Shield of Faith for CLW[/sblock]___________________________________________

Nicki-Aycox_9-29-03_Wescyde-Scan.jpg
Ariel Esimae
 

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"I think I would be terribly embarrassed to return to our employer w/out even seeing the hideout he fought so hard to discover. By the time we return tomorrow, it might no longer be our target's hideout; there is no guarantee that this elusive mark would stick around at a known location. We have dawdled enough with irrelevancies today. It's time to suck it up and finish our job."
OOC: If we HAVE to rest, then we should rest on the island. I know there is a chance that the target might come out and harass us, but at least our presence will prevent him from leaving. How about we ambush him tonight at our camp? He wouldn't expect us to try something like that on his turf!
 
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OOC: The more I think about it, the more it make sense for us to ambush the target tonight at our camp:

OOC: 1. Our presence prevents the target from leaving.

OOC: 2. We have ample resources. Ariel can bump our hp up with a channel and we have the potions in reserve.

OOC: 3. If the target doesn't show, we get the rest we need.

OOC: 4. If the target does show, we get to face him outside his lair.

OOC: 5. If the target escapes the ambush back into his lair, we don't get to rest but neither does he.

OOC: 6. If the target avoids the ambush and escapes the island from a backdoor, then there is nothing we can do. At least we get to tell our employer that we were on the island the entire time.
 

OOC: If you want to ambush him tonite at our campsite, then that might make everyone happy. That gives us the rest of the day to regain resources. I dont know if the DM will make the encounters harder or not, but he does tend to make the encounters hard anyway. He may not be able to reasonably make them much harder.
 



"All, come closer!" The Guardian invites the others. "Perhaps this leprechaun is already spying on us. I suggest Ariel uses her healing on us and we camp outside. If he comes for us, we are healthy and outside his lair.
And if he keeps back, we will have refreshed us and our 'resources'."
he whispers.

[sblock=OOC]

AC: 19, Touch: 12, FF: 16
CMD: 16
Fort +4, Refl +2, Will -1

HP: 8/12

[/sblock]
 
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OOC: Okay, I guess we are going to try camping.
Ariel says, "Very well, then let me deal with the last of our injuries."

Saying a prayer to Helina she unleashes another wave of positive healing energy to bring everyone back to full strength. "Let's find a good, defensible place to set up camp. I can stand watch in completely darkness, but I will need to spend an hour in meditation of Her Justice in the morning to be ready for the day."

<<Channel Energy (1d6=5), everyone should be fully healed. That is 9 points since the battle ended.>>

[sblock=Mini Stats]Initiative: +2
AC: 19 (17 without shield/flat-footed, 12 Touch)
HP: 9 Current: 9
CMB: +1 CMD: 13 Fort: +4 Reflex: +4 Will: +6 (+8 vs. Fear)
+1 for all with Resistance
Resistance: 5 Cold, 5 Acid, 5 Electricity

Current Weapon in Hand: Shield & javelin

Fire Bolt: 3/6 Remaining Channel Energy: 1/5 remaining
Deflection Aura: 1/1 remaining
Spells Remaining: 1st Level 2/3; used Shield of Faith for CLW[/sblock]___________________________________________

Nicki-Aycox_9-29-03_Wescyde-Scan.jpg
Ariel Esimae
 

The group sets up camp and after some hours as dusk approaches they hear footsteps coming from the way they came and see Knesh appear looking anxious.

"You are camping? You could have let me know I do not like to spend the night on this Island, but I like it less alone. I caught a few fish if anyone would care for some? Not much else to do while I waited."
The beggars eyes dart about nervously delving into every shadow and his gnarled hands fidgit nervously.
 

"No worries Knesh. We just drove off some pesh makers and now we're just resting before we venture down the leprechaun's lair. Come join us by the fire!"
OOC: Any ideas on how best to carry out the ambush? Take turns staying up during the night? Spells?
 

Megan quickly cleans and started roasting the fish, chatting Knesh up on their latest exploits. When the beggar isn't looking, she jerks a thumb toward the boat, letting her comrades know that someone should go check the boat just in case this is not the real Knesh.
OOC: Walking Dead was on his toes and wanted to make sure the leprechaun didn't just walk into our camp. Any one has Survival? If this Knesh is a fake, then he must have stashed the real one somewhere. Maybe someone can pick up signs of struggle/suspicious tracks?
 

"One of the worst things about having a foe that juggles illusions is the paranoia. As many of my old comrades died because of paranoia as directly from that clever old leprechaun's plans." Knesh says as he bends over to inhale the scent of roasting fish.
 

Into the Woods

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