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[LPF] Daggers at Midnight

mfloyd3

Explorer
"The goblin's useless. We can let it go -- Unarmed -- Outside Venza's gates," says Garnet. "It's smart enough to go very far away." The last is spoken with an intent glare at the goblin.

"As for the barghest, let's see what the Father has to say about them," she adds. "I'm also inclined to kill it -- It's too dangerous to let go. And perhaps it's not worth talking to it, since we can't trust its words. But there's no rush."
 

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Shayuri

First Post
"We should let him go," Maia agrees, relieved to hear the others expressing similar views. "I know he might go on to hurt other people...but then again, he might not. We have to let him make that choice."
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
"He can go, I say too, but to warn other goblins they die on sight if within a mile of Venza. Fair?"
 

perrinmiller

Adventurer
Having reached a decision, you persuade one of the paladins to make the arrangements. The goblin is still injured, but able to move around normally once his feet are untied. The little creature is escorted away, likely never to be seen again... or at least you hope you won't see him again in this lifetime.

GM: Okay, now what?
 

Shayuri

First Post
"It's so strange to see things like this...all tiny and narrow and up close," Maia remarks as the goblin flees. "It doesn't look nearly as frantic from far off. Is this kind of thing very rare, or is it constantly going on just below the surface, where it can't be seen by most?" She sighs and smiles up at the sun, patting her cheeks as if to push more warmth into them.

"I suppose we'll need to give the priest some time, then check with the goblin leader-dog. I'm sure he'll have some idea of what this is all about. He seems very clever for a dog."
 

mfloyd3

Explorer
"We have a meeting tonight with Master Pari's, er, new friends," observes Garnet. "Perhaps we should ask around and try and find out more about what is going on."
 

sunshadow21

Explorer
Ausk will once more hit the seedier parts of town to see if he can make sense of the situationi with Narissa and Pari's friends, keeping his eyes open for anything suspicious.

OOC: I'm not entirely sure what information to look for. I guess anything based on the few names we have tied to the midnight meeting.


[sblock=Ausk's mini stats]
Ausk
Initiative: +1
AC: 16 (14 flat-footed, 12 Touch)
HP: 34 Current: 34
CMB: +4 CMD: 16 Fort: +4 Reflex: +2 Will: +3

Current Weapon:
Notable Effects:

Rage Remaining: 6 rounds
Spells Remaining: 1st Level 5/5[/sblock]
 
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perrinmiller

Adventurer
GM: When you guys roll Diplomacy Gather Information, you need to roll 1d4 for the hours spent. If you roll low on the hours you might have time for a second check. ;)

Also, the meeting is at Sunset and Narissa had nothing to do with the note, there were other names mentioned.
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
Heinrich will wander about the area of the mystic pearl to listen in and see if any mention one of Nerissa's description.

*Note: if you all want he can pick up another wand of cure light, but he will need some more cash to do so. can we perhaps get an idea of individual shares?

or perhaps I can trade in the MWK Comp Longbow (+4Str)(800gp) and come back with 50 gp change for the party?
 

mfloyd3

Explorer
Garnet strides into the Hammer and Stein, her favorite Dwarf-owned inn in Venza. She had planned just to ask her business, but the smell of Dwarven cooking reminds her she has not had breakfast. She orders a bowl of the oatmeal, and as the coarse, gritty gruel reaches her lips, she is for a moment transported back to the great hall of Dun Harsk. Other races always put so much work into removing the husks and grinding the grains, they end up with food that is so blandly creamy. A good Dwarven breakfast has character.

Snapped out of her reverie, Garnet returns to business. "Anybody know a gnome named Madarius, or some former friends of his named Krell or Cassatta?" she asks the assembled Dwarven diners.

OOC: Purchasing another wand is probably a good idea. I vote yes.

[sblock=Garnet stat block]
Garnet
Initiative: +3, +5 underground
AC: 22 (20 flat-footed, 12 Touch); +2 vs. aberrations
HP: 34 Current: 34
CMB: +5 CMD: 18; bonuses vs. aberrations
Fort: +5 Reflex: +4 Will: +2; bonuses vs. poisons, spells, spell-like abilities & fear
Current Weapon in Hand:
+1 Dwarven Waraxe: Attack: +07, Damage: 1d10+3, Crit: 20/x3
Mwrk Spiked Light Shield: Attack: +06 Damage: 1d4+2

TWF: -2 attk w/both wpns, STR/2 dmg w/off-hand (shield)
+1 to-hit vs. Goblins
[/sblock]
 

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