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[LPF] Daggers at Midnight


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Ausk cannot tell what exact spell Arzethel cast, but its effects are visual. He noticed that the spell the female cast was Bull's Strength to make the leader stronger. The final spell was Produce Flame, again almost obvious from the visual evidence.

The goblins move forward and begin coming through the archways after the goblin archer closes the door to the cathedral.


Arzethel.jpg

The leader passes through the wall between the archways and sneers, "I see that the winged bitch is not here with my payment. Do you have our gold? I suggest you hand it over now and we will let you live in slavery."

OOC: Pre-Combat Rounds, limit posts to one round of activity.
[sblock=Combat Information]Everyone is aware and not flat-footed. The only illumination is centered on Heinrich. Beyond it's range he suffers a 20% chance to miss.

Initiative:
Not rolled yet

Updated Map:
SnFAEnc6Map00F.jpg

1) Can move diagonally past alter and statues.
2) Statues and Alter provide standard cover

Code:
Ausk:      34/34 HP remaining
Garnet:    34/34 HP remaining
Heinrich:  14/14 HP remaining
Maia:      23/23 HP remaining
Pari:      41/41 HP remaining
Tagawai:   38/38 HP remaining

Wand of CLW(-> Pari): 25 charges remain
Spells Cast: Guidance (Pari), Enlarge Person (Ausk), Shield (Heinrich),
Longstrider (Pari), Prot form Evil (Maia)
Abilities Used: 
Conditions in effect: Maia (Coat of Many Stars +4AC, Prot from Evil
+2AC/Saves), Heinrich (Shield +4AC), Pari (+10ft movement), 
Ausk (-1AC & Attacks, +2Str, -2Dex, 10feet reach)
Enemy Status:
Code:
Arzethel:
Gob2:
Wolf:
Gob3:
Gob4:
Gob5:
Gob6:
Gob7:
Gob8:
[/sblock]
GM: I will roll Initiative once someone triggers hostilities or the goblins receive the order to attack.

Please use grid coordinates, combat blocks, and mini-stats.
 

Garnet ignores the goblin's insults. "Heinrich, light," she instructs, knowing the darkness now gives the goblins an advantage.

"I have never offered a goblin the chance to surrender before," she says. "But this is a city. Lay down your arms and you may stand trial for consorting with the demoness." Her eyes darken. "Or you can die here, if that is your choice."

[sblock=Garnet stat block]
Garnet
Initiative: +3, +5 underground
AC: 22 (20 flat-footed, 12 Touch); +2 vs. aberrations
HP: 34 Current: 34
CMB: +5 CMD: 18; bonuses vs. aberrations
Fort: +5 Reflex: +4 Will: +2; bonuses vs. poisons, spells, spell-like abilities & fear
Current Weapon in Hand:
+1 Dwarven Waraxe: Attack: +07, Damage: 1d10+3, Crit: 20/x3
Mwrk Spiked Light Shield: Attack: +06 Damage: 1d4+2

TWF: -2 attk w/both wpns, STR/2 dmg w/off-hand (shield)
+1 to-hit vs. Goblins
[/sblock]
 

OOC: Ausk also drank a potion of Longstrider about half an hour before the scheduled arrival.


Ausk just watches the leader quietly, with a look on his face that suggests he would do well to listen to the dwarf.

[sblock=Ausk's mini stats]
Ausk
Initiative: +2
AC: 14 (13 flat-footed, 10 Touch)
HP: 34 Current:
CMB: +6 CMD: 17 Fort: +4 Reflex: +1 Will: +3

Current Weapon: Darkwood Longspear
Notable Effects: Longstrider, Enlarge Person

Rage Remaining: 6 rounds
Spells Remaining: 1st Level 4/5[/sblock]
 
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Pari stands quiet, arrow knocked and waiting for Garnet's signal or for the goblins to make a hostile move.

[sblock=Actions]Ready Action: Fire on the first foe that makes an aggressive move.

Sense Motive (1d20+3=22) to discern first intent to make an aggressive/hostile action (vs. general hostility, which ain't hard to pick up :lol:).[/sblock]

[sblock=Mini Stats]
Pari Kalikasan
Initiative: +2
AC: 16 (12 Flat-Footed, 15 Touch), +2 AC vs. Abberations, Oozes & Vermin
HP: 41/41
CMB: +3 CMD: 14
Fort: +9 Reflex: +2 Will: +7

Senses: Low Light Vision
Perception: +12, Sense Motive: +3

Current Weapon in Hand: Longbow

Special Abilities: Speak w/ Animals (1/Day), Woodland Stride

Spells Available
Orisons: Detect Magic, Guidance, Resistance, Stabilize
1st Level: Hydraulic Push, Produce Flame


Tagaiwi
Initiative: +4
AC: 21 (14 Flat-Footed, 17 Touch)
HP: 38/38
CMB: +5 CMD: 19
Fort: +7 Reflex: +9 Will: +4

Senses: Low Light Vision, Scent
Perception: +7, Sense Motive: +2
[/sblock]
 

[Sblock=OOC]
Heinrich tosses into orbit the ioun stone and light suddenly fills the room.
I need to know where this is going. It was orbiting his head before (at least that's where I thought it was).

re: Ausk. Intimidate is a social skill that requires some speaking interaction, I believe. Which use of the skill is he using? Change attitude or Demoralize? Anything that Ausk would say to cause Arzethel to become demoralized could potentially trigger combat to start. But, think that is what you want at this point anyway.[/Sblock]
 

[sblock=ooc]Initimidate requires interaction; it doesn't specify what kind. And demoralize at this point is Ausk's aim.[/sblock]
 
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Garnet ignores the goblin's insults. "Heinrich, light," she instructs, knowing the darkness now gives the goblins an advantage.

OOC: I was under the impression that it was dark up to this momnet and that was a signal to light the room. We my need to do bit of discussion on this matter.
 

OOC: I didn't know it could orbit anywhere else. Garnet wouldn't have known either, so she wouldn't have given any special instructions. I also had the impression the whole room was dark.
 

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