• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

[LPF] Daggers at Midnight

Ausk will stop and move to where Garnet was (F, -1), getting a feel for what was happening.

[sblock=Ausk's mini stats]
Ausk
Initiative: +1
AC: 16 (14 flat-footed, 12 Touch)
HP: 34 Current: 34
CMB: +4 CMD: 16 Fort: +4 Reflex: +2 Will: +3

Current Weapon: Longspear as walking staff(+5, 1d8+3, x3)
Notable Effects:

Rage Remaining: 6 rounds
Spells Remaining: 1st Level 5/5[/sblock]
 

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Ausk doesn't notice anything unusual, except the little street kid has no intention of stopping, taking Heinrich belt pouch with him.

[sblock=Updated Tactical Map]
SnFAEnc7Map01A.jpg
[/sblock]
GM: Roll Perception Checks please.

Maia, Heinrich, Pari and Tag are left for Round 1.

 

Startled by what had just happened, Maia looks at Heinrich, then the fleeing boy and the alley, trying to understand.

[sblock=ministats]Maia
Initiative: +2
AC: 18 (16 Flat-Footed, 14 Touch)
HP: 18/23
CMB: +1 CMD: 13
Fort: +4 Reflex: +5 Will: +7

Senses: Darkvision 60'
Perception: +10, Sense Motive: +2

Current Weapon in Hand: Light Crossbow (+6 to hit, 1d8+2 dmg, +1 hit/dmg within 30')

Special Abilities:
Cloak of Stars (+4 armor to AC, 3hr/day, Not in use)
Shooting Stars (3d4 in 5' radius 1/day, DC 15 for half)
Daylight 1/day

Spells Available
Slots: 1 - 6/6
Orisons: Light, Spark, Detect Magic, Guidance, Mending
1st Level: Command, Divine Favor, Cure Light Wounds, Color Spray, Protection from Evil [/sblock]
 



Pari hears the commotion from behind as the others; looking around, he quickly ascertains what's happened . . .

[sblock=Actions]Will post actions when we get the results of the Perception checks.

Pari's Perception (1d20+12=29)
Tagaiwi's Perception (1d20+7=19)[/sblock]

[sblock=Mini Stats]
Pari Kalikasan
Initiative: +2
AC: 16 (12 Flat-Footed, 15 Touch), +2 AC vs. Abberations, Oozes & Vermin
HP: 41/41
CMB: +3 CMD: 14
Fort: +9 Reflex: +2 Will: +7

Senses: Low Light Vision
Perception: +12, Sense Motive: +3

Current Weapon in Hand: Scythe

Special Abilities: Speak w/ Animals (1/Day), Woodland Stride

Spells Available
Orisons: Detect Magic, Guidance, Resistance, Stabilize
1st Level: Hydraulic Push, Longstrider, Produce Flame (D)


Tagaiwi
Initiative: +4
AC: 21 (14 Flat-Footed, 17 Touch)
HP: 38/38
CMB: +5 CMD: 19
Fort: +7 Reflex: +9 Will: +4

Senses: Low Light Vision, Scent
Perception: +7, Sense Motive: +2
[/sblock]
 

GM: I need a Perception Check from Heinrich. I need Actions for Maia and Pari/Tag.

I provided a tactical map with grid coordinates. Please use them.

The Perception checks are based on where your characters are at the end of your turn, not before. Waiting for the results is not an option in this case. I already rolled the ones at the beginning of the round.

[sblock=Read this next part carefully and follow it]My continued DMing this game will depend on the level of effort by ALL the players. If you ignore this, the game will end very soon.

Not posting any IC content is detrimental to a game. I feel this is something that feeds off other people as well. When one person continually puts in some effort, but others reply with only one-line of IC content, it is very disheartening.

During combat, at a minimum, every player should be able to post one sentence for each Move Action and Standard Action. Then your character should be able to find something to say.

Outside of combat, then you have more that 6 seconds of activity to describe, so at least a paragraph should be no problem. This is above and beyond the quips and such your character says in response to each other.

Combat is not an excuse to stop player interaction. Heck, not even an excuse to stop NPC interaction in many cases. Too bad undead and animals don't talk so you can trade insults.
icon_mrgreen.gif
But, your characters should be communicating IC too, telling each other what your intentions for your next action is at least a starting point if you have writer's block.

I have played in groups like this where there appears to be very little effort. I usually end up dropping them as a player because it is a waste of my time. So I challenge all of you to put in more thought into your role-playing and try to improve the experience.

When in combat, I want clearly defined Actions in OOC comments as well (spoiler block or the OOC blocks preferred). Like this for example:
OOC: Move Action: Move to X13
Swift Action: Activate Arcane Strike
Standard Action: Melee attack on Goblin1
Free Action: Draw Sword while moving


Lastly, if this is too much effort based on RL issues, then take more time instead of rushing. The game's pace is going to be set by the person who posts the least frequent. Right now the pace is about 2-3 posts a week, and that is fine based on my schedule going forward.[/sblock]
 

OOC: just remember: sometimes people don't have anything to say or are running a bit short on time.
more posting pending
 
Last edited:

Maia shouts at the boy, and her voice rings with a sudden strange clarity that echoes in the ears and pierces to the ancient parts of the mind that still remember the fires of creation and what their masters were.

"STOP!"

[sblock=OOC]
Standard action = Cast Command to Stop. Will save DC 15.
No movement. She's fine where she is.[/sblock]

[sblock=Ministats]Maia
Initiative: +2
AC: 18 (16 Flat-Footed, 14 Touch)
HP: 18/23
CMB: +1 CMD: 13
Fort: +4 Reflex: +5 Will: +7

Senses: Darkvision 60'
Perception: +10, Sense Motive: +2

Current Weapon in Hand: Light Crossbow (+6 to hit, 1d8+2 dmg, +1 hit/dmg within 30')

Special Abilities:
Cloak of Stars (+4 armor to AC, 3hr/day, Not in use)
Shooting Stars (3d4 in 5' radius 1/day, DC 15 for half)
Daylight 1/day

Spells Available
Slots: 1 - 5/6
Orisons: Light, Spark, Detect Magic, Guidance, Mending
1st Level: Command, Divine Favor, Cure Light Wounds, Color Spray, Protection from Evil [/sblock]

[sblock=Regarding the other OOC] First off, I think I understand your frustration, and I sympathize to an extent. I just want to give my particular perspective on the issue, which I in no way mean as a rebuttal or counter-argument.

First, when I'm asked to roll things like Perception checks, saving throws, certain kind of skill checks where the results of success or failure are not obvious in advance (diplomacy, bluff, etc) then I do not feel like I can make a -complete- post (ie - one involving full actions and dialogue) until the GM tells me the result of that roll. I don't think that's an unreasonable conclusion. If you'd like us to handle those types of rolls differently, just ask. I think I can honestly say we'd all like to work with you on these types of issues.

Second, and I don't say this to be whiny or complainy, because I don't MIND, but there's a certain amount of time involved in making combat posts as things stand. The character sheet must be looked up, which involves going to a whole other site (though I do appreciate the links on the first page of the thread...I hadn't seen those before and they DO expedite that step). Then the not-inconsiderable decision of what to do must be made. Then I have to go back to the last combat post and get the ministats...then wrap it all up in a post that is laden with sblocks. Since I do a fair amount of my weekday posting at work, taking 10-15 minutes to put a post together is, at times, not feasible. My options are to delay posting altogether...or put a post out that meets the minimum requirements. Neither option reflects a lack of commitment on my part to the game. Neither option reflects a lack of DESIRE to post. I apologize if I ever gave that impression.

This is a great game and I don't want any failing on my part to endanger it. If you ever have issue with me or my posting, please feel free to contact me via email or PM. I'm sure any problem can be worked out.

Thanks![/sblock]
 

Amazingly enough, the street urchin doesn't appear to obey Maia's command. He is still poised to run around the corner and try to escape from the pursuing wizard close on his heels.

GM: Actions for Pari and Tag will complete the round.
 

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