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[LPF] Daggers at Midnight

GM: Garnet cannot be at H14 and still be in the Sanctuary. Due to the 3D projection of the walls, it might be confusing. H14 is actually in the vestibule. I have her at G13 for now.

I am wondering where you guys are planning to fight this expected battle. Judging from where people are placing themselves, you might want to discuss it so you are on the same page.

Fair warning, you are about to have a CR7 encounter, but you get the advantage of preparations and full capabilities. You still have 2-3 hours of IC time if you want to use them.


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Ausk is going to try to get large chunks of the ceiling, enlarging the already existing hole, and jam them into the at least one of the vestibule openings. This will hopefully kill two birds with one stone. It will make it harder to hide up in the attic if any of them are fliers, and it might buy us a round as they have to force their way into the main sanctuary area. Maybe we put a statue across each door if we can get them off of their pedestal. When it gets to about 30 minutes before the expected arrival, Ausk will take up his position in B-7 after chugging a potion of Longstrider and pulling out his longspear, ready to cast enlarge person as soon as trouble shows itself. Alf scurries off to a safe place to watch the proceedings from.

OOC: That's all I've got, folks. I may need to train Alf how to use my wand of Cure Light Wounds.


[sblock=Ausk's mini stats]
Ausk
Initiative: +2
AC: 16 (14 flat-footed, 12 Touch)
HP: 34 Current:
CMB: +4 CMD: 16 Fort: +4 Reflex: +2 Will: +3

Current Weapon: Darkwood Longspear
Notable Effects:

Rage Remaining: 6 rounds
Spells Remaining: 1st Level 5/5[/sblock]
 
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Ausk is able to tear apart enough of the ceiling to make it very difficult for someone to hide up there from his darkvision. It takes the better part of 2 hours. But, the material from the ceiling doesn't work to well to block a gated archway from the vestibule into the sanctuary.

However, there is enough wood from broken furniture to accomplish that task and completely block one archway or make some barricades.


The statues are solid stone attached to their pedestals. To move one would require stone cutting tools and a lot of work. The pedestals are part of the walls of the cathedral.


GM: Which archway you blocking, north or south?

I will remind you of this:
Jael said, "It appears that final payment of services was to be delivered to this Arzethel at the abandoned cathedral tonight."

This is why I asked where you wished to fight Arzethel and the goblins. I will determine their reactions based on what they see when they arrive.
 

"I don't think that is the way we want to fight them," says Garnet, watching Ausk try to seal off one door. "They are coming here for business. If they see something out of place, they may just leave."

"I think we should keep this simple," she adds. "Ausk and I will stand at the north and south end of the wall by the doors, ready to fight them hand to hand when they come in. We can both see in the dark, so there will be no need of light until the fighting starts. Heinrich, Maia, you use the altar for cover and attack from range. Pari, you and Tagaiwi start near Heinrich and Maia, but use your judgement. Close with the enemy if they appear safe, or hang back and protect the others.

"Maia should have the wand. She can move up to heal the fighters if they appear injured, if she can do so safely. Does this seem like a reasonable plan?"
 

Maia swallows nervously and moves to the other side of the altar, interposing it between herself and the doors. She nods at the mention of the wand.

"I can use it. But I'm wondering if you might be better off hiding behind statues? We want them all to come inside before we start attacking them, right?"

(Move to E1)
 

"A good idea," says Garnet, "Though the goblins would have to be careless not to see us."

She eyes the hole in the ceiling. "The priest said Arzethel is an infernal name," the Dwarf observes. "Perhaps we should be ready in case something flies through the ceiling as well."
 

"That's why I chose the spot I did. It covers both directions. Perhaps at least put some of the debris so that it creates natural rough terrain in front of one of the openings. Make it look like a hobo came in and started to setup a little private shelter for the night, but got chased away before he could finish. That could still buy us some time and limit access points without scaring them away immediately."

[sblock=Ausk's mini stats]
Ausk
Initiative: +2
AC: 16 (14 flat-footed, 12 Touch)
HP: 34 Current:
CMB: +4 CMD: 16 Fort: +4 Reflex: +2 Will: +3

Current Weapon: Darkwood Longspear
Notable Effects: Longstrider

Rage Remaining: 6 rounds
Spells Remaining: 1st Level 5/5[/sblock]
 

Heinrich nods and moves to E,1
OOC: if troubles start, he will cast the following spells: Magic missile then cat's grace
 
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GM: Maia and Heinrich cannot both occupy E1, but one can easily be moved to F1.

BTW, Mowgli is driving on his way to a vacation spot and he expressed some ideas. Since he could have potentially significant time behind the wheel to consider the situation, I will wait for him to post again in a day or so before I will advance things.

Particularly if you might want to consider his ideas as well afterward.

I am glad you are all having more discussion IC, it makes me happy so I don't have to fight the bad guys with one hand tied behind my back to keep a TPK from happening. :)
 


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